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Сообщить о проблеме с переводом
it opens a huge ass door for exploitation
I don't play stupid games, cuz I don't need stupid loot box prizes.
I too enjoy FTL. I am fan just like I am fan of Neil.
dosne;t make you right either.
Are you like giving me a cold shoulder to see if im a masochist but deep down you care about the game and me? XD
Are you breaking up with me? it feels like it.
so do you understand? I may believe in tough love but you need to adjust your argument....suggestion or w/e is gonna come out of your pretty little head about it next. All I am saying is the dev addressed this and he dosent want to cuz in his opinion it was too easy/exploitable.
From the horses mouth:
"Melee Combat is too clunky/hard to use
I agree that there is a significant learning curve with the melee combat, and that it was incredibly hard to use against groups of zombies. In the last patch I made some changes which I believe makes melee *a lot* more usable, namely: ability to stun up to 3 enemies in one hit, directional stuns, and directional dodge. With those changes I think melee combat with zombies is now a lot more forgiving and far less annoying.
A lot of people have suggested that melee swings should not cause the character to step forward, and/or that you should be able to move during swinging. I actually tried a test version of this melee combat before making the above changes, and I must say I didn't like it. In my opinion it was far to easy to stay out of range of the enemies and just wack them before they got anywhere near you. From an animation perspective, I also felt it looked far less realistic since there was no weight behind the character's attacks. I have sneaking suspicion that if I actually implemented this, there would be a lot of players who would want me to just revert back to the old system.
So, if it becomes clear that the community *really* wants a big rework, then I will probably do it. But for the moment at least, melee will stay roughly as it is and I will move on to other things."
Emphasis on the middle paragraph. Give him time and don't request something he knows in his professional opinion is not good, you are not helping the devolpment cycle with this, reading the rest of his blog from a few days ago should really hit that fact home for you.
The reason why he should change it early on is so it would not hassle him in the future, to edit a game while in building is far easier then changing the game when released, and alot of players would like a more smoother and orginial experience of the melee instead of taking time.
I understand the dev as i too modded and designed models for game, and editing a completed model is alot more work then changing in mid progress. I made a mistake in this area, and im sure its a good advice for him to hear this out as well. (Had to spend Two days to rework the history of polygons and shapes on only 1 object, and that not the major issue, the script itself takes everything apart, and the scripts pretty much builds the game, and i know for a fact, changing scripts will take a whole lot of time.)
Well you have your answer, go ahead hope for your support on the issue but I don't think you're gonna get it.
Nice talking with you :3
Its a discussion. deal with it. Stop with the self rightous over opinionated crap , move on and try to enjoy the game this man has made and stop with the BS your spewing. Its Turds like you that squeeze all the fun out of a game ,forum and community. Just play it and have some ideas to improve not try to reinvent anothers creation.
Why melee system are like this
Why this game open world with loading screens like this
You dont even read all the blog
He already explain it well
If you want a game with open world like 7 days to die,this is not the game for you
It will not change
But for melee,Neils like it this way,cause this look more realistic and not like any generic melee weapon games mechanic.But if lots of people Butthurt about this he will change it But if he does I want to make a vote first.
If u think melee is clunky...Buff it.
Use a gear with attack speed and body damage
Instant kill and no zombie can counter u since they get rapid knockback except boss.
i have 33% attack speed + 20% melee attack speed = Melee best weapon that saves ammo
You can't improve anything with just praise, thats what criticism is for. I'd rather have my opinion out there, than to sit and watch. There's a reason for steam ratings and reviews, so deal with the new system.
Also, at least i am contributing to this discussion unlike someone who spends energy posting garbage. Please go enjoy the game yourself, no need to have you in this discussion. Also the dev's aren't forced to these criticism's either so get off your own self righteousness and go spend your own energy wisely elsewhere.
I have a different opinion to the dev's, and he can either 1) Discuss 2)debate 3)ignore 4)delete, etc. It's his project so i can't force anything onto him. So i don't see the point of your existence in this discussion, when it poses no change/harm to your gaming experience.
@Brain Memes I wouldn't mind a vote either. Not all games are meant to cator to everyone's specific tastes. But I don't mind the devs going with majority vote, in fact i support that since it's based on the playerbase.
I can show you a video where you dont need to move while swinging, and also i can show you a video on swinging while moving in different direction. I read all the blog and im telling you that if he does not change it, it will only come back to bite when the game is released, as changing script take alot of time.
Also i said open world in building, you know those doors with loading screen? Not open world the whole game.
xD nice
I guess, however i prefer Dead Frontier 1 with its melee style, gives more flexibility, but dont worry about how much swings, just like the previous game, the amount needed will just remain random, the only thing that changes is open melee flexability and thats it.