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Infinite skill points is standard for a trainer, and anyone can give themselves free skillpoints with a memory editor in an offline RPG. At least it doesn't cost extra.
You're in effect getting a little less game, a little less value from your own gameplay efforts being able to pay off in the early game, compared to players that don't preorder.
Also true that you don't have to use those advantages... I'm just saying it's no the best 'gift' to the player, all things considered.
Since it's a usable item and limited only to pre-orders bonus, you can just don't use it or sell them for money. It's a single player game after all. You are your own judge, not holy as thou nut job hypocrite to tell how other people how to play their private single player games.
most of us are going to make this game as difficult as humanly possible
im talking every single restricted mode option on
- no shops
- no defensive equipment
- embarrassing curse
- i forgot what the last one was right now.
I want this game to take a year to beat, because there wont be another game like this for a long long time i can bet.
Then, folks on PC that are worried they may be missing something can watch that with the preorder bonus. That would actually boost sales, and boost the Youtube community for the game.
After release, put the video up for sale also, then 8 months down the road, release it on video sites for free with a trailer for DQ11 attached - that way, you keep up the sales for the game with a longer tail end income.
That's how you multiply the effect of your bonuses, without shortening the game.