Tales of Arise

Tales of Arise

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Buurt Sep 19, 2021 @ 12:25pm
Fighting gets worse instead of better..... imho
First lord in "tutorial" was such a good fight, on hard, you had to learn all moves and stuff like that it was fun with a 2 party member team and pressing the right stuff.
I was like damn thats fun, reminds me of skill based "movement" combat.

But damn it just gets downhill for me....
With 4 People party and 12 Artes to use it just feels like Spamming random buttons and using all your Items all the time.
Team is screaming there attacks in your ears all the time, you don't see anything in the fight because of all the magic, instead of a cool skill based game it now feels like a button Spammer with 5000 things happening.
Kinda feels like playing on easy is now more fun than hard, not because its hard but because the fun is gone with 5000 things happening at the same time.
First lord fight was the best.
I hope it will get better later again.
Originally posted by Doom_Cookies:
Originally posted by Recumbent:
Originally posted by Doom_Cookies:
If you actually are just spamming random artes and using all your items all the time, then you're playing badly and overcoming the difficulty through brute force of item spam while being carried by the respectable AI. If you can even afford to constantly restock your inventory in order to constantly be using all your items, then you're overgrinding.

Not going to lie. This is my preferred way to play Tales games.

I mean, hey, nothing wrong with that. The abilities are just so cool looking, so it's a shame not to use them all constantly, haha.

I usually play Tales games twice: once to experience the difficulty without grinding and struggle through it, and a second time to throw on cool looking outfits and earn some metaphorical style points by pulling off cool-looking but far from effective Arte combos. I arguably enjoy screwing around on my second playthrough more than the first.



Originally posted by Buurt:
The problem for me is just that it's happening so much at the same time that just pressing buttons is the only thing good working in my head because the npcs are doing so much stuff I can't do good combo or anything because of the 10000 spells there shooting. [...]

I know what you mean. It can be overwhelming to keep track of everything and, sometimes, what the AI does even interrupts your intended combo.

For trash mob fights, I tend to take a supporting role in the way I play for that reason. I don't mean literally playing the healer or anything like that, but I'll go around and try to continue an AI party members combo when they burn all their AG and stuff like that, stopping a staggered enemy from recovering and watching that combo number climb. Timing the start and pause of your combo to line up with the AI's in order to keep the pressure on feels really good to me.

Obviously, this doesn't work well on boss fights as many bosses simply don't stagger. Unfortunately, for many bosses this means I'm just stuck spamming my hardest hitting arte and trying not to get hit, then using items in between. Fun as they are, I actually found most of the boss fights less engrossing than the trash fights. I basically ignore my AI party entirely on boss fights barring the occasional item use when one of them falls to the floor because they blindly ran into a tornado or something, so it's pretty easy for me to tune them all out and ignore all the random animations they're throwing out.

I do sometimes mistake an enemy's huge spell animation for one cast by a party member and stupidly stand in it, though. Or dodge out of an ally's offensive spell. Haha.

Generally speaking, I find the best thing to do in order to overcome having to keep track of the millions of things going on in combat at any time is to try to focus only on the one mob you're attacking and consider everything else "noise" that you can largely ignore. This isn't the type of game where you really need to keep track of the entire battlefield at all times. If an enemy isn't specifically targeting you and you aren't attacking them, then you can safely ignore them. For the most part, this applies to your party members and their animations as well.
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Showing 1-15 of 16 comments
GeminiEclipse Sep 19, 2021 @ 12:31pm 
There's still just as much blah blah blah magic. That wont go away. It quickly just became background noise for me so I don't mind it.

You can disable skills from your allies that are too flashy or screen filling. There's several of those and they only get bigger and flashier.
Xengre Sep 19, 2021 @ 12:36pm 
I don't have any issues discerning what is going on in the fight but I do actually feel the game would have been more intriguing stopping at 2, or maybe 3 characters, in your party.

The Greater Dragon side quest fight was a rare case, at least as far as I've had chance to play, where the game's mechanics truly shined. I wish it had a ton more fights like this.
Fyk0 Sep 19, 2021 @ 12:52pm 
I think it just takes some time to get used to read the combat situations since it's quite chaotic. I like to control Shionne and Rinwell the most as then you have better view of the battle arena as you are keeping distance, and they don't feel button spammy to play at all.

For melee I suggest choosing one juggle launcher attack and practice some air combo, and have rest slots for artes with different elements for enemy weaknesses and situations when enemy isn't air launchable. When you have some arte rotation in your fighting, it feels less spammy.
Last edited by Fyk0; Sep 19, 2021 @ 12:53pm
meanh Sep 19, 2021 @ 1:51pm 
The thing that feels like it's getting worse for me is just that it's close to impossible to see what's going on in some battles, sometimes I don't even know if a certain spell is from my own party or the enemy. In some fights with 4 or more enemies I actually been tempted to just run around and let the AI handle the fight instead.

Don't get me wrong, I really like the battles most of the time and they feel better than any other Tales game, but I wish they could've made them less cluttered.
I'm not gonna lie, I've dodged Shionne's healing circle a few times because I didn't know what it was. Then there's a certain water enemy that casts aoe water spells and I was like...did rinwell steal this or am I about to take damage and dodged that too. xD
Aphelium Sep 19, 2021 @ 2:17pm 
Well, shionne kinda shouts "HEALING CIRCLE" when she uses that... And since you're the one who has to actively use the spell steal... How do you not know?
Xen0christ Sep 19, 2021 @ 2:20pm 
You've clearly never played an MMO lmao. I love it.Hard is super fun. I don't use items at all, and if I do, I reload the game and do it til I ace it.
Xen0christ Sep 19, 2021 @ 2:21pm 
Good luck being spammy with Gandebelt. ♥♥♥♥ that pos
Originally posted by Aphelium:
Well, shionne kinda shouts "HEALING CIRCLE" when she uses that... And since you're the one who has to actively use the spell steal... How do you not know?

