DRAGON QUEST® XI: Echoes of an Elusive Age™

DRAGON QUEST® XI: Echoes of an Elusive Age™

View Stats:
Wyrtt Sep 22, 2018 @ 10:39pm
Game feels so empty
I dont like this new trend with Jrpg, Tales of, Final fantasy and others want to be cool and modern by making everything "open world"
You have big open areas with nothing to do and randomly placed enemies than you hav no reason to fight.

Cities are just as empty and pointless overall. You come in and forget about them in 10 minutes, After playing Trails of the sky where each NPC in the vast wolds has something to say or even personal story arc DQ is a letdown.

Pacing is horrible, You rush to the next dungeon with 0 fights as game barely functions on that level, Than you just check if you need to grind a bit for this boss or not, You go from 0 fights for 2 hours into 20 fights for the next 20 minutes instead of having more evenly placed combat situations.

Dungeons themselfs are joke, All japanese devs decided to suck their tumbs in that regard for the last decade, You have series or gray rectangle corridors with again randomly placed enemies without any theme or thought. In 2 rooms out of 10 you might find yet another resource gathering spot and thats it, Copy and paste till the end of the game,

Combat is a joke on its own, Majority of characters have like 2-4 skills to use for half of the game, Any boss battle or normal battle is 100% the same, You just spamm same skill or combo (Erik) and heal, Even basics of Jrpg like equiping right items to prevent statuses are absent,

This game is downgrade compared to any other jrpg of old even to older DQ games, How the hell they managed to ignore 101 of game development? If now for DQ name it would be stomped.
< >
Showing 16-29 of 29 comments
yolomancer Sep 24, 2018 @ 1:51am 
IDK what OP is talking about, the towns and cities I've been in have been pretty dense with NPCs and buildings and explorables and lots of things going on without it taking more than 30 minutes to explore everything so it doesn't become a chore. Also the areas I've been in feel pretty much the same way: long enough to feel significant with lots of enemies but short enough that they don't ware out their welcome.
aeoncs Sep 24, 2018 @ 2:26am 
Cities feeling empty is complete nonsense. There are plenty of NPCs to interact with, who very much like the Trails series NPCs actually have interesting and/or amusing lines, recipe and lore books to find as well as hidden spots and chests - DQ11 has some of the most interactive cities and towns I've ever seen in a JRPG.

That's all I'm willing to say here and I'm not one who is quick to insult someone else, but OP at least shows all the signs of an illiterate moron. I'd advise anyone to just move on instead of trying to argue with someone who deliberately avoids fights and only uses a handful of the available skills while playing on the Easy difficulty and calls it a design flaw.
Last edited by aeoncs; Sep 24, 2018 @ 2:26am
Star Sep 24, 2018 @ 2:29am 
King Emmanuel is like, on this holy mission to attack anyone and everyone that happens to enjoy the game just because he doesn't. Get a hobby, find a job or grow up. You don't like the game? That's you. Everyone else is allowed to enjoy the game that they paid for with their money. You reply to people saying their posts are meaningless and ridiculous, yet so are yours... You're just needlessly attacking people for no real reason.

I've seen you in multiple topics just jumping on people.
Last edited by Star; Sep 24, 2018 @ 2:30am
Maxis2K Sep 24, 2018 @ 2:29am 
Dragon Quest started off as an open world with the very first game. This game is actually more linear than most DQ games. This game is closer to the zones of Final Fantasy XII and XIII than the open world of Dragon Quest VIII. But those zones are still bigger and more polished than Final Fantasy XII/XIII did.
coffeerox Sep 24, 2018 @ 2:47am 
Originally posted by Wyrtt:
my gos you are stupid one arent you? I WILL WRITE IT IN BIG LETTER SPECIALY FOR YOU.
GAME GIVES YOU NO REASON TO FIGHT AT ALL UNLESS YOU ENCOUNTERED STRONGER BOSS, ONLY THEN YOU WILL EVER FIGHT ANY TRASH MOBS TO GRIND FOR MINUTES TOP SO YOU CAN GAIN FEW NEW SKILLS OR JUST PEP STATUS
Yeah that's because the game GIVES YOU THE CHOICE on when to fight. It's f***ing obvious that you're not fighting when you don't want to and fighting when you do.

