Temtem
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Melly Jun 26, 2024 @ 4:28am
longevity
this game is slowly dying. i have over 2000 hours in this game. i played it all the temcs or at least most, i was legend, i played every bit of content this game has to offer, i absoluely loved this game. but i noticed a huge lack of advertisement when it was in its peak. any friends i told about the game had never heard of it, and they are actively huge monster catching fans. and then, when the player base dwindled because no one knew the game existed, the devs decided to start temcs, which i think was a huge step in the right direction. but the spent too much time focusing on that, putting too much money in my opinion on it with the playerbase they had at the time. that money could have gone towards advertising to get new players and keep the game healthy and fresh and keep the revenue coming in to support something like temcs prize pools. but to top it all off, they came out and said during their peak play time, that they had no plans to release any new tems or areas in the future, and they only plan to honor what they said they would do in their kickstarter. which is fine, but this is not something you announce after you game just full launched and everyone is excited for the future of your game. even if you had plans to do so, releasing this information to the public was the main move that killed this game for most people. and then releasing your new game, and including it in the title menu of temtem, is just basically telling everyone, "hey we abandoned this game but we have this new one!" hear me out, im not hating on the devs, ive talked to a couple of them in game a few times in the past, they are all great people, i just genuinely want this game to succeed, and i know they do to. anyone that has any great ideas to make this game great again, please share your ideas, maybe we can make a final last ditch effort to make some change, because at this rate, the game will die and the servers will either go down or offline, and that would be a sad day for all of us.

for me personally, i recommend a free to play approach. bring back the microtransactions, but add some better things you can buy other than a simple shop with cosmetics and a tamer pass. and then make the game free to play instead of 40 bucks or whatever it is now.

my reasoning here: nobody is going to spend 40 bucks on a game thats dead, and most people will do research on a game before they buy it... the state that temtem is in now, anyone interested in the game would see these things, and most likely steer clear. nobody wants to invest time and work into a game thats going to dissapear or just die out social wise 6 months later.

so what do we do? make the game free to play, make our money on better microtransactions, a free to play model will get you so many new players. alot of those players will stream the game, introducing new people to the game, and those new people wont need to buy the game to play it either, meaning every single one of those viewers could jump in the game and enjoy it. this may not work, but at the same time, i feel like its the only option to save this game from the dwindling playerbase.

add incentives, better microtransactions, use that money to fund a marketing team and more advertisements, at this point, you could easily add dlc or something that costs 5-10 bucks, and people will eat it up considering the game is free.

with a healthy playerbase, you could start up stuff like temcs again, and have your prizepools without it hurting the game financially, and that in turn will bring even more streamers and players to the game, as long as you guys are advertising those too.

the temcs was a really awesome idea, but you guys only really advertised it in your discord and on the game. i guarantee if more people knew about it it would have been huge. i think running some temtem advertisements, with a little 5 section part in them showing a temcs tournament with a little tag that said "cash prizes" would have went a SUPER LONG WAY/.

overall i love this game and i want it to succeed, it just feels like it may be too late. what do you guys think?
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Showing 1-14 of 14 comments
Rem Best Girl Jun 26, 2024 @ 7:29pm 
I Agree. I don't understand why they removed micros-transactions. I welcome them when its like custom effects, skins, etc. Free-to-play would have been the right choice imo.
Edit: They also need to get off there high horse that adding in new temtems takes to much time and resources.
Last edited by Rem Best Girl; Jun 26, 2024 @ 7:31pm
Piechu Jun 26, 2024 @ 9:25pm 
I don't get why the removal of micro-transactions is a negative. The game's playerbase is at an all time low and it's going to only get smaller as time goes by, game has enough bad rep and re-implementing microtransactions will kill any goodwill the game has

Why have a system that just milks money from people when no meaningful additions will be added to the game
Last edited by Piechu; Jun 26, 2024 @ 9:25pm
it's a gabe Jun 27, 2024 @ 3:32am 
Thing is, this game wasn't designed to last that long if you consider the fact that they never had plans to add new islands. I'm actually shocked you managed to squeeze so much out of it.

I still think making an online game out of this was a huge mistake. Temtem is very clearly designed as a single-player game with an always online component slapped on top because I guess enough people over the years have said they wanted an official PKMN MMO. Well, here it is to a degree (legally distinct anyway) and it's been on life support for a while.

