DRAGON QUEST® XI: Echoes of an Elusive Age™

DRAGON QUEST® XI: Echoes of an Elusive Age™

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Paive 2018 年 12 月 8 日 下午 6:18
Why can you move around during combat?
Is there any benefit to moving around? It doesn't seem to matter for attacking for the party or enemies, just seems unnecessary to me. Is there a setting to make it play like VIII/IX where everyone's just lined up next to each other?
引用自 WR3ND:
Fan service? Yeah, you can line the heros up in the settings instead. By the way, to flee, just select flee.
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正在显示第 1 - 15 条,共 16 条留言
kaay 2018 年 12 月 8 日 下午 7:33 
used to flee the combat
该讨论串的作者已表示此帖子解答了原先的主题。
WR3ND 2018 年 12 月 8 日 下午 8:27 
Fan service? Yeah, you can line the heros up in the settings instead. By the way, to flee, just select flee.
SHOOP 2018 年 12 月 10 日 下午 1:04 
It's so overworked Asian businessmen can try and see up Serena's skirt after a hard day's work.
Icedfate 2018 年 12 月 11 日 上午 1:32 
I did find one tactical effect of moving characters around.
if you have someone using whips or boomerangs, when they attack, you have to select the "group" of enemies and then the weapon will hit the enemy closest to the character and then the next closest etc... doing less and less damage with each strike.

so, you can manipulate this by repositioning the character closer to the enemy you want to do the most damage to so that enemy will be hit first.

aside from that, I read elswhere that it's just a design element left over from when they originally wanted to make the combat more action oriented before eventually settling on the classic style turn based combat instead and they just left in the whole moving around thing because it was already programmed in
WR3ND 2018 年 12 月 11 日 上午 10:37 
You can still choose heros to follow orders to target who you want when they're lined up in the classic combat view style. This can be changed during combat as well; for me it's done by hitting the Y button on my controller.

The AI is good enough in this game to where I often just leave them on auto-pilot, as it were. For my four and a half year old daughter this works great, just setting the main hero to heal priority. They even sort out how to take on metal slimes and the like very well, aptly using pep powers, etc.
Icedfate 2018 年 12 月 11 日 下午 4:23 
what I was referring to in my post was for example, it says

"a group of 4 slimes draws near"

if sylvando is equipped with a whip which hits a whole group of enemies and I choose "attack"

when it selects the target, it selects the whole group of slimes, not allowing me to pick an individual slime.

imagine the group is positioned such : 1 2 3 4

if he is standing off to the right side of the group, near slime #4, the whip will hit them in this order : 4 3 2 1, doing more damage to #4 and the least to #1.

however, if I want to hit, say , slime #2 first, I can move him with the joystick so he stands next to #2 and then when he attacks, it will hit them in this order : 2134 doing the most damage to #2.

now this is kind of pointless late game, when everyone has nuke attacks that hit all the enemies, but I thought it was something interesting to mention.

it might become more relevant if someone were to build erik around boomerangs, but I have him dual wielding falcon blades
WR3ND 2018 年 12 月 12 日 上午 11:14 
Erik usually kills everything for me for the first turn as it is now with the boomerang. I'm probably too high of a level anyway though. I like the "grind" too much. But anyway, I haven't messed around with roaming combat option much at all, so fair enough, I guess.

Cheers.
NineShadow Deathfold 2018 年 12 月 13 日 下午 1:01 
引用自 SHOOP
It's so overworked Asian businessmen can try and see up Serena's skirt after a hard day's work.
lol! hilarious i got a great word picture from this.
GarnetDivine 2018 年 12 月 13 日 下午 1:51 
引用自 Icedfate
I did find one tactical effect of moving characters around.
if you have someone using whips or boomerangs, when they attack, you have to select the "group" of enemies and then the weapon will hit the enemy closest to the character and then the next closest etc... doing less and less damage with each strike.

so, you can manipulate this by repositioning the character closer to the enemy you want to do the most damage to so that enemy will be hit first.

aside from that, I read elswhere that it's just a design element left over from when they originally wanted to make the combat more action oriented before eventually settling on the classic style turn based combat instead and they just left in the whole moving around thing because it was already programmed in

This isn't true at all.
Icedfate 2018 年 12 月 13 日 下午 6:50 
引用自 VengeancExZero
引用自 Icedfate
I did find one tactical effect of moving characters around.
if you have someone using whips or boomerangs, when they attack, you have to select the "group" of enemies and then the weapon will hit the enemy closest to the character and then the next closest etc... doing less and less damage with each strike.

so, you can manipulate this by repositioning the character closer to the enemy you want to do the most damage to so that enemy will be hit first.

aside from that, I read elswhere that it's just a design element left over from when they originally wanted to make the combat more action oriented before eventually settling on the classic style turn based combat instead and they just left in the whole moving around thing because it was already programmed in

This isn't true at all.
'splain

because you just come in here, pick out something i said and claim it is completely false, without presenting any argument or details or evidence to back your claim.




however, I will amend my statement, it works with whips, but not with boomerangs.

I had never actually used the boomerang, only the whip and I assumed that the boomerang would work the same way.


so, you are still wrong, because you say my statement is "not true at all" but it IS true for whips

go in and try it, I'm not making a baseless claim, you can fact check me easily by going in the game and trying it yourself.
最后由 Icedfate 编辑于; 2018 年 12 月 13 日 下午 7:54
GarnetDivine 2018 年 12 月 15 日 下午 6:58 
引用自 Icedfate
引用自 VengeancExZero

This isn't true at all.
'splain

because you just come in here, pick out something i said and claim it is completely false, without presenting any argument or details or evidence to back your claim.




however, I will amend my statement, it works with whips, but not with boomerangs.

