Dead Frontier 2

Dead Frontier 2

What is a good build
What is a good build?
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Showing 1-13 of 13 comments
Dope Pope Sep 11, 2018 @ 2:58am 
Sprinter is a must for all build

Quick reflexes could be useful if you spend time fighting up close

Looter is also pretty good imo
Udingo Sep 11, 2018 @ 3:05am 
MY ADVICE
GET :
SPRINT
STEALTH
RIFLE
SHOTGUN
You might want :
Looter
Mule
You might not want :
Kickboxing -> This perk isn't useful, because when you're cornered and ♥♥♥♥♥♥ simply change character and viola, Crisis averted
Dodge? Meh Kinda Useless
DO NOT GET :
LOCKPICK
PISTOL / SUBMACHINEGUN -> This weapon is ultimate useless, except for killing worm

The rest is up to you, food & drink is abundant, if you can find clothing that give find food / drink % you will never ran out of food & drink (pro tip : some drinks give food, like wine, whiskey, milk, energy drink, so it's wise to get clothing with find % drink)

dat_potatoe Sep 11, 2018 @ 4:43am 
Still too early to settle on a meta for builds, but there are some general trends people have noticed already.

Optimal:

Sprinter - Good for all builds, basically mandatory. Don't bother leveling it though.

Stealth - It's nice to have. Not necessary, you can still get stealth attacks without it if you're careful. Again don't bother leveling it.

Hunter - Good for boss hunting. +36% is the highest damage bonus given by any of the prks.

Mule - I'd say only a couple points into this, and only because of how much space ammo currently requires. You can get most of your inventory space through clothing so I wouldn't dump too heavily into it. I'm at Rank 2 and don't feel any need to invest further.

Medic - For early game it's really good. Save yourself a lot on medical costs and less wasted inventory space. By endgame you can probably just bite the bullet and buy meds for yourself anyways.

Avoid:

Resistance Perks. Worthless.
Fast Learner. "B-but I'll prestige faster11!!" Yeah and you'll also be gimped at 16-20 slots for all of your playthroughs, with you only finally getting 25 slots at the very end of the very last playthrough. Not worth it.
Dodge. You can just sprint the other direction.
Exterminator: Extra damage against standard zombies is already covered by weapon perks / headhunter and isn't really needed.
Knockback. Pointless.
Lockpick. Useless.

Questionable:

Weapon Specific Perks - Marksman/HeadHunter require eight points instead of four for a single weapon perk, but they apply to all weapons and give higher bonuses. By choosing a single weapon perk you're sticking with one weapon and slightly sacrificing stats to save four perk points. Never get two weapon perks, that's just pointless, because at that point you're just doing worse than Marksman/Headhunter. I think from a min-maxing standpoint though I'd just go Marksman / Hunter, since standard zombies aren't that big of a deal anyways.

Looter: Actually read how it functions then decide for yourself if it's worth it. Market is kinda flooded with cheap rares at the moment though.

Reloading: Can be useful for some bosses, not strictly necessary though.

Jogging: Not really worth it.

Toughness: It's nice to have but there's probably more valuable perks you could take instead.

Kickboxing. Usually can just sprint away, nice to have for gun centric builds but not mandatory.
Last edited by dat_potatoe; Sep 11, 2018 @ 4:53am
Kaiserz Sep 11, 2018 @ 5:36am 
Originally posted by dat_potatoe:
Still too early to settle on a meta for builds, but there are some general trends people have noticed already.

Optimal:

Sprinter - Good for all builds, basically mandatory. Don't bother leveling it though.

Stealth - It's nice to have. Not necessary, you can still get stealth attacks without it if you're careful. Again don't bother leveling it.

Hunter - Good for boss hunting. +36% is the highest damage bonus given by any of the prks.

Mule - I'd say only a couple points into this, and only because of how much space ammo currently requires. You can get most of your inventory space through clothing so I wouldn't dump too heavily into it. I'm at Rank 2 and don't feel any need to invest further.

Medic - For early game it's really good. Save yourself a lot on medical costs and less wasted inventory space. By endgame you can probably just bite the bullet and buy meds for yourself anyways.

Avoid:

Resistance Perks. Worthless.
Fast Learner. "B-but I'll prestige faster11!!" Yeah and you'll also be gimped at 16-20 slots for all of your playthroughs, with you only finally getting 25 slots at the very end of the very last playthrough. Not worth it.
Dodge. You can just sprint the other direction.
Exterminator: Extra damage against standard zombies is already covered by weapon perks / headhunter and isn't really needed.
Knockback. Pointless.
Lockpick. Useless.

Questionable:

Weapon Specific Perks - Marksman/HeadHunter require eight points instead of four for a single weapon perk, but they apply to all weapons and give higher bonuses. By choosing a single weapon perk you're sticking with one weapon and slightly sacrificing stats to save four perk points. Never get two weapon perks, that's just pointless, because at that point you're just doing worse than Marksman/Headhunter. I think from a min-maxing standpoint though I'd just go Marksman / Hunter, since standard zombies aren't that big of a deal anyways.

Looter: Actually read how it functions then decide for yourself if it's worth it. Market is kinda flooded with cheap rares at the moment though.

Reloading: Can be useful for some bosses, not strictly necessary though.

Jogging: Not really worth it.

Toughness: It's nice to have but there's probably more valuable perks you could take instead.

Kickboxing. Usually can just sprint away, nice to have for gun centric builds but not mandatory.

Awesome....!

I personally, recommend.