Than you never played better JPRG and cant compare this game to them. DQ11 devs made a very lazy job, Cities are just decorations for one scene and nothign else, THey have no life or logic
What are you talking about? I just got out of Gallopolis and the whole place changed compared to Heliodor. The people dress differently, the architecture is different, the accents are different, and so on so forth.
warmy bear Sep 24, 2018 @ 3:09am 
You talk about new trend with JRPGs but really it's not too dissimilair to Final Fantasy XII and that game is 12+ years old. Player agency and choice is a thing in this, you can largely run past most enemy encounters BECAUSE people find encounter rates annoying. Also every RPG will pale in comparison to Legend of Heroes games when it comes to NPCs.

They do god's work in that series. Also if some random person on Steam forums is going to lecture veteran game developers on "101 Games Development" (there is no 101, it's design choices and expression of self)...I mean that's pretty typical :P You have no idea about creating video games. And given the actual content of your post its just a troll thing anyway lol
Raemnant Sep 24, 2018 @ 4:17am 
Originally posted by Wyrtt:
Originally posted by Your soul:
Well, I can agree the dungeon designs are pretty meh in this game. It is pretty but boring and feels like there could be more. The combat is fine but might be a bit too easy. I disagree with the npc though. I have fun talking to everyone until post game.
g.
Than I suggest trying Trails of the sky and Cold steel series, Each NPC changes their line after every small or major even of the game. It makes world feel alive, lots of those NPC even have their own hidden story arcs that you can discover if keep talking to them frequently
You apparently havent been talking to many NPCs because this game does that too. The only exception is NPCs only care about what goes on with the story of of the town THEYRE in. Although a lot of them connect to other cities. Youre not exploring and rushing through the game, and then complaining about it. Youre digging your own grave
Praises the Trails series and then complains about pacing. I can tell you are a man of great intelligence.
Wyrtt Sep 25, 2018 @ 2:07am 
Originally posted by Teaspoon:
Originally posted by Wyrtt:
Than I suggest trying Trails of the sky and Cold steel series, Each NPC changes their line after every small or major even of the game. It makes world feel alive, lots of those NPC even have their own hidden story arcs that you can discover if keep talking to them frequently

You're comparing DQ to smaller games that aren't trying to do as many different things all at the same time & thus are able to have more of a focus.

It's like comparing an MMO to a more guided experience. MMOs try to be everything to everyone & as a result never really do any one thing well where as something that's not trying to be some giant sprawling thing can obviously offer something much more focused.
You compare DQ11 to mmo so you agree that its empty as any mmo? Just like dragon age inqusition was a singleplayer mmo.



Originally posted by Αη Ιnτellecτual Rαρisτ:
Praises the Trails series and then complains about pacing. I can tell you are a man of great intelligence.
Trails series has one of the best story and gameplay pacing, You get everything in even portions,


Originally posted by The Pharmercy:
You talk about new trend with JRPGs but really it's not too dissimilair to Final Fantasy XII and that game is 12+ years old.
FF12 is uniqe game on its own. Its a game that wants you to no play it by its core design. And thats a good thing, Game offers deep AI system that allows to automate your combat strategy down to every detail. Perfect gameplay is when you go AFK and AI wins for you,
At same time FF12 FORCED you to fight quite often, You could avoid some combat but not all of it, And even if you do you really wanted those few exp bits to stay on toes with difficulty curve,
Nyphila Sep 25, 2018 @ 2:39am 
Hey, OP, I'm assuming you turned on harder monsters because you wanted a challenge, right? Did you not know that it would mean having to grind some levels? Never played a Jrpg or what? If you wanted better pace with hard monsters, it's up to you to fight more monsters in your way for the xp. If you find combat boring..then turn off harder monsters and just fight the bosses? I beat the game on regular difficulty, and skipped as many ennemies as I could...only hit a boss strong enough to send me grind/reforge for half an hour when I was coming to the last dungeon of the game....

You can't just CHOOSE to play hard mode then complain that it makes you grind....
Skyfire Sep 26, 2018 @ 7:53pm 
Wow here you are again stating so much wrong stuff and treating it as facts that i don't even know where to begin. Still remembered you saying DQ8 is harder than DQXI which is wrong in so many ways i don't even know where to start. First off, i have wiped in DQXI due to status effects MORE than any JRPGs i have ever played. Again...fight Dora-in-Grey or Restless Knight in stronger enemies mode. You keep trying to compare Trails to the game yet don't realised how ironic it is. Trails doesn't exactly has the best cities or dungeons. In fact, their towns and dungeons and EVEN more generic than DQ. And i'm saying this as a Trails fan, i don't exactly get a sense of wonder whenever i reach a new city in a Trails game but i do with this game. The best thing about Trails is the writing not the cities or dungeons.
And this game is not even open world. DQ8 is more open world than this lmao and i don't see you complaining about that?

