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Maybe it was not the input lag that made it more difficult than it should be?
When I first launched the game without an fps counter, the controls felt very awkward and the game felt awkward as well.
Then I turned on the steam fps counter, it turns out it was capped at 50fps. I quickly tried the 'change resolution'/'windowless fullscreen' fix, the game now runs at 60fps and the awkwardness is gone, not like that there is 0 input lag though, there will always be some input lag, what I am saying is that maybe it was not the input lag that made it more difficult than it should be.
I guess we just need to adapt.
My game is running at 55fps (X1-X4), but I had no trouble on platforming, or at stagger/loop-locking the bosses.
Maybe my lag is small, or maybe I'm just so used to DarkSouls that MegaMan controls feels way too fast.
BTW. I'm using a DualShock4 on PC, on a simulated XBox Controller (ScpTool software).
Anyway, human reflexes are about half second slow. A 10 frame input lag would still be around 0.16 second. If there are no input failures/drops, chances are you are dying on yourself.
Anything over 200ms feels like lag, I am not the one saying that, books on the subject are plenty.