Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Well, that's the problem there: you went out of the way to avoid remotely challenging fights, and as a result you didnt learn how to play the game very well. The cryptids iirc are mentioned as optional goal, but you didn't even attempt them. And they are available untill just before the final dungeon.
Lost Arts aren't remotely needed in this game, even on a NG Nightmare. They make things easier, but so do certain gems, and most MQ at lvl 4/5.
Both games are very easy because a: predictable damage and moves (most of the time) and b: there's a hell of a lot of items, abilities and tactics that completely break the difficulty. On top of that your characters get way more moves then bosses typically do.
The only way the game is difficult (with only a few bosses being the exception) is when you play the game while barely thinking about what your doing.
What made that happen is that you decided to put in some effort in your equipment. Almost all MQ are broken once they reach level 4 or 5. Thor iirc is one of the weaker ones at that (I dont even recall what it does).
Anyway, the reason the games are easy (and beyond easy on normal) is because there's far more tools available to use, then there is difficult mechanics to deal with.
In Sky the difficulty was broken the moment you learned Aerial. But that game atleast offered challenging boss fights with mechanics where the bosses challenged your broken tactics with their own. In Cold Steel the bosses aren't like that.
The moral here being: Cold Steel is an rpg. That means if you invest some time in building your characters, by giving them good items and learning how to use their abilities: at that point the games are super easy. If you dont do that: well I guess that's probably the only way the games can be considered hard.
Indeed it is the hardest part of the entire series. That said I played everything on Nightmare, with that part being the only time I had to drop the difficulty. I dunno, maybe they are complete pushovers on easy/normal?
The Golem in Nord Highlands was one of the few challenging bosses in CS1, and mostly because of its extreme damage resistance. So finding that a difficulty fights is understandable.
Can't imagine how anyone can find the training camp arc to be easy, or easier then CS2 fights, tho. xD
(By the way, the Training Arc in SC isn't easy on NG Nightmare, but I did find it more manageable than some other things due to how it starts you off. The intro of 3rd on NG Nightmare, for example, is something I found too RNG; I found that I didn't have the speed or resources to reliably win, whereas having two characters for the training arc meant losing one wasn't an instant game over. The Training Arc at least gives you opportunities to get some quartz and the like, I feel like you have a lot more control over it. They really make you work for it, but yeah. I don't think it was AS bas as people say, even if I have no desire to redo it.)
And yeah, the Golem was definitely one of the hardest ones, but belive it or not, the Old Schoolhouse trial bosses also made me retry 10+ times for some of them. They go first, completely immobilize your whole team with an ailment like Faint, Sleep, etc. and then you just wait as they kill you. So then you had to load and specifically equip accessories to counter that, which was dumb. You wouldn't know which to equip in advance. Maybe I'd do better at CS1 now that I've adopted the right mentality for CS2, but at the time I just thought it was frustrating and dumb.
That setup I mentioned with Thor, by the way? Level 5 Thor makes physical attacks heal you for 20% (HP) and 2% (EP) of the damage dealt. Chrono Burst, Wild Rage, Chrono Burst, S-Craft, Chrono Burst, Wild Rage, you get the idea. With a gladiator item and emergency Tearal Balms for bosses with high defense, Gaius can sustain his EP forever and keep bursting. It needs EP Cut/ EP Up items, but yeah, once I set that up, Gaius ended every fight before anyone else got a turn. It's kind of tedious and a little dumb, but yeah ;p
With a setup like that you can end battles in 1 turn, even boss battles.
I wouldnt call your approach a wrong one, btw. The downfall of Cold Steels combat difficult is its OP stuff after all, so the challenge is more enjoyable if you do manage to avoid those.
That said, despite the OP stuff breaking the difficulty, messing around with builds and what not is one of the more enjoyable aspects of the gameplay, imo.
I agree with you on the status effects. I really hate those in any game. From what I recall now one of the Cryptics spams sleep(?) almost every turn.
Sky was better in that regards. Bosses would be OP because they got a lot of turns in, and because they had the same/similar tools to the player. Sometimes even better. But they didnt really use cheap moves like status effects.