And of course Erik has less skills as compared to a mage like Rab or Veronica. Duh why would he have more? And calling the pacing horrible is kind of ♥♥♥♥♥♥♥♥ when it's clear that you are intenionally skipping fights. You are the one who set the pacing and you blame the game?

I really wonder how far you have gotten into the game. Probably not even past Act 1? I still wondered after so many complaints, WHY THE HELL DO YOU STILL OWN THE GAME?
Last edited by Skyfire; Sep 26, 2018 @ 7:55pm
golgi Sep 26, 2018 @ 8:58pm 
Originally posted by coffeerox:
Yeah that's because the game GIVES YOU THE CHOICE on when to fight. It's f***ing obvious that you're not fighting when you don't want to and fighting when you do.

I feel like the game does give you a little bit *too much* of a choice on when to fight, to be honest. Part of what is supposed to make a dungeon a challenge is the threat of running out of resources, navigating risk vs. reward scenarios where a powerful enemy might be guarding a good reward or a feeling like a surprise encounter around the corner might kill you.

The attrition element is completely missing from the game when you can literally just run past 90% of the brain-dead enemies in dungeons or the overworld and it's really my only big problem with the game. Pretty much the only surprise encounters that are a real threat are mimics and canniboxes. An unlimited inventory doesn't help because you can very easily just buy enough consumables to top off after every completely voluntary enemy encounter.

When I compare DQ11's dungeons to something like Dragon Quest 3's pyramid... there's just no contest. The pyramid was a long dungeon filled with trapdoor floors, enemies that can put status effects on you like poison and paralyze which persist after combat and can only be cured with consumables (and your characters can only hold a very limited supply of items). There are mimics and I'm pretty sure even regular monsters can cast death spells and drain your MP. When you reach the end there's not even a real boss. Instead, you receive a curse- and the challenges comes from escaping the dungeon and struggling through these brutal random encounters in a weakened state.It's a grueling, brutal dungeon and yet really satisfying to beat. DQ11 is completely lacking this kind of challenge and it honestly makes me miss random encounters. The game's combat encounters are fun in themselves but you're never putting yourself at risk without choosing to.
Last edited by golgi; Sep 26, 2018 @ 8:59pm
appletheclown Feb 22, 2020 @ 4:25pm 
Originally posted by Wyrtt:
Originally posted by Teaspoon:

You're comparing DQ to smaller games that aren't trying to do as many different things all at the same time & thus are able to have more of a focus.

It's like comparing an MMO to a more guided experience. MMOs try to be everything to everyone & as a result never really do any one thing well where as something that's not trying to be some giant sprawling thing can obviously offer something much more focused.
You compare DQ11 to mmo so you agree that its empty as any mmo? Just like dragon age inqusition was a singleplayer mmo.



Originally posted by Αη Ιnτellecτual Rαρisτ:
Praises the Trails series and then complains about pacing. I can tell you are a man of great intelligence.
Trails series has one of the best story and gameplay pacing, You get everything in even portions,


Originally posted by The Pharmercy:
You talk about new trend with JRPGs but really it's not too dissimilair to Final Fantasy XII and that game is 12+ years old.
FF12 is uniqe game on its own. Its a game that wants you to no play it by its core design. And thats a good thing, Game offers deep AI system that allows to automate your combat strategy down to every detail. Perfect gameplay is when you go AFK and AI wins for you,
At same time FF12 FORCED you to fight quite often, You could avoid some combat but not all of it, And even if you do you really wanted those few exp bits to stay on toes with difficulty curve,
If you think the trails of games are even good at all let alone better than dragon quest 11 you are not only grasping at straw but have ♥♥♥♥ taste.
Canadian Guitar Feb 22, 2020 @ 5:47pm 
Originally posted by sidneythebasset:
If you think the trails of games are even good at all let alone better than dragon quest 11 you are not only grasping at straw but have ♥♥♥♥ taste.

Holy Necropost
< >
Showing 16-29 of 29 comments
Per page: 1530 50

Date Posted: Sep 22, 2018 @ 10:39pm
Posts: 29