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Its not? Only the cutscenes and skits are voiced, everything else the characters only make noises like "hmmm" and such, like during all side quests, all random NPC conversations, all the shops and such.
Thats not "full voiced".
I suppose if you're one of the people who only does the main quest in an RPG, doesn't talk to any NPC, doesn't do a single side quest and doesn't interact with anything, then yeah, the game is fully voiced.
Hell, even characters that had a role in the main quest don't get voiceovers for later side quests they offer. They have the voice actors, and they still went "nah, too much trouble" :)
While it's expected that a Tales game doesn't have a major budget, it's also 2021. Expectations for a high-profile RPG are a little higher these days. They could've gotten away with not voicing all the random NPC lines, but it would've gone a long way if they had voiced just the few dozen side quests.
i'm not saying they are bad, each entry has an absolutly fine OST
but, games like Nier(franchise) showed how much diverse musical influences can do for a game's athmosphere. and Tales soundtracks are usualy very 1 dimensional (atleast the newer games).
something like a Jade Cocoon-esque tune for jungle areas
a more electronic base for the sci-fi parts
perhaps some western-european, middle-age music for rural towns
just some more diversity would be nice.
I can remember nearly every piece of music from the older Final Fantasy games, while for recent RPGs or even games in general I can barely recall a few. It's almost like they're afraid to do anything that stands out anymore.
Everyone remembers the themes from Indiana Jones, Jurassic Park, Back to the Future, Titanic, Harry Potter, etc. Same with games. Final Fantasy, Halo, Kingdom Hearts, Mario, Zelda, Metal Gear Solid. All memorable. Nowadays it seems like it's almost all tried and true focus-tested music that's so safe and generic barely anyone remembers it.