-Sprint (This will save your ass a lot of times)
-Stealth (good for sneak sometimes and loot fast then get out of the room)
-Marksman (Aim faster less ammo waste on missed shots)
-Rifle Expert (My main weapon)
-Mule (A must)
-Looter (A Must)
-Hunter (Good for making more dmg)
-Medic

I would focus on those skills, Looter, Mule and Hunter would be the ones to max since i would like to loot and kill bosses, medic is a good perk to find and sell meds in market, if i got any point left to spend, i would put it on the rifle expert, so i can aim even faster, reload faster, shoot faster, make more dmg, etc...

Also i'm thinking about using Shotgun Expert, because something tells me, it would be the best weapon in the game, still haven't figured out how is supposed to work when firing, idk if the damage that show the description is for each "bullet" or for each little thing inside the "bullet"... still makes a lot of dmg.

This is IMHO

Gauner#1 Sep 11, 2018 @ 5:36am 
must haves:
SPRINT at least one time
LOOTER max, even if the markt is flooded, the good stats stuff is either pretty expensive or ppl keep it themself. also you save a lot of time thx to increased search speed

the rest depends highly on your playstyle
i personaly use all weapons depends on how much ammo i have gathered, so i went for
marksman, exterminator and headhunter

im pretty satisfied with that build, can recommend it
BumFight (Banned) Sep 11, 2018 @ 1:08pm 
Sprint at 1
weapon of choice to max
headshot to max
against mutated to max
Against infected to max
rest in reload + accurancy or just reload
Looting is useless. I had looter to 2 with all items being +x% looting and it does basicly nothing pre and post nerf. I still find good items as much as i did with looting items + skills. Stealth is useless since weapons and ammo are cheap you can shoot for days. evasion is absolutely useless since you can just run. damage reduction and health skills are useless since you are supposed not to get hit in the first place, if not possible, just leave the place and search another of the 200 buildings available. reuction in food and drink is total garbage since you find food/drinks en masse. Only combat stats are worth a damn
Nobody410 Sep 11, 2018 @ 1:19pm 
Originally posted by Royal Miku λ:
MY ADVICE
GET :
SPRINT
STEALTH
RIFLE
SHOTGUN
You might want :
Looter
Mule
You might not want :
Kickboxing -> This perk isn't useful, because when you're cornered and ♥♥♥♥♥♥ simply change character and viola, Crisis averted
Dodge? Meh Kinda Useless
DO NOT GET :
LOCKPICK
PISTOL / SUBMACHINEGUN -> This weapon is ultimate useless, except for killing worm

The rest is up to you, food & drink is abundant, if you can find clothing that give find food / drink % you will never ran out of food & drink (pro tip : some drinks give food, like wine, whiskey, milk, energy drink, so it's wise to get clothing with find % drink)
Not the optimal build but, this build make ur way easier. and heal is good too.
Kaiserz Sep 11, 2018 @ 1:23pm 
Originally posted by BumFight:
Sprint at 1
weapon of choice to max
headshot to max
against mutated to max
Against infected to max
rest in reload + accurancy or just reload
Looting is useless. I had looter to 2 with all items being +x% looting and it does basicly nothing pre and post nerf. I still find good items as much as i did with looting items + skills. Stealth is useless since weapons and ammo are cheap you can shoot for days. evasion is absolutely useless since you can just run. damage reduction and health skills are useless since you are supposed not to get hit in the first place, if not possible, just leave the place and search another of the 200 buildings available. reuction in food and drink is total garbage since you find food/drinks en masse. Only combat stats are worth a damn

You sure? looting skill is a MUST; it's a survival game, this skills give you more chance to get better items, plus search speed and to that, you have equipment stats that can increase even more the looting, imagine to get only rare items or superior ones, this means, more money..

I do agree with everything else, even if the max perks is for a lvl 20 char.
Nobody410 Sep 11, 2018 @ 1:28pm 
Loot is bad now, in early, loot is a skill for level 15+
Kaiserz Sep 11, 2018 @ 1:31pm 
Stealth, in my opinion, is not a bad skill, i mean, it'll reduce the noise you make when walking, means less aggro, of course if you're rich, and don't care about spending money on ammo or try to save as much as possible, then don't get the perk... if you ask me, my build should be something like:

Sprint II
Mule III
Rifle Expert III
Shotgun Expert III
Marksman II
Hunter II
Looter IIII
Headhunter
EpicMadness Sep 11, 2018 @ 2:25pm 
Originally posted by dat_potatoe:
Reloading: Can be useful for some bosses, not strictly necessary though.
Reload skill is actually mandatory in certain builds.
shotgun for example requires frequent reload, and the extra ammo capacity helps increase DPS.


if you want this thread to be more concise, then discussing weapon mains would be necessary.
specifically the pros and cons of each weapon.


by the way, has anyone attempted to make Melee weapon hit at least 1.0 attack speed?
The Bratwurst Man Sep 11, 2018 @ 2:57pm 
I feel like everyone who is saying that fast learner is bad is just extremely biased against it. You can solo the endgame boss at level 5. You only really need one stat in sprinter to be able to do anything. If you know how dead frontier 1 is and how long it took to get to max level, prestiging 5 times won't be too bad and you bet other players, especially some veterans, will go ahead and do it. But if you don't care about prestiging or getting those extra 5 skills(going for 2 characters that do different tasks is more time efficient) then it is definitely a massive waste.
BumFight (Banned) Sep 11, 2018 @ 4:24pm 
@kaiser
Pretty sure. Money is useless, everything else is plently and very cheap be it food or ammo or water. Only relevant equipment is %damage and it tends to be blue rarity which is very cheap on the tp. Depending on weapons, you can save money really easily. Looting 50% quicker is offset by killing everything 50% quicker which grants you better survival. I have really, really hard time understanding looting in this game
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Date Posted: Sep 11, 2018 @ 2:31am
Posts: 13