Tales of Arise

Tales of Arise

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Blade Sep 18, 2021 @ 10:15am
DLC Artes?
What are people talking about? After doing some searching I found that there are artes linked to certain DLC costumes? Which DLC costumes have artes and which ones are just cosmetic?
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Showing 1-15 of 62 comments
Arkhanium Sep 18, 2021 @ 10:28am 
Beach, school and warring states outfits gives a title (5 skills), premium costumes don't give anything.
Xengre Sep 18, 2021 @ 10:32am 
Be warned they are more of an SP trap as their benefits aren't particularly impressive, nor bad, but they are a thicc SP sink when that SP can be better spent on better base game skills.

I've heard word few of the artes are "supposedly" a bit more powerful than some in the base game but this is likely too early to confirm any tiers of skills as people simply haven't maxed them out and been able to properly compare. In addition, in the base game people are already citing dealing damage of over 200K with base game artes and there isn't really any benefit of overkill vs a bit more overkill.

I'd consider them as more of a timesink for big fans that want to min-max a bit further, as little as it may arguably matter, and just to give them a reason to play a game they like more, otherwise the main focus should be cosmetic desires.
Last edited by Xengre; Sep 18, 2021 @ 10:33am
Blade Sep 18, 2021 @ 11:13am 
Originally posted by Arkhanium:
Beach, school and warring states outfits gives a title (5 skills), premium costumes don't give anything.

That's odd how they did they that. Thank you though, I might youtube some of the skills to see which ones are worth it.
Originally posted by Xengre:
Be warned they are more of an SP trap as their benefits aren't particularly impressive, nor bad, but they are a thicc SP sink when that SP can be better spent on better base game skills.
Have to disagree, they provide boost attack cooldown reduction buffs that are good no matter the character you main, some very good artes plus passive attack and elemental boosts. Rinwel in particular has 2 cast time decreases in combo, which taking advantage of is literally Rinwel's bread and butter, as well as one good high tier spell - it's good because it's high tier.
Xengre Sep 18, 2021 @ 12:05pm 
Originally posted by Blade:
Originally posted by Arkhanium:
Beach, school and warring states outfits gives a title (5 skills), premium costumes don't give anything.

That's odd how they did they that. Thank you though, I might youtube some of the skills to see which ones are worth it.
Here you go:
https://steamlists.com/tales-of-arise-list-of-all-dlc-dlc-costumes-titles-and-skills/

Originally posted by Laifulessone:
Originally posted by Xengre:
Be warned they are more of an SP trap as their benefits aren't particularly impressive, nor bad, but they are a thicc SP sink when that SP can be better spent on better base game skills.
Have to disagree, they provide boost attack cooldown reduction buffs that are good no matter the character you main, some very good artes plus passive attack and elemental boosts. Rinwel in particular has 2 cast time decreases in combo, which taking advantage of is literally Rinwel's bread and butter, as well as one good high tier spell - it's good because it's high tier.
You already get a ton of these on each of the character's base game skill trees.

Due to the attack/elemental boosts they do not stack so you aren't getting +50 then another +50, etc. benefit. They depend on the type of attack (except mystic arte takes the highest one) so the benefits are much more marginal. In order to get that, too, you have to dump an absolutely atrocious amount of SP into basically skills that should mostly be late game where that +50 can be like a 5-10% boost. Early game you are hurting your performance gains by dumping into less ideal early skills that are often quite expensive for a +50 boost that you can get just by upgrading your weapon. These boosts often wont make a huge difference because none of the content you come across on hard will see a real difference at such values with the core determiner on if you can win a fight being level and defensive stat (for example that gigantic zeugle at the start). Thus, while they "look nice" they aren't as great as their shininess suggests. I'm not going to knock them as worthless, just late game "extras" really oriented for the hardest unlocked difficulty in NG+ and even then only if you don't carry over certain things to begin with but carry over skills.

Rinwell is already infamous for accessory loadouts and crit AG restoral for mega-spam. These DLC items don't really matter as much in hindsight. You are looking at minor optimizations in edge cases. Rinwell's bread and butter is in the base game with her various hidden artes combos which can eventually be learned for fast casts.
Last edited by Xengre; Sep 18, 2021 @ 12:19pm
SpeakSoftly Sep 18, 2021 @ 1:46pm 
The important part is that they're actually straight up locking gameplay content, ESPECIALLY artes, behind a paywall. Remember when people would defend costume DLC since it's "just cosmetic"? I wonder how they're feeling now.
cantseeshit Sep 18, 2021 @ 1:47pm 
Originally posted by Xengre:
Be warned they are more of an SP trap as their benefits aren't particularly impressive, nor bad, but they are a thicc SP sink when that SP can be better spent on better base game skills.

I've heard word few of the artes are "supposedly" a bit more powerful than some in the base game but this is likely too early to confirm any tiers of skills as people simply haven't maxed them out and been able to properly compare. In addition, in the base game people are already citing dealing damage of over 200K with base game artes and there isn't really any benefit of overkill vs a bit more overkill.

