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Yea, I was curious about the rate the frames were shown because I look at the sprite sheet and see the Idle has 4 frames, and then 6 frames for the blinking part of it. I was thinking of using 6 keyframes for my game's idle animation, possibly try to work in smears and stuff where needed to make a cool effect reminiscent of the PSX era X games.
I'm using 3d models as well, so it's going to be interesting.