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I actually stopped playing halfway through the third arc out of boredom with the story. It really got too idealistic for me. Then again, I’m the type of guy who enjoys reading Berserk.
Yeah all the events leading up to Mordegon really made me feel a connection to the characters only then to have all that undone and make my efforts meaningless.
I think the time travel part of the game was an excuse to re-make the older games to be honest. With our influence of time travel now the developers have decided that they want to re-make the older games from DQ III* more successful and add potential but major changes to the story. It's like they didn't want to have the time travel part of the story in the game but they knew it was needed and so it was lacking in care from the developer team.
Still, the game is fantastic and probably by far the best in the series and I'll definately be playing the next one the release, whether it is a remake.
Everyone's just like, "What's with the sword?" and just drop it. No explanation, no reasons why the sword works against Jasper, etc. I mean, if the Hero just "said" something about the sword or was like, "The king is Mordegon!" at the Yggdrasil Tree, things would have been a lot more interesting. Once they got to Heliodor, it would have been a lot harder to explain it.
The whole plot on the back in time thing definitely makes sense and was hard to see coming, for me anyway. Yeah, the purple of the watcher would suggest they are bad, but they also said there was only 1 watcher left alive, making me think it was him. So for me, it made sense and didn't see it coming.
Literally, had he explained what transpired, it might have felt a little more impactful. What I didn't like was losing the new Serena. I haven't made it much through the post game yet, but if I got Serenica, I wouldn't be too displeased at that point. Though in losing her, I also don't have a "standard" party anymore. Which was Hendrik, Rab and Serena, since they are clearly the strongest before post. Before she got stronger, Sylvando was in my party. Generally, Jade is kind of one dimensional and isn't all that useful. Basically, Hendrik does more damage, takes more damage and can buff. Jade is just left in the dust.
I ended up you- tubing the rest and don't regret not forcing myself after seeing the handful of poo they leave us with. Almost as bad as 'hey folks, it was just a dream!'
Yeah thats agreeable. I noticed a lack of dialogue and cutscenes as well after going back in time. It felt empty compared to the first half.
I enjoyed the post game, mainly because I like collecting weapons and armor. (though the so few amor sets hurt). While it was fun having the character (hero mainly) reflect me having accidently overleveled (I was 70 at the 1st tree) it definitely lost some impact. Veronica's sacrifice, the growth of Serena, Rab's struggle at losing his family, Jade's steadfast nature, Erik's regret and love of his sister, the bond with Hendrik from fighting back at a dark time having felt like a fraud but found new purpose, Sylvando's.....adventure?
Luckily the bond seem to still be there in some aspect due to the characters always feeling Dejavu. Other then that, as some have mentioned, the dialogue seemed weaker. My guess being they gave it less attention because they don't expect most people to get that far (a common rpg problem).
Maybe if they started with the Hero....explaining what was happening?
Hero's got nothing to say? Nothing?! His facial expression never changes at all.
Totally wrecks the moment and it's just like that over and over again.
To be fair, I think it's a great mind-slap experience never seen before. The hero paid a very expensive price to travel back time. You can feel it's a pity and wonder why the hero never try to talk about it. Your heart is crying and bursting with emotions.
Maybe it's not an ending acceptable for most people, myself included, but I could somehow feel a little unique beauty in it.
From a happy end to a twisting end, the game gives us all. The community called it a post game, so it can be treated as an alt ending?
I heard that the developers wanted to remake DQ III and up. Assuming this is true I can see why they used the time travel story. At the same time though it's like they decided to throw post game in for this objective only. Would explain the lack of dialogue and cinematics adding to the complexity of this part of the story. They just wanted an excuse to remake the older ones. This is hinted at the last cutscene of the game when you eventually visit Yggdrasil for one last time. And after Calasmos is defeated you are KO'd and wake up in bed with only seeing Veronica and Serena. You don't get to see Erik or Jade or Rab, etc and so they died? Did Jade stand beside Hendrik and the King of Heliodor as a princess? Who knows. Was left extremely blindfolded.
It just didn't feel right. It felt... basic compared to "pre-post game" and even the ending to this part was better than the "final ending" and that's just odd.
I agree I loved the game and the time travel story, though cliche, was different for Dragon Quest from what I know. I just feel the "post-game" was extremely basic and stretched out compared to how detailed and great the "pre-post(?)" game was. And the lack of cutscenes and dialogue and story to make up for the lost time showed strongly. Loved the game though. Was one of a kind and will definately be purchasing the next one they release whether it's a remake or just a follow on :)
Yes I agree with you again. There could be emotional cut scenes where the hero hugs veronica or something like that. It's just very dry and like what Arcterious said, "Badly executed". Totally agree.
This actually sounds like a much better ending. After the Hero shatters the orb, you could see him fade back in time, but instead of immediately following him we’re left with a heartbreaking cutscene with the party members that are left behind. What would they say? What do they do? How do they move on?
So much could have been done to make the ending feel bittersweet. But hey, it’s a Dragon Quest game so ofc they have to have these dumb “everything is perfect and nothing bad ever happens” endings.
I think there's a reason why its considered "post-game content" its just extra fluff and fan-service for those who really need more. JRPGs especially by Square enix love to add extra content with overly challenging bosses and such for dedicated players.
(Reminds me of how most people who play Final Fantasy X will say that the end of X was great and there did not need to be a Final Fantasy X-2 (which was pretty bad)