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I've heard word few of the artes are "supposedly" a bit more powerful than some in the base game but this is likely too early to confirm any tiers of skills as people simply haven't maxed them out and been able to properly compare. In addition, in the base game people are already citing dealing damage of over 200K with base game artes and there isn't really any benefit of overkill vs a bit more overkill.
I'd consider them as more of a timesink for big fans that want to min-max a bit further, as little as it may arguably matter, and just to give them a reason to play a game they like more, otherwise the main focus should be cosmetic desires.
That's odd how they did they that. Thank you though, I might youtube some of the skills to see which ones are worth it.
https://steamlists.com/tales-of-arise-list-of-all-dlc-dlc-costumes-titles-and-skills/
You already get a ton of these on each of the character's base game skill trees.
Due to the attack/elemental boosts they do not stack so you aren't getting +50 then another +50, etc. benefit. They depend on the type of attack (except mystic arte takes the highest one) so the benefits are much more marginal. In order to get that, too, you have to dump an absolutely atrocious amount of SP into basically skills that should mostly be late game where that +50 can be like a 5-10% boost. Early game you are hurting your performance gains by dumping into less ideal early skills that are often quite expensive for a +50 boost that you can get just by upgrading your weapon. These boosts often wont make a huge difference because none of the content you come across on hard will see a real difference at such values with the core determiner on if you can win a fight being level and defensive stat (for example that gigantic zeugle at the start). Thus, while they "look nice" they aren't as great as their shininess suggests. I'm not going to knock them as worthless, just late game "extras" really oriented for the hardest unlocked difficulty in NG+ and even then only if you don't carry over certain things to begin with but carry over skills.
Rinwell is already infamous for accessory loadouts and crit AG restoral for mega-spam. These DLC items don't really matter as much in hindsight. You are looking at minor optimizations in edge cases. Rinwell's bread and butter is in the base game with her various hidden artes combos which can eventually be learned for fast casts.
You can literally get 20k SP as soon as you enter the third area and just run around killing boards, spirits andwhatever is in that field for like 30mins.
I feel like I don't buy DLC regardless. Although I guess I'm not who you're talking about since the first time DLC ever made me mad was when Tales started selling costumes instead of having them as unlockables in-game. Xillia was the worst, Arise is a lot closer to how it used to be but it's still nowhere near where it was back in the older games. At least in Arise some of my favorite costumes are base game content unlike some other recent Tales games.
Cosmetic DLC is the least bad kind of DLC but that's like saying stale cookies are the least bad kind of stale food. It's still garbage. The whole DLC artes thing doesn't make it all that much worse in my mind because the costumes themselves were once just another part of the basic gameplay content that got cut out to be sold for real money. And yes I mean gameplay, because part of gameplay is the rewards you get from playing and costumes used to be some of the best rewards in the older games in the series. They were one of the things that made me love the series to begin with.
It would be one thing if it negatively impacted the base content by actually reducing the base content compared to past entries, but it has been the opposite in Arise, or if the grind was excessive due to these changes but this also has not been the case.
As soon as you enter the third area 20k SP in 30 mins? Excessive exaggeration. I get barely 20 SP even with a ~3 combat modifier in area 3 and most people aren't getting that high. Unless there is some rare super SP mob I haven't discovered there, yet, this isn't impossible. This is also many hours into the game at which point the DLC's claimed benefits become negligible. A case might have existed if the stuff in the DLC was amazing, but it isn't, and certainly not compared to what you could be throwing your SP towards at that point in the game. In addition, yes, if you did somehow farm absolutely obscene amounts of SP (for example the amount you suggested) that early into the game then you are basically going to get all skills unlocked for the rest of the game immediately as they become available at which point you obviously unrealistically over farmed.
They didn't take it out of the base game. The base game features more than double the cosmetics of prior Tales of games... before counting DLC additions. It also features a large number of skills/SP comparable to past games, or in reality far more skills (as most of the good stuff wouldn't come until ultra late or NG+ in most Tales of games unlike Arise).
I sincerely have to wonder if many people are either just new to DLC in gaming or what is going on. This has been going on with DLC for over a decade adding new areas, new quests, really nice rewards and abilities far more valuable than what this game is seeing, in addition to cosmetics. At least in Tales of Arise the stuff isn't obscenely unfair and the base game actually stepped up and added more compared to its past entries so base game only players aren't getting screwed over.
Rare mobs give alot of EXP/SP and i see them spawn alot late game.