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翻訳の問題を報告
Nice comparison of different difficulties here: https://tombraider.square-enix-games.com/en-us/news/shadow-of-the-tomb-raider-difficulty-and-accessibility
My biggest issue is currently the camera will suddenly move without you telling it to during some platforming sections which has lead to me dying more then anything else, I can't imagine having to go back to the latest camp fire because of this repeatedly. :/
I'm not paid to be "zero deaths!!" level of good at videogames. sorry not sorry.
The same man))
But it was funny. But UNfunny freezes makes me dissapointed/
Have to agree. Got stuck in an area for 5 minutes trying to figure out where to go and realized I needed to make a leap of faith.
They at least could grant a checkpoint after completing large areas or something, on Xbox One X i once completed an 45 minutes section and was in safety (at least i thought so) and because i already played over 8 hours i thought ok well i'm tired now so i shutdown the console now and go to bed ... after i awaken and wanted to continue from where i was, i noticed that they didn't even save there on shut down and i had to repeat the whole 45 minutes crap again, hilarious!
So on consoles you better not fall asleep or get distracted to long before reaching a campfire to save else it could auto-shutdown or something...
Ohh and the best is, you not only loose all progress, no you also loose all stats ... yeah correct stats are only saved at camp fire too, so kills and everything are only counted if you can save, there are no global stats, it's all save dependant!
If you'd read what I wrote in the OP, you'd known that it's not about making it less difficult, it's about making it less tedious and boring. Also, you can't go back from "deadly obsession", so obviously you've never tried it, therefore you don't know what you are talking about.