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Erik doing "6x" damage still does less damage than Hero with Cutting Edge, much less Unbridled Blade.
I don't think the 6x is even accurate tbh. because if I do around 80 damage with a normal hit, but then a hit that is suppose to be "6x" as strong only does around 180 damage.
Meanwhile Hero with Cutting Edge is doing around 200 damage and Unbridled Blade hit for around 320 damage.
Though a lot of this is because I actually got the greatsword that was 100k coins at the casino, which gave Hero a massive jump in attack power. However even before that Sword, Hero was still doing around 200 with Unbridled Blade which is still more damage that Erik can do with his 6x. Not to mention Hero doesn't require a previous turn spent giving a status ailment that usually fails more often than it succeeds.
Is he the strongest? I don't think so. It's mainly due to how much setup his combo requires and that a lot of things can go wrong, some of them you have no influence over. But apart from that, that's really all he has. Single target damage. And if he doesn't pull it off in 3 turns, then all other characters suddenly catch up. I can get similar total damage by spamming sword dance for 4 turns with hero, or using unbridled blade with hendrik, and both of those characters have other useful tools like heals and buffs. Erik has nothing else. His AoE is also terrible, boomerangs are nice early on because they don't require mana, but once you unlock things like gigaslash with hero, or higher tier Boom spells with Veronica, they suddenly become underwhelming.
So, overal, I don't see how Erik is the strongest character. He does the most damage out of all characters ONLY if you can pull off the whole combo without getting stopped. That often requires setup from other party members, so by himself he'll often be stopped by bad poison rng, CC, or something else. If he can't pull off his combo in time, then his damage stops being impressive, and at that point he's straight up worse than almost everybody else due to having zero utility. The strongest character in the game is obviously Hero, due to having every tool in the box there is, and being really good at all of them. Even if we're talking pure damage, I'd rather use Hendrik or Jade. Hendrik can still dish out stupidly big hits with a two handed weapon, and also has some very useful buffs and healing. Jade simply does ridiculous damage, and also has really good AOE abilities and some CC, unlike Erik.
What do you mean by "CC"?
Creates three doppelgangers which will effectively triple the output of any action on the next turn. Only lasts one turn.
Doesn't sound like it would be that impressive on it's own. It's taking 2 turns in order to do the damage of 3 turns.
So better than without of course, but if I were to calculate it, say Erik does 80 dmg with a normal attack dual-wielding knives. 3x that is just 240 damage and it took two turns. Meanwhile Hero is doing 320 damage with Unbridled Blade in one turn.
Now if perhaps Erik's boosts stack, you could poison the enemy on one turn, use Divide on the next turn, and then on your third turn use Victimiser for some extreme damage; but I have no clue if the boosts both stack or what as I haven't gotten Divide yet as I took Erik down the path of Knives and have started on Boomerang stuff now, but I suppose I should swap to Guile and head towards Divide.
Though Dually Deadly sounds like it would be a great boost and put Erik back on the playing field for high DPS later in the game comboing it with all of the other boosts.
If every boost stacked, Dually Deadly with the target poisoned and Divide activated would do a massive wave of damage when using Victimiser.
I never said he needs to use statuses to be effective, so don't put words in my mouth. Erik with swords is objectively worse than Hero or Hendrik with swords. Boomerang AoE falls off really hard later in the game when you get access to more powerful AoE on other characters, as I have written in my comment already. So yes, he is only effective when dealing with single targets. And yes, because he can't do anything else useful besides that (heals, buffs, status effects), he is inherently worse and less useful than other characters. Overal, his niche is very specific, he becomes useful in boss fights if you can build your party around keeping Eric alive and maximizing his combo effectiveness. And even if you do that, you're still on mercy of some RNG in order to pull it off.
Late game math works a bit differently. Let's talk max level and best gear. It depends on the enemy, but if you poison the enemy, divide, and use victimiser, you can easily expect to deal 3k-4k damage total with the triple victimiser, and that's without any buffs. Sounds very strong, and it is. However, Hero can deal around 1k damage when using sword dance. So, if you attack for 3 turns, that's also 3k damage, very close to Erik's damage output. If Erik misses his poison on the first turn, then Hero will catch up. Other characters like Jade or Hendrik can also dish out almost as much damage as hero, so after 4 turns they also pretty much catch up to Erik's damage output. And all of those characters have other tools like very good AoE, buggs, heals, status effects. Meanwhile, Erik has none of those. Lategame, Erik is useful for one purpose only, killing bosses fast. If you don't get dumped on by RNG that is.