Dead Frontier 2

Dead Frontier 2

Markiel May 10, 2024 @ 5:58pm
Early game vs end game atmosphere
I know that everyone that still play Dead Frontier 2 don't mind it anymore, but it's strange how in the early game you have a genuine survival horror atmosphere and in the end game you are running fast like a cheater with a sniper rifle with high rate of fire.

I like A LOT the early game of this game, but I have mixed feelings about the end game
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Showing 1-15 of 19 comments
I haven't reached end game myself, but I think the reason why players become almost godlike at end-game is probably because of difficulty of bosses once you reach end game. I'll probably reroll into a fresh character when I reach max level though to try out different weapon types and playstyles.
myhblaw May 10, 2024 @ 8:51pm 
its the same for all zombie game i guess?
Tactrix May 11, 2024 @ 7:28am 
Originally posted by Cor Heart:
I haven't reached end game myself, but I think the reason why players become almost godlike at end-game is probably because of difficulty of bosses once you reach end game. I'll probably reroll into a fresh character when I reach max level though to try out different weapon types and playstyles.
The bosses aren't even the problem, it's everything else that's the problem, you get 1 shot by a lot of regular enemies to the point of where if you're not godlike you simply won't make it to the bosses. Endgame really sucks on this game, because it's the same stuff you faced the entire game, except now it 1 shots.
Markiel May 11, 2024 @ 8:29am 
I wouldn't mind if they reduce how the game scale to don't break the immersion. Reducing the speed and rate of fire from items of both players and bosses, for example, to fight the Tendrils you need to turn on the speed cheat (You character animation become so goofy, looks like it's a 2x video). Probably who still play wouldn't like it, so maybe for the next game
Tactrix May 11, 2024 @ 8:32am 
Originally posted by Markiel:
I wouldn't mind if they reduce how the game scale to don't break the immersion. Reducing the speed and rate of fire from items of both players and bosses, for example, to fight the Tendrils you need to turn on the speed cheat (You character animation become so goofy, looks like it's a 2x video). Probably who still play wouldn't like it, so maybe for the next game
I personally HATE when the only thing that changes in a game is upscaling of enemy stats, I think it's lazy and unimaginative. Especially considering this game clearly copy and pasted the Resident Evil series. They literally have an entire theme park worth of enemies to they can copy and paste from that series into here, and their abilities, but instead choose to do none of that? Why?
Markiel May 11, 2024 @ 8:58am 
Originally posted by Tactrix:
Originally posted by Markiel:
I wouldn't mind if they reduce how the game scale to don't break the immersion. Reducing the speed and rate of fire from items of both players and bosses, for example, to fight the Tendrils you need to turn on the speed cheat (You character animation become so goofy, looks like it's a 2x video). Probably who still play wouldn't like it, so maybe for the next game
I personally HATE when the only thing that changes in a game is upscaling of enemy stats, I think it's lazy and unimaginative. Especially considering this game clearly copy and pasted the Resident Evil series. They literally have an entire theme park worth of enemies to they can copy and paste from that series into here, and their abilities, but instead choose to do none of that? Why?

Well, as far as I know, it's one person working on it
bobsmith99567 May 11, 2024 @ 9:19am 
TLDR: Skip to the bottom.

Somebody hold this ten foot pole on a twenty foot extension while I open the huge can of worms on the other end...

The "End Game" for DF2... If I was forced to sum it up in as short of space as possible it may look like this. The end game in DF2 is not so much about the game itself, it's what you want to do with your avatar.

Cor Heart mentioned it. Once you have made it to level 50 with your first avatar one of two things will happen. One, you have credits and re-roll as your first build will almost always be garbage. Two, you are a F2P player and will simply make a new avatar from scratch now that you know which end is up.

The question is... "What do you want to do with your life son?" Are you into the PvP scene? Want to loot even the darkest corners of Palehaven? Maybe competing on the leader board for Boss hunting? Or a PvE build that chases down mission lines? While you can create a "mix-master" of sorts the end game for DF2 might best be described as "specialized".

You will probably not do so well looting with a PvP build. And that Boss hunter might not work out so well looking for mission drops. With that being said, you CAN make a lot of builds flexible with gear load outs. A topic for another day to be sure. In short, different gear kits for different tasks.

Before you jump in, do some research! I know, reading and looking around is boring... Suck it up! You don't want to be smacked about like a rag doll? Wanna drop a Boss from the door you walked through? Don't try to reinvent the wheel, learn from other players!

Ok, we did our research. We know what we want, and how to do it. Time to make it happen. There are a couple suggestions I will make then let y'all have at it. For easy XP there are three missions I highly suggest. Again, research them! "Missing Kiddo" "Doomsayer" "Wandering Survivors (Goretrimmer)". If you missed them the first time around, you will enjoy them and possibly score some good starting and mid-level loot. In addition, the "Goretrimmer" line is an awesome way to score fairly easy XP daily! A bonus when rebuilding or starting that second avatar.

Once you hit level 50 and have those three missions tackled, Goretrimmer will probably be in the works still, pick up these two... "Ronin's Blade" An end game pistol. And the "Kate" line. Apologies as the proper name eludes me this early in the morning. It is for some neat looting gear and from what I have seen, the BEST pack in game! Both of these, much like the Goretrimmer line, are very in depth. Both can be started by finding information in PCA, Palehaven City Archives.

End game zones... PCA is the first one you should explore. PLEASE NOTE: The huge de-buff to you and the huge buff to the Zombies upon entering. It will be listed in your skills window like any other buff or de-buff. There are two others. "Comer & Sons" and the new Hospital. All three will have their names in red. All three have the de-buff in some fashion. PCA, completely doable at level 50 with a solid build and a player who is paying attention. The other two... Well let's say you better eat your Wheaties.

