DRAGON QUEST® XI: Echoes of an Elusive Age™

DRAGON QUEST® XI: Echoes of an Elusive Age™

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Vidar Sep 12, 2018 @ 7:46am
For anyone interested in modding
I found the tools necessery to extract the Data.pak file

Source: https://zenhax.com/viewtopic.php?f=9&t=1005&start=520#p38235

You need two things
QuickBMS: http://aluigi.altervista.org/quickbms.htm
Script: https://pastebin.com/RePzSkST

Boot quickbms, load script, then extract Data.pak

Check the rest of "infogram"'s posts. He has more tools in his following posts

The pak file is inside SteamLibrary\steamapps\common\DRAGON QUEST XI\Game\Content\Paks

Just thought about giving people awareness of this.

Orchestra mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1521444556
Last edited by Vidar; Sep 24, 2018 @ 5:51am
Originally posted by Havoc:
Heh I'm the one who fixed up that script for DQXI, you're welcome :)

There's still some oddities with the data though, like the model format seems different to normal UE4 games, and the BGM music looks like it's encrypted.. but hopefully now that the pak file is opened up more modders will try taking a look into it.

For anyone interested I just posted up a small console mod there too, adds a small command console to the game so you can edit cvars while the game is running, great for helping to tune your config files: https://zenhax.com/viewtopic.php?f=17&t=8526&p=38309#p38309
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Showing 1-15 of 122 comments
Lust Sep 12, 2018 @ 7:51am 
Still counting down the days before someone makes a mod to change the on screen character.

:steamsalty:
Lem Sep 12, 2018 @ 10:17am 
I've heard the DQ11 data.pak is encrypted. I'm curious if those tools work on it.

Originally posted by Lust and Lace:
Still counting down the days before someone makes a mod to change the on screen character.

:steamsalty:

I'd love that and it would work well with the silent protagonist. Assuming the packages aren't encrypted, it should be simple to mesh swap another mesh in for the hero (being sure to also hit the hero's alternative outfit meshes). With some texture modifications and reference changes, you could do something like, change the hero mesh to be a purple haired version of jade without doing any real art work.
Vidar Sep 12, 2018 @ 10:34am 
Originally posted by Lem:
I've heard the DQ11 data.pak is encrypted. I'm curious if those tools work on it

He explains in his post:
__

So with Dragon Quest XI it turns out they don't actually use AES at all, it's just XOR all the way:
- unicode filenames inside the index are XOR'd with key DEADFADE BEEFCAFE (lel)
- file data is zlibbed, then XOR'd with above key, then data gets NOT'd (so to unpack: NOT data -> XOR with key -> decompress)
__

The BGM has further encryption though and he hasn't figured out a way to completely decrypt them yet.
AsianGirlLover Sep 12, 2018 @ 10:54am 
Sweet, thanks!
klaytonix Sep 12, 2018 @ 12:35pm 
Wow.. this is promising!
Arrogant Player Sep 12, 2018 @ 2:05pm 
So does it work? Is it possible to make DS4 button prompts now???
AsianGirlLover Sep 12, 2018 @ 2:21pm 
Originally posted by Arrogant Player:
So does it work? Is it possible to make DS4 button prompts now???

I’m going to test it out but I think it’s safe to say you can change your UI with this
klaytonix Sep 12, 2018 @ 3:39pm 
I'm looking into ultra widescreen support and ps4 button prompts. I'll update if I see anything.
Arrogant Player Sep 12, 2018 @ 3:42pm 
Originally posted by AsianGirlLover:
Originally posted by Arrogant Player:
So does it work? Is it possible to make DS4 button prompts now???

I’m going to test it out but I think it’s safe to say you can change your UI with this


Originally posted by klaytonix:
I'm looking into ultra widescreen support and ps4 button prompts. I'll update if I see anything.

If either of you can make a working DS4 button prompt mod i will send you $ paypal out of love.
zfan121 Sep 12, 2018 @ 3:42pm 
Originally posted by Lust and Lace:
Still counting down the days before someone makes a mod to change the on screen character.

:steamsalty:
If someone does this, please import a trunks model from a dbz game...
I mean come on, most people watching wouldn't notice the difference.
Keep drawing the same characters toriyama, we love ya... :steamsalty:
The author of this thread has indicated that this post answers the original topic.
Havoc Sep 13, 2018 @ 2:52pm 
Heh I'm the one who fixed up that script for DQXI, you're welcome :)

There's still some oddities with the data though, like the model format seems different to normal UE4 games, and the BGM music looks like it's encrypted.. but hopefully now that the pak file is opened up more modders will try taking a look into it.

For anyone interested I just posted up a small console mod there too, adds a small command console to the game so you can edit cvars while the game is running, great for helping to tune your config files: https://zenhax.com/viewtopic.php?f=17&t=8526&p=38309#p38309
Last edited by Havoc; Sep 13, 2018 @ 2:52pm
Akiko Sep 13, 2018 @ 3:47pm 
Really hope the midi can be replaced. Really hard for me to listen too for an extended period of time after playing DQ builders it makes me sick to my stomach.
Last edited by Akiko; Sep 13, 2018 @ 3:47pm
cc Sep 13, 2018 @ 4:03pm 
Originally posted by Havoc:
Heh I'm the one who fixed up that script for DQXI, you're welcome :)

There's still some oddities with the data though, like the model format seems different to normal UE4 games, and the BGM music looks like it's encrypted.. but hopefully now that the pak file is opened up more modders will try taking a look into it.

For anyone interested I just posted up a small console mod there too, adds a small command console to the game so you can edit cvars while the game is running, great for helping to tune your config files: https://zenhax.com/viewtopic.php?f=17&t=8526&p=38309#p38309

does DQ11 support simple drag-and-drop file overrides like some games do, or will this still require repacking/etc?
Havoc Sep 13, 2018 @ 4:34pm 
Originally posted by cc:
does DQ11 support simple drag-and-drop file overrides like some games do, or will this still require repacking/etc?
Looks like pak files override any loose ones, so you'd have to repack it really... you could extract the files from the pak and then move/delete it, and run the game with everything unpacked, looks like that should work but I just tried it and there's errors because some files didn't unpack properly.. I'll try looking into that tomorrow.
Last edited by Havoc; Sep 13, 2018 @ 4:34pm
cc Sep 13, 2018 @ 5:02pm 
Originally posted by Havoc:
Looks like pak files override any loose ones, so you'd have to repack it really... you could extract the files from the pak and then move/delete it, and run the game with everything unpacked, looks like that should work but I just tried it and there's errors because some files didn't unpack properly.. I'll try looking into that tomorrow.

ah that's too bad, it's always so nice when the devs accidentally or intentionally allow loose overrides to work (such as in the recent Monster Hunter World, or much older examples like TERA the MMO).
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Date Posted: Sep 12, 2018 @ 7:46am
Posts: 122