DRAGON QUEST® XI: Echoes of an Elusive Age™

DRAGON QUEST® XI: Echoes of an Elusive Age™

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DerpyWerpy Jan 2, 2019 @ 11:08am
Story Felt Weak After Mordegon (Spoilers)
Yes these are major spoilers do not read down if you do not want spoliers! :)

The events leading up to defeating Mordegon was fantastically dramatic. The extreme fight to save Erik's lost sister and saving Jade from the casino. Also the death of Veronica. All the events was extremely impactful and emotional.

After shattering time and going back every here on just felt weak. No more fancy cutscenes and to save Erik's sister you just walk up to her and problem solved. Killing Mordegon again was extremely easy and unsatisfying. Then after defeating Calasmos we do not even get to see any of our companions again as they all seem to have ditched us. So no closure with the friends you saved the world with. It just all felt super weak here and was no longer emotional like it was before Mordegon. Also the fact you do not even get to tell them you came back. It just felt too free with no set objective and thats where the story came loose.

Honestly I think the story should have just ended with defeating Mordegon and then finally closing the game with shattering the orb of time. I already connected so strongly with the present Rab, Jade, Serena, Veronica, Erik, Sylvando, Hendrik and everyone else and playing in the past made it feel like a massive loss.
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Showing 1-15 of 24 comments
AsianGirlLover Jan 2, 2019 @ 11:42am 
The story should have ended there. Having a dark ending where many people died to fight back evil is better than just going back in time and making everything you did basically meaningless.

I actually stopped playing halfway through the third arc out of boredom with the story. It really got too idealistic for me. Then again, I’m the type of guy who enjoys reading Berserk.
DerpyWerpy Jan 2, 2019 @ 11:57am 
Originally posted by AsianGirlLover:
The story should have ended there. Having a dark ending where many people died to fight back evil is better than just going back in time and making everything you did basically meaningless.

I actually stopped playing halfway through the third arc out of boredom with the story. It really got too idealistic for me. Then again, I’m the type of guy who enjoys reading Berserk.

Yeah all the events leading up to Mordegon really made me feel a connection to the characters only then to have all that undone and make my efforts meaningless.

I think the time travel part of the game was an excuse to re-make the older games to be honest. With our influence of time travel now the developers have decided that they want to re-make the older games from DQ III* more successful and add potential but major changes to the story. It's like they didn't want to have the time travel part of the story in the game but they knew it was needed and so it was lacking in care from the developer team.

Still, the game is fantastic and probably by far the best in the series and I'll definately be playing the next one the release, whether it is a remake.
Last edited by DerpyWerpy; Jan 10, 2019 @ 2:41pm
Hannibal Graham Jan 6, 2019 @ 11:31am 
That bothers me too. If they had the hero explain what had happened in his previous life, I think it would have made it more worthwhile. Without that, it definitely felt like I lost part of the game. I like time travel, but only when it's done right. The aspect was done correctly, but the hero clearly had ample opportunity and definitely had the recollection to explain it and make it feel like your characters were on the same page as you. The fact that they are completely oblivious to what had happened and your hero doesn't even bother to explain a single thing, makes it very underwhelming.

Everyone's just like, "What's with the sword?" and just drop it. No explanation, no reasons why the sword works against Jasper, etc. I mean, if the Hero just "said" something about the sword or was like, "The king is Mordegon!" at the Yggdrasil Tree, things would have been a lot more interesting. Once they got to Heliodor, it would have been a lot harder to explain it.

The whole plot on the back in time thing definitely makes sense and was hard to see coming, for me anyway. Yeah, the purple of the watcher would suggest they are bad, but they also said there was only 1 watcher left alive, making me think it was him. So for me, it made sense and didn't see it coming.