I'd consider them as more of a timesink for big fans that want to min-max a bit further, as little as it may arguably matter, and just to give them a reason to play a game they like more, otherwise the main focus should be cosmetic desires.

You can literally get 20k SP as soon as you enter the third area and just run around killing boards, spirits andwhatever is in that field for like 30mins.
Ansalem1 Sep 18, 2021 @ 2:00pm 
Originally posted by SpeakSoftly:
The important part is that they're actually straight up locking gameplay content, ESPECIALLY artes, behind a paywall. Remember when people would defend costume DLC since it's "just cosmetic"? I wonder how they're feeling now.

I feel like I don't buy DLC regardless. Although I guess I'm not who you're talking about since the first time DLC ever made me mad was when Tales started selling costumes instead of having them as unlockables in-game. Xillia was the worst, Arise is a lot closer to how it used to be but it's still nowhere near where it was back in the older games. At least in Arise some of my favorite costumes are base game content unlike some other recent Tales games.

Cosmetic DLC is the least bad kind of DLC but that's like saying stale cookies are the least bad kind of stale food. It's still garbage. The whole DLC artes thing doesn't make it all that much worse in my mind because the costumes themselves were once just another part of the basic gameplay content that got cut out to be sold for real money. And yes I mean gameplay, because part of gameplay is the rewards you get from playing and costumes used to be some of the best rewards in the older games in the series. They were one of the things that made me love the series to begin with.
Last edited by Ansalem1; Sep 18, 2021 @ 2:01pm
Zhee Sep 18, 2021 @ 2:28pm 
you guys are missing the real issue here. this is more than just about artes since they're only the initial bonus the titles give you. the game has 18 titles per character and unless you pay for those costume packs, you can only get 15 of them. these titles are part of the 18 titles, not in addition to. they're cutting out content and selling it back to us. and they split up the costume packs too. you have 3 sets for the guys and 3 for the girls. so you have to buy 6 dlcs.
Last edited by Zhee; Sep 18, 2021 @ 2:33pm
Ansalem1 Sep 18, 2021 @ 2:45pm 
Originally posted by Zhee:
you guys are missing the real issue here. this is more than just about artes since they're only the initial bonus the titles give you. the game has 18 titles per character and unless you pay for those costume packs, you can only get 15 of them. these titles are part of the 18 titles, not in addition to. they're cutting out content and selling it back to us. and they split up the costume packs too. you have 3 sets for the guys and 3 for the girls. so you have to buy 6 dlcs.
I'm not sure if you're including me, but if you are I'm not missing anything.
fredmc Sep 18, 2021 @ 2:51pm 
Originally posted by Zhee:
you guys are missing the real issue here. this is more than just about artes since they're only the initial bonus the titles give you. the game has 18 titles per character and unless you pay for those costume packs, you can only get 15 of them. these titles are part of the 18 titles, not in addition to. they're cutting out content and selling it back to us. and they split up the costume packs too. you have 3 sets for the guys and 3 for the girls. so you have to buy 6 dlcs.
Which issue ? not having the dlc and 3 titles doesn't let you finiishing the game ? I don't think so ...
Originally posted by fredmc:
he dlc and 3 titles doesn't let you finiishing the game ? I don't think so ...
you can also finish a game by just using demon fang
Xengre Sep 18, 2021 @ 4:20pm 
Originally posted by SpeakSoftly:
The important part is that they're actually straight up locking gameplay content, ESPECIALLY artes, behind a paywall. Remember when people would defend costume DLC since it's "just cosmetic"? I wonder how they're feeling now.
Ever played Control? How about Borderlands games? Final Fantasy XV? I could continue...

It would be one thing if it negatively impacted the base content by actually reducing the base content compared to past entries, but it has been the opposite in Arise, or if the grind was excessive due to these changes but this also has not been the case.

Originally posted by Boomchakalaka:
Originally posted by Xengre:
Be warned they are more of an SP trap as their benefits aren't particularly impressive, nor bad, but they are a thicc SP sink when that SP can be better spent on better base game skills.

I've heard word few of the artes are "supposedly" a bit more powerful than some in the base game but this is likely too early to confirm any tiers of skills as people simply haven't maxed them out and been able to properly compare. In addition, in the base game people are already citing dealing damage of over 200K with base game artes and there isn't really any benefit of overkill vs a bit more overkill.

I'd consider them as more of a timesink for big fans that want to min-max a bit further, as little as it may arguably matter, and just to give them a reason to play a game they like more, otherwise the main focus should be cosmetic desires.

You can literally get 20k SP as soon as you enter the third area and just run around killing boards, spirits andwhatever is in that field for like 30mins.
As soon as you enter the third area 20k SP in 30 mins? Excessive exaggeration. I get barely 20 SP even with a ~3 combat modifier in area 3 and most people aren't getting that high. Unless there is some rare super SP mob I haven't discovered there, yet, this isn't impossible. This is also many hours into the game at which point the DLC's claimed benefits become negligible. A case might have existed if the stuff in the DLC was amazing, but it isn't, and certainly not compared to what you could be throwing your SP towards at that point in the game. In addition, yes, if you did somehow farm absolutely obscene amounts of SP (for example the amount you suggested) that early into the game then you are basically going to get all skills unlocked for the rest of the game immediately as they become available at which point you obviously unrealistically over farmed.

