Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One person doing support , it took 2 weeks for a responce to my ticket and then I had to re-open it because he thought the ONE line he wrote back was a good enough answer .
Nobody wants to play a game where support sucks ass and knowning that nothing in the game is going to get changed very fast when only one person is doing all the work .
Don't drag Evolve into this messy drama. :P Let the game rest in its shallow grave.
Over 2000 players (during weekends) would like to disagree.
In every, literally, every online games forum there are hundreds, if not thousands of threads about game dying/ being dead. ♥♥♥♥, I've seen threads like this on day 1, right after the realese. WTF?
BTW Have you ever seen a really dead game? Like a pvp game when you can't assemble players for one match, this is a dead game. PVE where market/ auctions are empty, that is a sign of a dead game.
Games die when they are abandoned by both devs and players.
one of the biggest things this game needs is things from the old game, same bosses, and removal of the door loading simulator, that will make the game 100x better just removing all the loading screens.
Stop being ignorant
read the blog
Since u are
I will tell u
This game is build with loading screen
Means its never change
And Neils already update and optimize the loading screen so hard
It take less than a second
heck its like 0.10-0.20 sec
Its feel weird cause its way too fast
It took less than a second
Its load ways too fast
stop being ignorant
Did you read my post after that about how not having as many loading screens, and instead having working doors would open up the possibilities for better gameplay? I know the game was designed this way up to now, but it could potentially change over time. You not being a creator of the game aren't the one that decides how things turn out. The fact that loading times got so much better gives me hope for the potential of future optimizations.
They're already planning to make the cars able to be driven, rather than just fast travel. I reckon that means we're going to be getting larger areas eventually, which may or may not necessitate people with low-end computers either running at a significantly lower frame rate, or we might see sufficient optimizations so that even they can run the game well at that point.
If the guy had a AAA budget he could do some incredible things with this game's concept. I hope this game becomes a big success so we can see future iterations that far surpass whatever this game will turn out to be.
Games die when they do not meet required population limits for the size of the game in different aspects. For instance, a player driven economy in an MMO requires many many player to keep that running. A great example of a good one running right now is EVE Online. If you drop below 5000 players, the economy will start to have an economy problem and if it gets to about 2000 or even 1000 players, its gonna actually be very empty for the size of it's expansive universe.
Now lets look at a Matchmaker game that isn't doing as well population-wise: Guns of Icarus. It's been awhile since I've played that one but last year, it had a peak of around 200 to 250 players and low peak about a dozen if lucky. It's a matchmaker so it can get by with 200 players since only 16 players for 2v2 ships or 24 for 3v3 ships. Now even further, you only need captains for the ships and the crew can be AI so you can actually do 4 players for 2v2 and 6 for 3v3, it's just not quite the same with it that way, however. 200 concurrent players could support that game being the way it is.
Now is Guns of Icarus a dying or dead game? Well, it certainly is for the studio. 200 players isn't going to help the sales and the studio is already pushing a new title that probably will be more promising (has something to do with fighting fires). But they are a good studio trying to support the titles they have as best they can despite the lack of funds coming in.
When it comes to a dead or dying game, population charts going downward is a bad sign. And games that launch with very low numbers where studios expected higher are already in the dead or dying category as well. The only people that can change this truly is the devs and marketing team themselves. They have to change mechanics or implimentations and then market these changes to entice players to stay as well as new players to come in. And there is also timing that is critical as well. There are so many games in the gaming industry that if something out there is more interesting right now, especially a bunch of glowingly successful titles, their chances of grabbing a slice of the pie is much lower. Developing a game is always a gamble and this is why a lot of them go towards a kickstarter or alpha starter method to gauge how many players are actually interested as well as have backing in advance to produce it, forcing their playerbase to make the gamble with them (not the best system but it gives a chance of something new and interesting to pop up in the gaming industry that otherwise would not).
So get used to the idea of threads that talk or ask about whether a game is already dead or dying. Gaming Industry of today is so large that there is actually too many games for the number of users out there. This is just how it is.