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I'd love that and it would work well with the silent protagonist. Assuming the packages aren't encrypted, it should be simple to mesh swap another mesh in for the hero (being sure to also hit the hero's alternative outfit meshes). With some texture modifications and reference changes, you could do something like, change the hero mesh to be a purple haired version of jade without doing any real art work.
He explains in his post:
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So with Dragon Quest XI it turns out they don't actually use AES at all, it's just XOR all the way:
- unicode filenames inside the index are XOR'd with key DEADFADE BEEFCAFE (lel)
- file data is zlibbed, then XOR'd with above key, then data gets NOT'd (so to unpack: NOT data -> XOR with key -> decompress)
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The BGM has further encryption though and he hasn't figured out a way to completely decrypt them yet.
I’m going to test it out but I think it’s safe to say you can change your UI with this
If either of you can make a working DS4 button prompt mod i will send you $ paypal out of love.
I mean come on, most people watching wouldn't notice the difference.
Keep drawing the same characters toriyama, we love ya...
There's still some oddities with the data though, like the model format seems different to normal UE4 games, and the BGM music looks like it's encrypted.. but hopefully now that the pak file is opened up more modders will try taking a look into it.
For anyone interested I just posted up a small console mod there too, adds a small command console to the game so you can edit cvars while the game is running, great for helping to tune your config files: https://zenhax.com/viewtopic.php?f=17&t=8526&p=38309#p38309
does DQ11 support simple drag-and-drop file overrides like some games do, or will this still require repacking/etc?
ah that's too bad, it's always so nice when the devs accidentally or intentionally allow loose overrides to work (such as in the recent Monster Hunter World, or much older examples like TERA the MMO).