Mega Man X Legacy Collection

Mega Man X Legacy Collection

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Redblaze27 Aug 1, 2018 @ 1:17am
Looking into the input lag explains alot.
I know i'm not that great at these games, but I shouldnt be dying on X4 & X5's intro stage wallkick segments. The input lag rubs out any margin for error its supposed to have, making it needlessly harder than it should for a brainless section.
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Showing 1-7 of 7 comments
chakfung2 Aug 1, 2018 @ 1:58am 
Are you playing at 60fps?
Maybe it was not the input lag that made it more difficult than it should be?
When I first launched the game without an fps counter, the controls felt very awkward and the game felt awkward as well.
Then I turned on the steam fps counter, it turns out it was capped at 50fps. I quickly tried the 'change resolution'/'windowless fullscreen' fix, the game now runs at 60fps and the awkwardness is gone, not like that there is 0 input lag though, there will always be some input lag, what I am saying is that maybe it was not the input lag that made it more difficult than it should be.
Redblaze27 Aug 1, 2018 @ 2:02am 
I should note my experiences come from both PC and PS4 experienced (with most of the deaths being on PS4). I was wondering why I was having such a hard time in some instances between the two platforms (the original example just being the best one, as its the dang intro stage).
chakfung2 Aug 1, 2018 @ 2:05am 
Originally posted by Redblaze27:
I should note my experiences come from both PC and PS4 experienced (with most of the deaths being on PS4). I was wondering why I was having such a hard time in some instances between the two platforms (the original example just being the best one, as its the dang intro stage).
I see. That sucks. :steamsad:
I guess we just need to adapt. :steamsad:
Leandro Aug 1, 2018 @ 5:29am 
I felt no lag in my PC version.

My game is running at 55fps (X1-X4), but I had no trouble on platforming, or at stagger/loop-locking the bosses.

Maybe my lag is small, or maybe I'm just so used to DarkSouls that MegaMan controls feels way too fast.

BTW. I'm using a DualShock4 on PC, on a simulated XBox Controller (ScpTool software).

Anyway, human reflexes are about half second slow. A 10 frame input lag would still be around 0.16 second. If there are no input failures/drops, chances are you are dying on yourself.
I get around 40 fps and have never died on the intro stage even with a controller.
LambdaCore Aug 1, 2018 @ 7:52am 
Originally posted by lsalmagicoutinho:
I felt no lag in my PC version.

My game is running at 55fps (X1-X4), but I had no trouble on platforming, or at stagger/loop-locking the bosses.

Maybe my lag is small, or maybe I'm just so used to DarkSouls that MegaMan controls feels way too fast.

BTW. I'm using a DualShock4 on PC, on a simulated XBox Controller (ScpTool software).

Anyway, human reflexes are about half second slow. A 10 frame input lag would still be around 0.16 second. If there are no input failures/drops, chances are you are dying on yourself.

Anything over 200ms feels like lag, I am not the one saying that, books on the subject are plenty.
Kaed✩Wolf Aug 1, 2018 @ 8:40am 
That's strange. I'm using a PS4 controller via bluetooth (which already have input lag) and I'm still having a good experience with the controls. õ_o
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