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That's all I'm willing to say here and I'm not one who is quick to insult someone else, but OP at least shows all the signs of an illiterate moron. I'd advise anyone to just move on instead of trying to argue with someone who deliberately avoids fights and only uses a handful of the available skills while playing on the Easy difficulty and calls it a design flaw.
I've seen you in multiple topics just jumping on people.
What are you talking about? I just got out of Gallopolis and the whole place changed compared to Heliodor. The people dress differently, the architecture is different, the accents are different, and so on so forth.
They do god's work in that series. Also if some random person on Steam forums is going to lecture veteran game developers on "101 Games Development" (there is no 101, it's design choices and expression of self)...I mean that's pretty typical :P You have no idea about creating video games. And given the actual content of your post its just a troll thing anyway lol
Trails series has one of the best story and gameplay pacing, You get everything in even portions,
FF12 is uniqe game on its own. Its a game that wants you to no play it by its core design. And thats a good thing, Game offers deep AI system that allows to automate your combat strategy down to every detail. Perfect gameplay is when you go AFK and AI wins for you,
At same time FF12 FORCED you to fight quite often, You could avoid some combat but not all of it, And even if you do you really wanted those few exp bits to stay on toes with difficulty curve,
You can't just CHOOSE to play hard mode then complain that it makes you grind....
And this game is not even open world. DQ8 is more open world than this lmao and i don't see you complaining about that?
And of course Erik has less skills as compared to a mage like Rab or Veronica. Duh why would he have more? And calling the pacing horrible is kind of ♥♥♥♥♥♥♥♥ when it's clear that you are intenionally skipping fights. You are the one who set the pacing and you blame the game?
I really wonder how far you have gotten into the game. Probably not even past Act 1? I still wondered after so many complaints, WHY THE HELL DO YOU STILL OWN THE GAME?
I feel like the game does give you a little bit *too much* of a choice on when to fight, to be honest. Part of what is supposed to make a dungeon a challenge is the threat of running out of resources, navigating risk vs. reward scenarios where a powerful enemy might be guarding a good reward or a feeling like a surprise encounter around the corner might kill you.
The attrition element is completely missing from the game when you can literally just run past 90% of the brain-dead enemies in dungeons or the overworld and it's really my only big problem with the game. Pretty much the only surprise encounters that are a real threat are mimics and canniboxes. An unlimited inventory doesn't help because you can very easily just buy enough consumables to top off after every completely voluntary enemy encounter.
When I compare DQ11's dungeons to something like Dragon Quest 3's pyramid... there's just no contest. The pyramid was a long dungeon filled with trapdoor floors, enemies that can put status effects on you like poison and paralyze which persist after combat and can only be cured with consumables (and your characters can only hold a very limited supply of items). There are mimics and I'm pretty sure even regular monsters can cast death spells and drain your MP. When you reach the end there's not even a real boss. Instead, you receive a curse- and the challenges comes from escaping the dungeon and struggling through these brutal random encounters in a weakened state.It's a grueling, brutal dungeon and yet really satisfying to beat. DQ11 is completely lacking this kind of challenge and it honestly makes me miss random encounters. The game's combat encounters are fun in themselves but you're never putting yourself at risk without choosing to.
Holy Necropost