Literally, had he explained what transpired, it might have felt a little more impactful. What I didn't like was losing the new Serena. I haven't made it much through the post game yet, but if I got Serenica, I wouldn't be too displeased at that point. Though in losing her, I also don't have a "standard" party anymore. Which was Hendrik, Rab and Serena, since they are clearly the strongest before post. Before she got stronger, Sylvando was in my party. Generally, Jade is kind of one dimensional and isn't all that useful. Basically, Hendrik does more damage, takes more damage and can buff. Jade is just left in the dust.

ichimanju Jan 8, 2019 @ 6:03am 
Yes, I felt that the post game was trite and well, silly compared to the emotions in Act 2. I gave up halfway as well, although it left a pretty bad feeling behind. I made it up to where they get up to the floating isles and it all just felt wrong somehow.

I ended up you- tubing the rest and don't regret not forcing myself after seeing the handful of poo they leave us with. Almost as bad as 'hey folks, it was just a dream!'
Hannibal Graham Jan 8, 2019 @ 11:05am 
Concept was fine, execution was really bad.
imFreshPineapple Jan 11, 2019 @ 12:17am 
Originally posted by Arcterious:
Concept was fine, execution was really bad.
100% this
DerpyWerpy Jan 11, 2019 @ 12:00pm 
Originally posted by imFreshPineapple:
Originally posted by Arcterious:
Concept was fine, execution was really bad.
100% this

Yeah thats agreeable. I noticed a lack of dialogue and cutscenes as well after going back in time. It felt empty compared to the first half.
(Spoilers galore, but you knew that)

I enjoyed the post game, mainly because I like collecting weapons and armor. (though the so few amor sets hurt). While it was fun having the character (hero mainly) reflect me having accidently overleveled (I was 70 at the 1st tree) it definitely lost some impact. Veronica's sacrifice, the growth of Serena, Rab's struggle at losing his family, Jade's steadfast nature, Erik's regret and love of his sister, the bond with Hendrik from fighting back at a dark time having felt like a fraud but found new purpose, Sylvando's.....adventure?

Luckily the bond seem to still be there in some aspect due to the characters always feeling Dejavu. Other then that, as some have mentioned, the dialogue seemed weaker. My guess being they gave it less attention because they don't expect most people to get that far (a common rpg problem).

Maybe if they started with the Hero....explaining what was happening?
Last edited by DD The Pumpkin King; Jan 12, 2019 @ 1:22pm
ichimanju Jan 13, 2019 @ 5:56am 
It doesnt help that the hero himself is a total blank. Case in point: when facing Mordegon in the King's body with full kmowledge of who he actually is . . .
Hero's got nothing to say? Nothing?! His facial expression never changes at all.

Totally wrecks the moment and it's just like that over and over again.
Last edited by ichimanju; Jan 13, 2019 @ 5:57am
Irene ❤ Jan 13, 2019 @ 4:32pm 
OMG you spoke my mind! it's so well explained. I like the idea of ending the game with a shattering orb too! It's like leaving the rest to imagination. :erune:

To be fair, I think it's a great mind-slap experience never seen before. The hero paid a very expensive price to travel back time. You can feel it's a pity and wonder why the hero never try to talk about it. Your heart is crying and bursting with emotions.

Maybe it's not an ending acceptable for most people, myself included, but I could somehow feel a little unique beauty in it.

From a happy end to a twisting end, the game gives us all. The community called it a post game, so it can be treated as an alt ending?
Last edited by Irene ❤; Jan 13, 2019 @ 4:46pm
DerpyWerpy Jan 13, 2019 @ 5:03pm 
Originally posted by DDNappaTheProducer:
(Spoilers galore, but you knew that)

I enjoyed the post game, mainly because I like collecting weapons and armor. (though the so few amor sets hurt). While it was fun having the character (hero mainly) reflect me having accidently overleveled (I was 70 at the 1st tree) it definitely lost some impact. Veronica's sacrifice, the growth of Serena, Rab's struggle at losing his family, Jade's steadfast nature, Erik's regret and love of his sister, the bond with Hendrik from fighting back at a dark time having felt like a fraud but found new purpose, Sylvando's.....adventure?

Luckily the bond seem to still be there in some aspect due to the characters always feeling Dejavu. Other then that, as some have mentioned, the dialogue seemed weaker. My guess being they gave it less attention because they don't expect most people to get that far (a common rpg problem).