Originally posted by Zhee:
you guys are missing the real issue here. this is more than just about artes since they're only the initial bonus the titles give you. the game has 18 titles per character and unless you pay for those costume packs, you can only get 15 of them. these titles are part of the 18 titles, not in addition to. they're cutting out content and selling it back to us. and they split up the costume packs too. you have 3 sets for the guys and 3 for the girls. so you have to buy 6 dlcs.
They didn't take it out of the base game. The base game features more than double the cosmetics of prior Tales of games... before counting DLC additions. It also features a large number of skills/SP comparable to past games, or in reality far more skills (as most of the good stuff wouldn't come until ultra late or NG+ in most Tales of games unlike Arise).

I sincerely have to wonder if many people are either just new to DLC in gaming or what is going on. This has been going on with DLC for over a decade adding new areas, new quests, really nice rewards and abilities far more valuable than what this game is seeing, in addition to cosmetics. At least in Tales of Arise the stuff isn't obscenely unfair and the base game actually stepped up and added more compared to its past entries so base game only players aren't getting screwed over.
dustin1280 Sep 18, 2021 @ 4:25pm 
Originally posted by dustin1280:
18 Skill trees locked behind a paywall of $30.00

Said skill trees provide
1 unique arte
3 passive skills
and 1 capstone passive
for each title (18)

So effectively
18 unique arts
54 passive skills (majority of which stack)
and 18 capstone passives

are locked behind a $30.00 paywall and said skill trees/titles cannot be obtained in game in ANY way.
That said none of them are required to beat the game (even on hardest difficulty)

But it's easily the most scummy anti-consumer DLC they have done in a tales game.
I should also mention this is the first time we have seen entire skill trees paywalled in a tales game.
Last edited by dustin1280; Sep 18, 2021 @ 4:26pm
Mr.Hmm Sep 18, 2021 @ 4:38pm 
Originally posted by Xengre:
Originally posted by SpeakSoftly:
The important part is that they're actually straight up locking gameplay content, ESPECIALLY artes, behind a paywall. Remember when people would defend costume DLC since it's "just cosmetic"? I wonder how they're feeling now.
Ever played Control? How about Borderlands games? Final Fantasy XV? I could continue...

It would be one thing if it negatively impacted the base content by actually reducing the base content compared to past entries, but it has been the opposite in Arise, or if the grind was excessive due to these changes but this also has not been the case.

Originally posted by Boomchakalaka:

You can literally get 20k SP as soon as you enter the third area and just run around killing boards, spirits andwhatever is in that field for like 30mins.
As soon as you enter the third area 20k SP in 30 mins? Excessive exaggeration. I get barely 20 SP even with a ~3 combat modifier in area 3 and most people aren't getting that high. Unless there is some rare super SP mob I haven't discovered there, yet, this isn't impossible. This is also many hours into the game at which point the DLC's claimed benefits become negligible. A case might have existed if the stuff in the DLC was amazing, but it isn't, and certainly not compared to what you could be throwing your SP towards at that point in the game. In addition, yes, if you did somehow farm absolutely obscene amounts of SP (for example the amount you suggested) that early into the game then you are basically going to get all skills unlocked for the rest of the game immediately as they become available at which point you obviously unrealistically over farmed.

Originally posted by Zhee:
you guys are missing the real issue here. this is more than just about artes since they're only the initial bonus the titles give you. the game has 18 titles per character and unless you pay for those costume packs, you can only get 15 of them. these titles are part of the 18 titles, not in addition to. they're cutting out content and selling it back to us. and they split up the costume packs too. you have 3 sets for the guys and 3 for the girls. so you have to buy 6 dlcs.
They didn't take it out of the base game. The base game features more than double the cosmetics of prior Tales of games... before counting DLC additions. It also features a large number of skills/SP comparable to past games, or in reality far more skills (as most of the good stuff wouldn't come until ultra late or NG+ in most Tales of games unlike Arise).

I sincerely have to wonder if many people are either just new to DLC in gaming or what is going on. This has been going on with DLC for over a decade adding new areas, new quests, really nice rewards and abilities far more valuable than what this game is seeing, in addition to cosmetics. At least in Tales of Arise the stuff isn't obscenely unfair and the base game actually stepped up and added more compared to its past entries so base game only players aren't getting screwed over.
Keeping your Battle Score to 5(blue circle) will cause rare mobs(glowing ones) to spawn and increase all your EXP/SP gain, once you have cleared the map you can change map then change back to the previous one and keep going since it does not reset your Battle Score.

Rare mobs give alot of EXP/SP and i see them spawn alot late game.
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Date Posted: Sep 18, 2021 @ 10:15am
Posts: 62