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Anyway, Michelle's suicide route (not lying to the mermaid) it's a plot hole though. She's already dead when you reach Yggdrasil.
If Jade's curse carried over so would Veronica's death by this logic.
It's missing explanation alright, but I just treat it as a gameplay mechanic since she never transforms in a cutscene after the jump. And anyway the Calasmos part of the game feels like they were trying to give you access to everything you've seen or had, like skills, abilities and Veronica. The Zwaardstraat trials for example are an excuse to bring back locations you can't visit anymore because of story reasons, which some people may see as recycling.
This is the most likely scenario, yes - otherwise the reason would be “just cuz, lol”
On a side note though, I don't care if you in particular think I'm lying, both because you still think I haven't conceded that the re-vamp thing isn't a plothole (which I have, if you didn't skip over as much of my posts as you piss and moan about everyone else skipping over yours) and because your opinions mean nothing for how ♥♥♥♥♥♥ a person you are. <3
This too, forgot you get one of the orbs from Nautica as well, which requires you to kill Michelle, and you need the orbs for Yggdrasil to fall in the first place.
And again, if you want to nitpick and consider EVERY minor thing possible as a plothole let me make you happy: After Erdwin's lantern is shattered you can do a side quest where a guy asks you to get a shard of the star, after you complete the quest you go back to talk to him and he thanks you for the shard. Even after you go back in time where the star is not shattered the guy will still be thanking you for the non existing shard. BOOM trash game side quest plothole.
You must be really annoying while playing games if you consider such small things as plotholes, every ♥♥♥♥♥♥♥ game is gonna have something like this, and you'll be there to say how trash the game is because of a NPC you should talk to only once.