TLDR: Wrapping it up here is the bottom line. The end game starts with YOU the player creating a solid build for the play style you want. Starting the three "end game" missions I mentioned earlier. Then you can work the two remaining mission lines, one for a melee the other for an assault rifle IIRC. Or you can compete on the leader boards. Loot high end zones to make cash. At this point it's all about what you want to do in-between events.

Lots of "Rabbit Holes" throughout this journey. The trick is take a peek and not get sucked into any of them too far before you decide which one is for you! Hope this has helped, stay safe out there Strugglers!
Last edited by bobsmith99567; May 11, 2024 @ 9:25am
Markiel May 11, 2024 @ 9:54am 
Originally posted by bobsmith99567:
T

...The question is... "What do you want to do with your life son?"...

I'm a simple man, I like to explore, loot and kill. As I said, my only problem is how the game scale, I play it solo just relaxing, I really like the areas between lvl 1~30, On 35~50 the game changes a lot. The perfect example of what I don't like is what you need to fight the Tendrills (and some others bosses, but Tendrills is the perfect example), you need, literally, to become so fast that your animation break any immersion that the game had created until there.

The immersion and atmosphere is my point, early/mid game it's good, and feels like a survival horror game. But at the endgame there's so much mutations and everything is fast, the feeling of survival horror game, the immersion and atmosphere, is gone.

BUT STILL, it's a good game, but the early/mid game is far better than the end game
Tactrix May 11, 2024 @ 10:31am 
Originally posted by Markiel:
Originally posted by Tactrix:
I personally HATE when the only thing that changes in a game is upscaling of enemy stats, I think it's lazy and unimaginative. Especially considering this game clearly copy and pasted the Resident Evil series. They literally have an entire theme park worth of enemies to they can copy and paste from that series into here, and their abilities, but instead choose to do none of that? Why?

Well, as far as I know, it's one person working on it
That might have worked as an excuse like 5 years ago when he started, but at some point he just stopped doing new things and started to keep making the same things with no content progression at all. So it's not a valid excuse anymore. And by the way, stardew valley is 1 person, and that game has more new content than 99% of the games out right now.
Last edited by Tactrix; May 11, 2024 @ 10:32am
Misery May 12, 2024 @ 5:20am 
Originally posted by Markiel:
I know that everyone that still play Dead Frontier 2 don't mind it anymore, but it's strange how in the early game you have a genuine survival horror atmosphere and in the end game you are running fast like a cheater with a sniper rifle with high rate of fire.

I like A LOT the early game of this game, but I have mixed feelings about the end game
Yeah, that's part of a reason I miss lvl 20 cap so much. I do ironman runs just to catch a glimpse of that again...
DiaCrusher May 12, 2024 @ 3:13pm 
Honestly wasn't DF1 the same way though? Early game is genuine bleak survival and struggle, and during endgame you run around at ridiculous speeds fighting giant mutant bosses with flamethrowers and miniguns.
Markiel May 12, 2024 @ 3:54pm 
Originally posted by DiaCrusher:
Honestly wasn't DF1 the same way though? Early game is genuine bleak survival and struggle, and during endgame you run around at ridiculous speeds fighting giant mutant bosses with flamethrowers and miniguns.

I didn't played DF1 that much, but my impression was that it was a Left 4 Dead but less frenetic (And as far as I know, later it get a lot more frenetic). But there's no "Survive Horror" feeling there, was just a Left 4 Dead Top Down view.

But DF2 I was impressed, I liked a lot the "Survive Horror" feeling, but it took some time to be more "enjoyable". 30+ sec of loading every door you open, inventory and items just text, was... hard to deal with
󠀡󠀡 May 25, 2024 @ 2:21pm 
Probably you would be scared if you started the game at lvl 50 with all skill points and a powerful weapon anyway. Is more about the fact of you getting used to the game.
SolusiRadikal May 26, 2024 @ 10:29am 
Originally posted by Markiel:
I know that everyone that still play Dead Frontier 2 don't mind it anymore, but it's strange how in the early game you have a genuine survival horror atmosphere and in the end game you are running fast like a cheater with a sniper rifle with high rate of fire.

I like A LOT the early game of this game, but I have mixed feelings about the end game
because your endgame enemy run even more faster than your cheater speed

Originally posted by Markiel:
I'm a simple man, I like to explore, loot and kill. As I said, my only problem is how the game scale, I play it solo just relaxing, I really like the areas between lvl 1~30, On 35~50 the game changes a lot. The perfect example of what I don't like is what you need to fight the Tendrills (and some others bosses, but Tendrills is the perfect example), you need, literally, to become so fast that your animation break any immersion that the game had created until there.
Or you can kick the boss so hard that it goes moonwalk to the edge of the room so you can get enough time to unload whatever firearm that you currently have
Last edited by SolusiRadikal; May 26, 2024 @ 10:40am
OldSkool May 26, 2024 @ 10:58pm 
Ya, I REALLY loved the game before it became "open world" around 2019... I started playing not long after it's initial release and even bought stuff to help find it. BUT... It changed from the true gritty gloomy survival zombie game to accommodate more players (who did not want to have to "work" in the game, just wanted faster leveling and more stuff with little effort) so I get it was a $$$ decision, just too bad it went that way... I miss having to drive from town to town, getting killed by ravens if you weren't a very GOOD shot (no walking long distance) and if you made through a whole building gaining some food and 10 more rounds of ammo, that was awesome... I'd actually pay 10$ / MO as a subscription to play the old pre-open wold version again or $50 for a solo game old version so he did not have to host it ($$) - it was great...
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Date Posted: May 10, 2024 @ 5:58pm
Posts: 19