I see the removal of micro transactions as a sign that the game is as dead as, say, the first The Division, which has remained in life support since TD2 came out. They might keep the game online because it doesn't cost much to do so, but there's always the possibility that they'll shut down the servers or add an offline mode with P2P co-op and PVP, much like what's happening to Wayfinder.
kngmob Jul 3, 2024 @ 7:20am 
2000h? Time to move on
AuxOx Jul 6, 2024 @ 4:32am 
Everything you said about new player draw is 100% correct but I don't really think the Devs care at this point. I got all I wanted out of Palworld even after the recent DLC and am now looking for a new similar game and TemTem would have looked great if it wasn't for the weird insistence on it being an "mmo" that struggles to keep about 300 players at any given time and seems to have been that way for awhile. I don't think their next game looks at all interesting and I really don't see much of a future for it if im being honest.
AuxOx Jul 6, 2024 @ 4:35am 
Originally posted by kngmob:
2000h? Time to move on
2000 hours in a game really isnt THAT much. The average "good" Dead by Daylight player has like 10-13k+ hours. We aren't even talking about super competitive games like Counterstrike
Sol Jul 6, 2024 @ 4:11pm 
Originally posted by AuxOx:
Originally posted by kngmob:
2000h? Time to move on
2000 hours in a game really isnt THAT much. The average "good" Dead by Daylight player has like 10-13k+ hours. We aren't even talking about super competitive games like Counterstrike
2000 hours is pretty incredible for any game. 500 hours is a lot of time for one game, too. 10-11k is what I have on Temtem working on it full time + some off-hours play on the side, and I would never expect anybody to hit that play time.
Gnerus Jul 7, 2024 @ 2:40pm 
Originally posted by AuxOx:
Originally posted by kngmob:
2000h? Time to move on
2000 hours in a game really isnt THAT much. The average "good" Dead by Daylight player has like 10-13k+ hours. We aren't even talking about super competitive games like Counterstrike
you don't need 10k hours to get really good at any game. even chess.
velevitka23 Jul 8, 2024 @ 10:53am 
oh no....I hope not, I just bought it recently. :steamsad:

I hope devs won't shut it down yet, or if they eventually will have to, they should make it playable offline at least.
checkmate70 Jul 9, 2024 @ 11:10am 
velevitka, I wouldn't fret too much just yet.
If history of gaming has shown me one thing, is that the determination of gamers and gaming developers can will a franchise back to life even if the original devs go cold turkey on it.

A good example is City of Heroes. That was a game that was made a good while back, got abandoned, but then brought back to life purely from devotion of the lovers of the game.
Crema may come back to this (hopefully). It'd be a shame if they don't since they've created solid foundations in their lore of the tem tem universe.

They could do more pokemon-esque things like add weather conditions, terrains, more element types (so far only 12, could add more), more temtems etc
SirPanty Jul 16, 2024 @ 1:16am 
Originally posted by checkmate70:
They could do more pokemon-esque things like add weather conditions, terrains, more element types (so far only 12, could add more), more temtems etc

They can't, quite literally so. Game wasn't coded with the intent of having continuous content drops. It sound like a meme but there is a literal "code limitation" going on here as the more they tried to add new things the more the game tends to be 'broken'. Would have to remake it from the ground up.
Pancakes11 Aug 5, 2024 @ 12:11am 
They could add a single player campaign so that when the servers are no longer available (because they will become unavailable at some point) the people that paid for a game will still have a game to play.
Daren Aug 7, 2024 @ 12:56pm 
Originally posted by AuxOx:
Originally posted by kngmob:
2000h? Time to move on
2000 hours in a game really isnt THAT much. The average "good" Dead by Daylight player has like 10-13k+ hours. We aren't even talking about super competitive games like Counterstrike
95% of the playerbase would disagree with you. We talk about almost 3 months pure playtime here. (that person now has 2400 hours so now we get to 3 months). Great if they like the game so much and have fun with it. One more thing, Dead by Daylight and Counter Strike are completely different games and have a strong competitive side (like you said yourself) so of course they have a very high playtime. Temtem COULD have been like that but they decided to move on to their next game. But I agree with your other post about the state of the game and the playerbase. Their survivors game will have a hard time, too many games like this already on the market.
Last edited by Daren; Aug 7, 2024 @ 12:58pm
Sol Aug 7, 2024 @ 7:01pm 
Originally posted by Pancakes11:
They could add a single player campaign so that when the servers are no longer available (because they will become unavailable at some point) the people that paid for a game will still have a game to play.
if the servers need to go down forever for whatever reason (more than likely not the case anytime soon) then we'll provide a way for everyone to keep playing so don't worry about that.

Source: https://steamcommunity.com/app/745920/eventcomments/4299320215881394940/ and I'm also a member of staff.
Last edited by Sol; Sep 13, 2024 @ 9:44am
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