Maybe if they started with the Hero....explaining what was happening?

I heard that the developers wanted to remake DQ III and up. Assuming this is true I can see why they used the time travel story. At the same time though it's like they decided to throw post game in for this objective only. Would explain the lack of dialogue and cinematics adding to the complexity of this part of the story. They just wanted an excuse to remake the older ones. This is hinted at the last cutscene of the game when you eventually visit Yggdrasil for one last time. And after Calasmos is defeated you are KO'd and wake up in bed with only seeing Veronica and Serena. You don't get to see Erik or Jade or Rab, etc and so they died? Did Jade stand beside Hendrik and the King of Heliodor as a princess? Who knows. Was left extremely blindfolded.

It just didn't feel right. It felt... basic compared to "pre-post game" and even the ending to this part was better than the "final ending" and that's just odd.
DerpyWerpy Jan 13, 2019 @ 5:06pm 
Originally posted by ❤Irene:
OMG you spoke my mind! it's so well explained. I like the idea of ending the game with a shattering orb too! It's like leaving the rest to imagination. :erune:

To be fair, I think it's a great mind-slap experience never seen before. The hero paid a very expensive price to travel back time. You can feel it's a pity and wonder why the hero never try to talk about it. Your heart is crying and bursting with emotions.

Maybe it's not an ending acceptable for most people, myself included, but I could somehow feel a little unique beauty in it.

From a happy end to a twisting end, the game gives us all. The community called it a post game, so it can be treated as an alt ending?

I agree I loved the game and the time travel story, though cliche, was different for Dragon Quest from what I know. I just feel the "post-game" was extremely basic and stretched out compared to how detailed and great the "pre-post(?)" game was. And the lack of cutscenes and dialogue and story to make up for the lost time showed strongly. Loved the game though. Was one of a kind and will definately be purchasing the next one they release whether it's a remake or just a follow on :)
Irene ❤ Jan 13, 2019 @ 5:10pm 
Oh I understand you better now. Sorry I am slow.

Yes I agree with you again. There could be emotional cut scenes where the hero hugs veronica or something like that. It's just very dry and like what Arcterious said, "Badly executed". Totally agree.
AsianGirlLover Jan 13, 2019 @ 5:55pm 
Originally posted by ❤Irene:
OMG you spoke my mind! it's so well explained. I like the idea of ending the game with a shattering orb too! It's like leaving the rest to imagination. :erune:

To be fair, I think it's a great mind-slap experience never seen before. The hero paid a very expensive price to travel back time. You can feel it's a pity and wonder why the hero never try to talk about it. Your heart is crying and bursting with emotions.

Maybe it's not an ending acceptable for most people, myself included, but I could somehow feel a little unique beauty in it.

From a happy end to a twisting end, the game gives us all. The community called it a post game, so it can be treated as an alt ending?

This actually sounds like a much better ending. After the Hero shatters the orb, you could see him fade back in time, but instead of immediately following him we’re left with a heartbreaking cutscene with the party members that are left behind. What would they say? What do they do? How do they move on?

So much could have been done to make the ending feel bittersweet. But hey, it’s a Dragon Quest game so ofc they have to have these dumb “everything is perfect and nothing bad ever happens” endings.
GamingTaylor Jan 14, 2019 @ 4:53am 
I finished the main game today. I decided to stop after defeating Mordegon, I loaded the save just to get the Savior of Erdrea Achievement and the happy "hoorays you did it" celebration was a nice conclusion to the story for me.

I think there's a reason why its considered "post-game content" its just extra fluff and fan-service for those who really need more. JRPGs especially by Square enix love to add extra content with overly challenging bosses and such for dedicated players.

(Reminds me of how most people who play Final Fantasy X will say that the end of X was great and there did not need to be a Final Fantasy X-2 (which was pretty bad)
Last edited by GamingTaylor; Jan 14, 2019 @ 4:57am
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Date Posted: Jan 2, 2019 @ 11:08am
Posts: 24