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There's even one part where in the Luminary Trial where if you use the party talk Hendrick comments something like "you seem to know where you are going, have you been here before?" So, I don't think his memory was really all that messed up.
Since i'm currently replaying it i'll refresh my own memories of every dialogue, but, too little can be stated as fact if the MC never talks and says what's going on further than what the rest of the characters let's you know by mimicking him so little often. Then again this is intended, to make you feel as a player more integrated with the world and less like watching a movie, and this is specially effective when some lines can be both delivered to either you as a player or the luminary as an individual.
What i'm trying to say is, the luminary will never interact with any character further than what you can do with your controller, which also applies to all the situations that would involve having your memory back to talk to them rather than preventing an action, which is what the luminary always did. So, the only free will that the luminary will ever display is as a reactive element to the enviroment rather than an active one, to essentially keep the feeling of you being the hero.
Since english is not my native language I may be lacking some explanatory skills, but I hope the point is a bit cleaner now.