Five Nights at Freddy's: Security Breach

Five Nights at Freddy's: Security Breach

İstatistiklere Bak:
Why the hate???
Ever since this game came out like when was this 2022 or 2021 I forgot but it was the year when the fan based some left and some stay why this game took some no I mean a lot of hate???
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12 yorumdan 1 ile 12 arası gösteriliyor
Most people stil hate it from when the game was a stuttery mess at launch (It barely as stutters now*
because it has nothing to do with lore and the first game is scarier
İlk olarak MegaByte tarafından gönderildi:
because it has nothing to do with lore and the first game is scarier
Lul.

First game isnt scary, at all. You're stuck in one position checking cameras and thasts it.

And you dont decide what is lore.
Okay, so firstly I would like to say that one should understand the difference between "hate" and legitimate criticism, since the two are commonly lumped-in together and treated as the same thing all too often.

I would also like to add that it was apparent that this game at one point did have potential during its earlier stages of development, ..however this was evidently scrapped by Steel Wool due to them either running out of time, budget, or some other major resource. Likely due to the contract they had in place with Sony, however this is unlikely to ever be directly confirmed, due to those involved with its development signing NDA agreements

What we ended up with was a fundamentally flawed game, which serves to conceal its problems with more problems. (For example - The braindead animatronic AI which is compensated for by placing Staff Bots literally everywhere, in addition to the teleporting animatronics, plus the game makes zero attempt to hide this from the player, which turns detracts from the immersion, something which is all-too crucial in a "horror" game.)


Lastly, if that is your definition of "hate", then frankly I don't think this game receives enough of it to be brutally honest! It is evident that modern FNAF fans have low standards, and I genuinely believe that there are not enough people around left to challenge the fanbase on this. So with mainstream interest generally lost, and the only people left playing this game are primarily children (likely in the 8 - 13 year range) the occasional YouTuber/streamer, which in turn are the main thing still carrying this franchise by endorsing this to said children, ..and then you have the diehard FNAF fans, who often try claiming that this game is some type of underrated masterpiece, because there is barely anyone left around to challenge them on that. It is very apparent that the majority of the FNAF community is an echo chamber, which is obviously anything but healthy with such a severe lack of discourse.

In turn by giving this game a pass, not holding the developers/publishers accountable for pushing out rushed unfinished releases only serves to contribute to the decline of the gaming industry.

I could continue writing an entire essay tearing into this, however I've already been typing this post for long enough. I already understand full well that I am not going to change an entire fanbase's consensus, ..however if I can at least make a dent and influence a few people here and there, then that is all that matters.

ADDENDUM - If you are reading this and a have taken some form of personal slight to said criticism and are thinking of responding with a disparaging comment, then save yourself the time and energy. I've already heard it all before.
En son °ℳⅈℂℍæl.W㉔ tarafından düzenlendi; 27 Ara 2023 @ 18:11
In its current state, it doesn't deserve hate. Its solid and the bugs are minor. Less buggy than other AAA titles and this is not a big budget game. And does homage to the og lore very well. Its subtle. SB at least gives some direct lore dumps through Freddy, the environment details (SOOO many juicy details that 98% of players will completely miss. Like, the Schedule board in the Daycare shows you exactly how the pizzaplex organizes parties by theme, size, occasion, and party package. Its enshrouded in code, but its there for you to decipher. It makes the pizzaplex that much more real and deep. SteelWool's love letter to the FNAF-secrets-eagle-eyed-gamer.), and Post-game CDsAnd when you read the Tales from the Pizzaplex series, it gets even better.
En son TheGlamrockGator tarafından düzenlendi; 30 Ara 2023 @ 8:08
fans usually dont like any new stuff thats all.
İlk olarak Michæl.W24 tarafından gönderildi:
Okay, so firstly I would like to say that one should understand the difference between "hate" and legitimate criticism, since the two are commonly lumped-in together and treated as the same thing all too often.

I would also like to add that it was apparent that this game at one point did have potential during its earlier stages of development, ..however this was evidently scrapped by Steel Wool due to them either running out of time, budget, or some other major resource. Likely due to the contract they had in place with Sony, however this is unlikely to ever be directly confirmed, due to those involved with its development signing NDA agreements

What we ended up with was a fundamentally flawed game, which serves to conceal its problems with more problems. (For example - The braindead animatronic AI which is compensated for by placing Staff Bots literally everywhere, in addition to the teleporting animatronics, plus the game makes zero attempt to hide this from the player, which turns detracts from the immersion, something which is all-too crucial in a "horror" game.)


Lastly, if that is your definition of "hate", then frankly I don't think this game receives enough of it to be brutally honest! It is evident that modern FNAF fans have low standards, and I genuinely believe that there are not enough people around left to challenge the fanbase on this. So with mainstream interest generally lost, and the only people left playing this game are primarily children (likely in the 8 - 13 year range) the occasional YouTuber/streamer, which in turn are the main thing still carrying this franchise by endorsing this to said children, ..and then you have the diehard FNAF fans, who often try claiming that this game is some type of underrated masterpiece, because there is barely anyone left around to challenge them on that. It is very apparent that the majority of the FNAF community is an echo chamber, which is obviously anything but healthy with such a severe lack of discourse.

In turn by giving this game a pass, not holding the developers/publishers accountable for pushing out rushed unfinished releases only serves to contribute to the decline of the gaming industry.

I could continue writing an entire essay tearing into this, however I've already been typing this post for long enough. I already understand full well that I am not going to change an entire fanbase's consensus, ..however if I can at least make a dent and influence a few people here and there, then that is all that matters.

