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Musketeer is somewhat easy to play, but is generally the dedicated healer. You can actually outheal most enemy damage, even though the musketeer doesn't hit as hard as most classes. It's pretty easy to pull enemies from groups with them. The turret and different bullets make it pretty interesting.
The warrior is slightly more difficult, since they're the only melee class. They can't really pull individual enemies out of a group well. They have two shields, allowing you switch between damage and tank modes. Great for parties and able to solo very well. Get's pretty repetitive with their limited combos, but the shield bash is a great stun.
The archer is a dps class, slightly more difficult than the musketeer, since there's a lot more involved with shooting their arrows. They can do consistent damage rapidly and have a good amount of different arrows for skills. They come with a trap that can be very helpful, but it has a long cooldown.
The mages are the other dps class, and possibly the most difficult to play. They need to draw each and every single one of their attacks, which can be frustrating until you get used to doing so. Mess up and you won't do any damage and just waste time. I find them the most interesting because of the unique play style and the variet of spells. However, most mages tend to either go with a frost bolt spam, frost bolt and ice lance, or just fireball spam. With some affliction, shield, and knockback thrown in for variety on occassion.
I read trap on the Archer, and the shield bach. anything else?
Most classes have a slow. I think musketeers have a frost shot, mages have a frost spell, and warriors have a hamstring.