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In a logical consequence this one fact means, that:
1) there is little to no advertising, public recognition or mouth propaganda for this game, therefore it´s basically invisible for most people.
2) major updates take a veeeery long time until they publish, which frankly makes the game boring at some point and veterans will take a break inbetween the bigger updates. There are a lot of inactive players, who return from time to time. You can see the player count ramping up 3x or 4x when there are seasonal events, and the count usually is spiking when a major game update drops.
3) the game is very rough on its edges, partially very difficult and cryptic (e.g. very high learning curve), so you could say it is very beginner unfriendly, and that might just scare off a lot of Newcomers.
It is quite the learning curve, and grinding gear takes a fair bit. Although I do like roaming through buildings looting stuff, so it has appeal....
Maybe i'll start playing it again to see how much its changed since last time.
i loved the feel and idea but this is true as any statment. honestly the game needed some minigames and puzzles to break up the hallways. and idk did melee ever get a bit of a improvement?
Nonetheless i return to it on and off usually at least a couple times a year