ADDENDUM - If you are reading this and a have taken some form of personal slight to said criticism and are thinking of responding with a disparaging comment, then save yourself the time and energy. I've already heard it all before.

I do agree, the game was practically a release candidate build at launch, perhaps even release prototype or something, but it did get a ferry-load of bug fixes, some re-optimizations, and even a free DLC/Expansion Pass whose gameplay was a 1up from the base game. Sadly, the stench of the initial release of this game will remain and probably will never go away, so even though I enjoyed playing this game (I bought it after a few major bug fixes were posted), I know that it missed the mark and may never truly regain height. Steel Wool did their best; maybe not enough but they tried anyway. All they could do is learn from this experience and improve themselves in the future.
İlk olarak ace13genesis tarafından gönderildi:
İlk olarak Michæl.W24 tarafından gönderildi:
Okay, so firstly I would like to say that one should understand the difference between "hate" and legitimate criticism, since the two are commonly lumped-in together and treated as the same thing all too often.

I would also like to add that it was apparent that this game at one point did have potential during its earlier stages of development, ..however this was evidently scrapped by Steel Wool due to them either running out of time, budget, or some other major resource. Likely due to the contract they had in place with Sony, however this is unlikely to ever be directly confirmed, due to those involved with its development signing NDA agreements

What we ended up with was a fundamentally flawed game, which serves to conceal its problems with more problems. (For example - The braindead animatronic AI which is compensated for by placing Staff Bots literally everywhere, in addition to the teleporting animatronics, plus the game makes zero attempt to hide this from the player, which turns detracts from the immersion, something which is all-too crucial in a "horror" game.)


Lastly, if that is your definition of "hate", then frankly I don't think this game receives enough of it to be brutally honest! It is evident that modern FNAF fans have low standards, and I genuinely believe that there are not enough people around left to challenge the fanbase on this. So with mainstream interest generally lost, and the only people left playing this game are primarily children (likely in the 8 - 13 year range) the occasional YouTuber/streamer, which in turn are the main thing still carrying this franchise by endorsing this to said children, ..and then you have the diehard FNAF fans, who often try claiming that this game is some type of underrated masterpiece, because there is barely anyone left around to challenge them on that. It is very apparent that the majority of the FNAF community is an echo chamber, which is obviously anything but healthy with such a severe lack of discourse.

In turn by giving this game a pass, not holding the developers/publishers accountable for pushing out rushed unfinished releases only serves to contribute to the decline of the gaming industry.

I could continue writing an entire essay tearing into this, however I've already been typing this post for long enough. I already understand full well that I am not going to change an entire fanbase's consensus, ..however if I can at least make a dent and influence a few people here and there, then that is all that matters.

ADDENDUM - If you are reading this and a have taken some form of personal slight to said criticism and are thinking of responding with a disparaging comment, then save yourself the time and energy. I've already heard it all before.

I do agree, the game was practically a release candidate build at launch, perhaps even release prototype or something, but it did get a ferry-load of bug fixes, some re-optimizations, and even a free DLC/Expansion Pass whose gameplay was a 1up from the base game. Sadly, the stench of the initial release of this game will remain and probably will never go away, so even though I enjoyed playing this game (I bought it after a few major bug fixes were posted), I know that it missed the mark and may never truly regain height. Steel Wool did their best; maybe not enough but they tried anyway. All they could do is learn from this experience and improve themselves in the future.
This is true. They've stopped supporting FNaF: Security Breach and are how working on other things. This game will never change, and will remain the same as it is for the rest of it's entire existence. It's a beautiful game, and Scott did a good job working with Steel Wool Studios on this. Anything that Scott Cawthon works on is a masterpiece.
En son SouthpawSX tarafından düzenlendi; 29 Oca 2024 @ 7:35
I don't hate it. I love it. Part of me wishes everything was real. The thoughts of this game design, just puts me in another world. Hard to explain. I'm sure with thousands of people or more who have played this game thinks the same way.
As someone who never really cared for the game and only recently decided to play it, I can see why it gets hate.
The game uses Security Bots as a cheap and incredibly annoying way to increase difficulty, it has plenty of issues some literally softlocking the player (Per example, in the Shattered Chica part, I got the third generator, went to save my game because I didn't know the door had opened, and then died. Because of this, the door went right back into being closed and I had to install cheats to no-clip and go through the wall. OR, right now, in which at 5:50 AM when you have to hide from moon, the game doesn't let me get inside of recharge stations for god knows what reason.)
The game is awesome to look at, from an art and world perspective, its a gem... But they didn't think of the gameplay really much.
And that really hurts the game.
İlk olarak CustomerON tarafından gönderildi:
As someone who never really cared for the game and only recently decided to play it, I can see why it gets hate.
The game uses Security Bots as a cheap and incredibly annoying way to increase difficulty, it has plenty of issues some literally softlocking the player (Per example, in the Shattered Chica part, I got the third generator, went to save my game because I didn't know the door had opened, and then died. Because of this, the door went right back into being closed and I had to install cheats to no-clip and go through the wall. OR, right now, in which at 5:50 AM when you have to hide from moon, the game doesn't let me get inside of recharge stations for god knows what reason.)
The game is awesome to look at, from an art and world perspective, its a gem... But they didn't think of the gameplay really much.
And that really hurts the game.
damm people still commenting on my forum XD yeah I mean I had my mixed feeling of this game but the only reason some people are mad is because of the ending on each ending on this game.
I think this game is going to have a experience similar to Super Paper Mario going forward. Gradually becoming more liked as people come back to play it. People rightfully had a lot of complaints about the game when it first came out. I personally feel like now that the game has a lot of it's bugs and glitches fixed it never gets praised for what it did well such as the vast environment and excellent map design.
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