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2. Dodging isn't countering. You can execute a counter strike using your Normal Attack after you've achieved a perfect dodge/block. I've dodged hundreds of times and only used Counter Edge maybe a handful of times, just isn't worth it.
3.You can adjust the input delay for queuing actions, you really shouldn't mash tho, you're right on that. Mostly due to the fact that you can't dodge cancel martial/hidden artes, so you could lock yourself into an animation that gets you hurt/killed.
5. Yes you should target side quests as soon as they become available and complete them as close to the relevant level as possible. When it comes to side quests that ask you to take down Zeugles, save before you enter the fight because there's a decent possibility it's significantly higher level than you, including some that take you to new areas.
6. AI is fine. If yours is dying too much it's likely your fault for kiting things into them or dodging through them. You can also change the parameters and conditions they use to dictate their actions. The default is sufficient for beating Hard with little difficulty though.
7. Accessories are far from not meaning much. You're able to effectively reduce enemy damage output by 50% on multiple boss fights just by making sure you have the right accessories equipped. You also get access to several really good offensive accessories before the end game as well.
8. This is absolutely not the case unless you're tremendously overleveled. His ability causes a knockdown on any enemy that isn't in Overlimit status, but does not do an incredible amount of damage on its own. His Blazing Sword abilities are also not particularly great, and can also leave you vulnerable. His mystic arte is also pretty underwhelming unless you go through the trouble of triggering Blazing Pillar.
As for 1, I went thru the game and am now in the last area on hard. Debating on changing to normal just because of how damn tanky everything is. They only hit 10-15% harder on hard than normalk on average, sometimes less even. But the 30% or so extra hp they get really draws out the fights. I also think they get higher penetration/resistance on hard, as its much harder to interupt them, and they seem to interupt you very easly. Hell at the point of the game I am at the battle time diff between normal and hard is about 20 seconds faster on normal. Like these lv 50 wolves have 20810 hp on normal, but 26000 on hard. The enemy book shows the enemies stats as if it was normal difficulty no matter what the actual difficulty you have it on is. Been debating on lowering it down to normal as I am just tired of how long it takes to kill things. I mean normal encounters don't really ever kill me as it is, and hard seems to do nothing but make them take longer. Only benefit to hard is the 50% more score from fights so its much MUCH easier to get high bonuses in the chain battle gauge on hard. I'm just being stuborne and don't wanna lower it when I been on hard since I first started the game.
As for 6, naw gear has nothing to do with it mostly. The AI is just bad period, The worse enemy type for the AI seems to be anything with a charge, as they often always eat the charge.
The problem with 8 is the cure points system. Your going to drain youself fast lowering him to 1 hp each battle to use the blazing sword charged attacks. But I could imagine the insane damage it can get to if you were to stack fire damage +15% 5 times on a accessory for a 75% bonus to it. I still feel the best Blazing sword attack is still the very first one you get.. Ranged, large cone aoe.
yeah Alphen kinda relys on the blazing sword for dps, if you don't use the attacks with it, hes actually rather subpar. As you said never let the AI use them, they will get themselves killed constantly as it spams them.
I am very tired of it.
Strong imply that you cant do like half that with a charged astral arte without killing yourself and while being able to use multiple in one combo... And no item or CP use afterwards... Also using boost attack to knock down enemies to use your health to kill enemies was... THE entire point of his character? Lol
Even normal difficulty doesn't help much, as enemies only hit 10% harder on hard on average. The main diff is the enemy has 30% higher hp and higher resistance/penetration, so they crit you more and are much harder to interupt and can interupt you super easly.
Yeah, problem is thats all he has. Without the blazing sword attacks hes actually rather subpar to most of the cast. Only one he's better than without blazing sword is Kisara, everyone else can easly out dps him, well maybe Dohalim can't, but Shione, Rinwell and Law deff can.
There's obviously things it handles very badly i.e. dot attacks or huge AoE's but with almost all of those being elemental and the game throwing amazing elemental accessories at you early on
... Is it really the AI's fault if your gear sucks ass?
Not to mention anyone who complains about the AI and dies in the fight themselves. At that point, they're just mad the AI isn't carrying them.
WhAt If ThEy HaVe SuPeR aRmOR?
That's what you sound like, his abilities literally kill everything in the game and can stun every enemy in the game including bosses which is how you do 90% of your damage.
His BG is the single most important stat on his body and just because you haven't figured out how to use his ability doesn't mean its bad, it literally hits for 500-10k A HIT, and most of them are multi hit before getting anywhere near end game which is far more then what any other character in the game can hope for from a single attack.
Mystic arts are free burst damage, stun and free invulnerability window that pushes the enemy to the other side of the field which is far from underwhelming.
I never really bothered with it, plus its buggy? Sometimes if you change strategies mid fight they don't actually take effect.