I had never actually used the boomerang, only the whip and I assumed that the boomerang would work the same way.


so, you are still wrong, because you say my statement is "not true at all" but it IS true for whips

go in and try it, I'm not making a baseless claim, you can fact check me easily by going in the game and trying it yourself.

Position has absolutely zero effect on battle mechanics other than aesthetics and to claim otherwise is just wrong.

This has been discussed multiple times.

https://steamcommunity.com/app/742120/discussions/0/1732087825002530135/
最后由 GarnetDivine 编辑于; 2018 年 12 月 15 日 下午 7:01
Icedfate 2018 年 12 月 15 日 下午 11:06 
引用自 VengeancExZero
引用自 Icedfate
'splain

because you just come in here, pick out something i said and claim it is completely false, without presenting any argument or details or evidence to back your claim.




however, I will amend my statement, it works with whips, but not with boomerangs.

I had never actually used the boomerang, only the whip and I assumed that the boomerang would work the same way.


so, you are still wrong, because you say my statement is "not true at all" but it IS true for whips

go in and try it, I'm not making a baseless claim, you can fact check me easily by going in the game and trying it yourself.

Position has absolutely zero effect on battle mechanics other than aesthetics and to claim otherwise is just wrong.

This has been discussed multiple times.

https://steamcommunity.com/app/742120/discussions/0/1732087825002530135/


did you test it? go in the game, give sylvando a whip and resposition him multiple times, then come back.

prove me wrong.

you won’t because you can’t, because i’m right.

linking me to a discussion about whether or not battle position allows you to avoid aoe attacks is completely irrelevant to my argument.

i’m talking about attacking with the whip which has ABSOLUTELY NOTHING to do with avoiding enemy attacks
最后由 Icedfate 编辑于; 2018 年 12 月 15 日 下午 11:08
Amig0 2018 年 12 月 16 日 上午 9:45 
I thought the whole things about moving on battles was a way to appeal to western people who were not hardcore JRPG players and get a new audience. Boy was I wrong.
GarnetDivine 2018 年 12 月 18 日 上午 6:08 
引用自 Icedfate
引用自 VengeancExZero

Position has absolutely zero effect on battle mechanics other than aesthetics and to claim otherwise is just wrong.

This has been discussed multiple times.

https://steamcommunity.com/app/742120/discussions/0/1732087825002530135/


did you test it? go in the game, give sylvando a whip and resposition him multiple times, then come back.

prove me wrong.

you won’t because you can’t, because i’m right.

linking me to a discussion about whether or not battle position allows you to avoid aoe attacks is completely irrelevant to my argument.

i’m talking about attacking with the whip which has ABSOLUTELY NOTHING to do with avoiding enemy attacks

I did try it and it was completely randomized. Positioning is not coded into the game to have a combat effect. It has been confirmed multiple times by multiple people that it is aesthetic only. No matter how bad you want to be right you just simply aren't. The burden of proof lies on you for making the claim. Nobody else has been able to reproduce these results simply because it can't be done. The game just simply wasn't coded to use positioning as a combat mechanic.

Icedfate 2018 年 12 月 18 日 下午 11:09 
I suspected you were either gonna not do it and say you did and tell me I was wrong.

or you were gonna do it and see I was right and then lie about it.


the order thatthe whip hits the enemies in IS NOT random.

in all the previous dragon quest games, the whip would always hit the enemies from left to right, hitting the one on the left first, doing the full damage and then hitting them in order, doing less and less with each hit. with the exception of the gringham whip, which always does it full damage to everything it hits.


in this game, the autotargeting always prioritizes the enemy that is closest to your character.

so your position affects where the target cursor will default to.


you can test this yourself, as the very beginning of a combat, equipa sword on erik or the luminary and click attack and look at who the cursor target defaults to, then hit the cancel button and move the character next to a different monster, you will notice that the target automatically defaults to the monster closest to your character.

when you use the whip, it will always hit the enemy closest to you, then in descending order, hit the enemies next furthest and then the next.

I HAVE tested this multiple times. my computer is not powerful enough to create my own youtube video to demonstrate it, but it is easily demonstrabable on your own, as long as you actually go in there and fricking try it and then don't lie about it.

I know it is really important to you to prove me wrong.
I only wish there was a third person reading this who would go in and try it because then they would see that I am in fact, right.

linking me to a post where people talk about aoe attacks is completely irrelevant. that has nothing to do with my observation of a quirk in how the game chooses who gets targeted by an attack first.


I alredy admitted I was wrong about the boomerang, it seems that the game just always picks the same order to hit the enemies in when you use the boomerang, but it works with the whip if you would just fricking try it!

go into a battle with lots of the same enemy in one group, like maybe try it on the brownies at that island where everyone farms strength seed, they appear in groups of 4, line up like : ABCD

and put sylvando next to Brownie D and you will see him hit them in DCBA order

then put him next to Brownie A and, he will hit them ABCD

then put him between the B and C and you will see depending on which one you are closer to, he will hit them in the order, something like BCAD or CBDA.

I have tried this multiple times and ANYONE can go in and see for themselves. it is easily rebproducable, if you freacking try it.
最后由 Icedfate 编辑于; 2018 年 12 月 18 日 下午 11:21
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发帖日期: 2018 年 12 月 8 日 下午 6:18
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