DRAGON QUEST® XI: Echoes of an Elusive Age™

DRAGON QUEST® XI: Echoes of an Elusive Age™

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Arndell Apr 4, 2019 @ 7:54am
Heal All vs Handy Heal All?
What's the point in having two of these options?

In what world would you want to pick the less efficient healing option when both are available at all times?

Why is the regular heal all considered not efficient by the games own designers and why did they make it?

Does anyone know what the actual differences are?
Originally posted by hopefuldeath:
They both try to do the most mathematically efficient way. The difference is Heal All prioritizes getting to full HP and Handy Heal prioritizes pure efficiency and will stop short of full HP

Loose example, if you have 25 HP out of 110, Heal All will use Midheal to get it to 102, then Heal to get it to 110. Handy Heal All will use Midheal to get it to 102, then judge that "3 MP for 8 HP is not worth it" and stop there because 102/110 is "close enough"

In general, Handy is good enough for everything except maybe bosses where every point might count. The regular Heal All came first and has been in the series for a long time so they probably thought instead of replacing it, they could just have both.(the command was also useless in older games because it wasn't programmed correctly and thus wasn't actually efficient)
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Debrel Apr 4, 2019 @ 8:10am 
I think heal all is the quickest method to get everyones HP to max while handy tries to divide the mp usage for the healing equally. Regardless, I would use neither, don't trust the game with MP consumption.
The author of this thread has indicated that this post answers the original topic.
hopefuldeath Apr 4, 2019 @ 2:14pm 
They both try to do the most mathematically efficient way. The difference is Heal All prioritizes getting to full HP and Handy Heal prioritizes pure efficiency and will stop short of full HP

Loose example, if you have 25 HP out of 110, Heal All will use Midheal to get it to 102, then Heal to get it to 110. Handy Heal All will use Midheal to get it to 102, then judge that "3 MP for 8 HP is not worth it" and stop there because 102/110 is "close enough"

In general, Handy is good enough for everything except maybe bosses where every point might count. The regular Heal All came first and has been in the series for a long time so they probably thought instead of replacing it, they could just have both.(the command was also useless in older games because it wasn't programmed correctly and thus wasn't actually efficient)
Last edited by hopefuldeath; Apr 4, 2019 @ 2:35pm
Arndell Apr 4, 2019 @ 4:44pm 
Originally posted by hopefuldeath:
They both try to do the most mathematically efficient way. The difference is Heal All prioritizes getting to full HP and Handy Heal prioritizes pure efficiency and will stop short of full HP

Loose example, if you have 25 HP out of 110, Heal All will use Midheal to get it to 102, then Heal to get it to 110. Handy Heal All will use Midheal to get it to 102, then judge that "3 MP for 8 HP is not worth it" and stop there because 102/110 is "close enough"

In general, Handy is good enough for everything except maybe bosses where every point might count. The regular Heal All came first and has been in the series for a long time so they probably thought instead of replacing it, they could just have both.(the command was also useless in older games because it wasn't programmed correctly and thus wasn't actually efficient)
I see, I am yet to see the handy heal all not fully heal everyone, but i'm still sub level 20 and numbers are low, makes sense to have an option that won't waste 100% mana cost on 5% potential to heal, thanks.
Last edited by Arndell; Apr 4, 2019 @ 4:44pm
One heals all and the other heals all and gives you a handy.

I generally open the menu with Y and press X (on the controller) which gives you a quick handy.
Last edited by One Stoned Bastard; Apr 6, 2019 @ 8:25am
Arndell Apr 6, 2019 @ 7:38am 
Originally posted by One Stoned Bastard:
One heals all and the other heals all and gives you a handy.

I generally open the menu with Y and press X (on the controller) which gives you a quick handy.
I see, to heal the HP of the party and the mind of the player.
Originally posted by Arndell:
Originally posted by One Stoned Bastard:
One heals all and the other heals all and gives you a handy.

I generally open the menu with Y and press X (on the controller) which gives you a quick handy.
I see, to heal the HP of the party and the mind of the player.
Ah, yes. HP.
CT808 Jun 23, 2024 @ 1:59pm 
The other annoying thing is that the in-game description doesn't mention if items will be expensed. I know you can easily find this out through experimentation, but still, the description can just as easily say, "heal using MP". So in this sense, there are 2 points of ambiguity- 1) what is the difference? 2) are items used?

Sorry, several years late to the game. I'm only playing it now :tobdog:
Last edited by CT808; Jun 23, 2024 @ 1:59pm
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