I haven't played Cold Steel 3 yet, but I hope they made the boss fights more interesting gameplay wise. It would be amazing to use OP skills or builds and have bosses hold their own against that.
Would make the battles a lot more epic.
Never got to see most of the S-Crafts in Cold Steel 2..
I can comment on this. On hard mode, SC prequel is still fairly intimidating and requires tactics. However, when you get to normal, the damage becomes manageable to where you can comfortably just attack and heal without much thought.
If you end up replaying CS2 at some point, you can probably give my difficulty/balance mod a shot if you haven't already.
Otherwise, the game is too easy overall indeed without mods. First run on Normal is almost walk in the park (including Cryptids which I just killed on first sight) if you kill every monster on each map. Second/third runs on NG+ are totally walk in the park on any difficulty level except for this one optional boss.
I wonder if the online guide at the gamefaqs concentrates at the first run at Nightmare, for builds and stuff, never tried it to be honest. For Normal run and NG+ run the party of Rean(tank)/Alisa(support/ranged)/Elliot(healer)/Laura(damager) with a bit of good crystals / CP recover items pushed to slots was enough to not even think of any strategy with bosses, meaning at all.
And yeah, at any run on any difficulty we have a decent Chrono Burst cheat that works for *any* bad situation out there, had to use it on the overpowered Glacia shrine boss due to lack of interest in building a strategy after 19th attempt where he killed me from the first cast again:
After we get Chrono Burst + good CP recovery item(s) / level 5 Force master quartz + EP Cut 2 / Deus Gem + enough EP + enough of EP recovery items. Just Chrono Burst, attack or recover your EP with item when it's not enough for next step and Chrono Burst again. Once your damager CP recovers by bonus from CP recovery items + master quartz and attacking enough, attack by using S-Craft, this won't consume Chrono Burst. Rinse, repeat. No foes will ever get a chance to act that way.
In this game a character can have like max evasion (combined with the counter mechanic its broken), auto revive after death , magic evasion , earth wall etc etc etc etc.....
Because of all the options you have the CS games are SUPER easy. At least its the "you have so many options that is why its easy to break " sort of easy rather than just being pathetic easy.
According to my acquaintance who's decently knowledgable about the game, though, the endgame doesn't really matter too much based on difficulty since the bosses are the one threat, and they can oneshot you with their S-Crafts regardless of difficulty level. In other words, the difficulty level difference isn't as drastic as I expected, and the lower levels weren't intended to be this light, casual romp.
What I'm getting at is that... I guess I expected nightmare to be harder. I'm trying it now (Technically NG+ but I didn't import levels and I'm playing through naturally, saving my imports for the lategame.) and yeah, I do feel like I expected Nightmare to be a lot harder. There's been a few close calls, but nothing Normal wouldn't have given me!
I also think part of it is that my luck is notoriously weird. If I have 10% evasion, I'll get 5 dodges in a row, and if I have 90% evasion, I'll get hit 5 times in a row. I found CS1 got easier once I set up a dodge tank, and I wasn't doing the same in CS2 since I find it too RNG and unreliable. (For comparison, for any Fire Emblem fans here, I'll take a General over a Swordmaster any day; give me the high defense and base damage over the reliance on dodges/crits.) The beautiful irony is that I actually only pulled through the Vita/Crow fight because Emma had the Mirage Quartz and it's magic evasion activated against an art that wiped the rest of my party.
(Of course, I realize that was kind of stupid of me, since this isn't a game where evasion and other survival have to be mutually exclusive. Just treat a dodge as nice when it happens instead of banking on it. I think that was part of my problem, mindset-wise.)
Anyways, if my PS3 was set up, I'd go replay Cold Steel 1 to try it again with this knowledge, because yeah, I want revenge on that dang golem!
The most fun part is second NG+ run 'unwinnable' fights, where outcome do not change even if you scrapped boss to ashes on the first turn. At least some dialogue changes may have been nice, but alas, there are none.
From what I hear CS3 solves this problem by giving you an indicator to how much hp you need to take off of the boss to end the fight. Which is better but I rather win the fight and have the boss mop the floor with me later.