While I'll give you the first statement. Sometimes there are 4-5 blobs that can potentially cast a spell, but only 2 of them got stolen from. While I know rinwell can cast a spell, I don't know exactly when she'll cast it. Then the fact that 3-4 aoe water swirls happen at the same time I'm like...which one is rinwell? This problem only happened during on part of the game.
Aphelium Sep 19, 2021 @ 3:10pm 
Originally posted by Admod, the Equivocal:
Originally posted by Aphelium:
Well, shionne kinda shouts "HEALING CIRCLE" when she uses that... And since you're the one who has to actively use the spell steal... How do you not know?

While I'll give you the first statement. Sometimes there are 4-5 blobs that can potentially cast a spell, but only 2 of them got stolen from. While I know rinwell can cast a spell, I don't know exactly when she'll cast it. Then the fact that 3-4 aoe water swirls happen at the same time I'm like...which one is rinwell? This problem only happened during on part of the game.
What i usually do is wait for the enemy to almost finish the castings, that way if other ones started casting later, Rinwell will cancel them as well.
She can only steal 2, but if ANY enemy is casting, all spells will be interrupted and the enemies doing so downed.
Hope this helps.
Buurt Sep 19, 2021 @ 8:27pm 
Originally posted by Thairen:
Good luck being spammy with Gandebelt. ♥♥♥♥ that pos

Welp he was easier for me than first lord. With the 500 items you can use in battle it wasn't really hard. Game got 10 times easier for me after first lord tbh. The skill based feeling is just gone.
And ya I could just not use items or stuff. But it's so much happening in fights that my head hurt from it and I lose interest in trying :D also I played a ♥♥♥♥ tone mmo. A 25 people raid isn't as bad as 4 people yelling and casting in this game tbh.
Last edited by Buurt; Sep 19, 2021 @ 8:29pm
Fenrir Sep 19, 2021 @ 8:58pm 
"I'M SPAMMING RANDOM BUTTONS AND EVERYONE IS SCREAMING THEIR MOVES ALL THE TIME!"

First Tales game I take it?

lol
Doom_Cookies Sep 19, 2021 @ 9:32pm 
If you actually are just spamming random artes and using all your items all the time, then you're playing badly and overcoming the difficulty through brute force of item spam while being carried by the respectable AI. If you can even afford to constantly restock your inventory in order to constantly be using all your items, then you're overgrinding.

Consumables availability in Tales games makes a huge difference in the difficulty balance. Maybe I'm reading too much into that one statement and you were just being hyperbolic (probably that), but if I'm not and you really are using all your items all the time and grinding enough to be able to afford to do that, then you might enjoy the gameplay more if you stop doing that.

I'll agree that I tend to like the slower, more methodical battles more, though. It does cheapen the experience a little bit when a million things are happening all at once because all four of your party members are chaining their martial and astral artes. That's why I tend to like the arena solo battles so much in the Tales series.

The constant ability name screaming, one liners, and banter in combat have been a trait of Tales games for so long now that it's all just background noise to me now, lol. You get used to it and learn to make use of some of the more obvious ones as audible queues as to what's going on. Eventually.
Recumbent Sep 19, 2021 @ 9:54pm 
Originally posted by Doom_Cookies:
If you actually are just spamming random artes and using all your items all the time, then you're playing badly and overcoming the difficulty through brute force of item spam while being carried by the respectable AI. If you can even afford to constantly restock your inventory in order to constantly be using all your items, then you're overgrinding.

Not going to lie. This is my preferred way to play Tales games.
Buurt Sep 19, 2021 @ 9:56pm 
Originally posted by Doom_Cookies:
If you actually are just spamming random artes and using all your items all the time, then you're playing badly and overcoming the difficulty through brute force of item spam while being carried by the respectable AI. If you can even afford to constantly restock your inventory in order to constantly be using all your items, then you're overgrinding.

Consumables availability in Tales games makes a huge difference in the difficulty balance. Maybe I'm reading too much into that one statement and you were just being hyperbolic (probably that), but if I'm not and you really are using all your items all the time and grinding enough to be able to afford to do that, then you might enjoy the gameplay more if you stop doing that.

I'll agree that I tend to like the slower, more methodical battles more, though. It does cheapen the experience a little bit when a million things are happening all at once because all four of your party members are chaining their martial and astral artes. That's why I tend to like the arena solo battles so much in the Tales series.

The constant ability name screaming, one liners, and banter in combat have been a trait of Tales games for so long now that it's all just background noise to me now, lol. You get used to it and learn to make use of some of the more obvious ones as audible queues as to what's going on. Eventually.


The problem for me is just that it's happening so much at the same time that just pressing buttons is the only thing good working in my head because the npcs are doing so much stuff I can't do good combo or anything because of the 10000 spells there shooting.
I mean I'm not just pressing random buttons I have my rotation and stuff like that. But it just feels it doesent change how I play or what I use it's just the same chaotic fight.

I know that I'm not playing good right now but it's the only thing I can get my head around right now with the stuff happening. Mostly in boss fights.
I mean I played a lot of jrpg with screaming and 4 people teams. But in this game it just is kinda too much for me and it just gets worse.
I just wish it would have had more the direction of the first fight and not the stuff happening later gameplay wise. And ya I know that I kinda play bad for a tales game how I play this atm
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Date Posted: Sep 19, 2021 @ 12:25pm
Posts: 16