Tales of Arise

Tales of Arise

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Marchisio Sep 16, 2021 @ 5:56am
Next Game Please FULL VOICE!
Tales of Arise brought a new breath to the game series, new players. Please use this sales success to bring full voiceovers for the next game! :steamthumbsup:
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Showing 1-15 of 23 comments
Nina Williams Sep 16, 2021 @ 6:03am 
Dude, game full voice.
★Chelsea★ Sep 16, 2021 @ 6:04am 
Tales games are seemingly always made on a budget, so I doubt they're gonna pump a lot of time and money into voice acting. Bandai Namco has become so known for half-assing things that it sort of became their trademark. They're the masters of "good enough".
Unrighteous Sep 16, 2021 @ 6:04am 
Man, some people are never satisfied. Like 99% of the dialogue is voice acted lol.
Gerald McMeow Sep 16, 2021 @ 6:04am 
The game is full voiced.
★Chelsea★ Sep 16, 2021 @ 6:06am 
Originally posted by Unrighteous:
Man, some people are never satisfied. Like 99% of the dialogue is voice acted lol.
Originally posted by Gerald McMeow:
The game is full voiced.
What game are you two playing? Only the skits and the main story are voiced. Any NPC you talk to or any interaction beyond the main story is silent, save for some generic grunts.
Ogami Sep 16, 2021 @ 6:08am 
Originally posted by Gerald McMeow:
The game is full voiced.

Its not? Only the cutscenes and skits are voiced, everything else the characters only make noises like "hmmm" and such, like during all side quests, all random NPC conversations, all the shops and such.
Thats not "full voiced".
Marchisio Sep 16, 2021 @ 6:08am 
I think those who say that the game has full voice-over are messing with me and have never played the game.
★Chelsea★ Sep 16, 2021 @ 6:09am 
Originally posted by Marchisio:
I think those who say that the game has full voice-over are messing with me and have never played the game.
Feels like it.
Unrighteous Sep 16, 2021 @ 6:18am 
Originally posted by ★Chelsea★:
Originally posted by Unrighteous:
Man, some people are never satisfied. Like 99% of the dialogue is voice acted lol.
Originally posted by Gerald McMeow:
The game is full voiced.
What game are you two playing? Only the skits and the main story are voiced. Any NPC you talk to or any interaction beyond the main story is silent, save for some generic grunts.
Guess where 99% of the dialogue is. Also, you forgot all of the combat dialogue, and the dialogue when you're just walking around.
★Chelsea★ Sep 16, 2021 @ 6:27am 
At the hundreds of NPCs throughout the world and the dozens of side quests and world interactions that have zero voice acting?

I suppose if you're one of the people who only does the main quest in an RPG, doesn't talk to any NPC, doesn't do a single side quest and doesn't interact with anything, then yeah, the game is fully voiced.

Hell, even characters that had a role in the main quest don't get voiceovers for later side quests they offer. They have the voice actors, and they still went "nah, too much trouble" :)
LazyAmerican Sep 16, 2021 @ 6:58am 
Having the mundane side quests voiced would've added literally nothing to this game.
★Chelsea★ Sep 16, 2021 @ 7:03am 
Originally posted by LazyAmerican:
Having the mundane side quests voiced would've added literally nothing to this game.
If the voice acting was good, it certainly would have. This is just a "fox and the grapes" situation, where people are telling themselves they didn't want it in the first place to make themselves feel better.

While it's expected that a Tales game doesn't have a major budget, it's also 2021. Expectations for a high-profile RPG are a little higher these days. They could've gotten away with not voicing all the random NPC lines, but it would've gone a long way if they had voiced just the few dozen side quests.
Last edited by ★Chelsea★; Sep 16, 2021 @ 7:05am
LazyAmerican Sep 16, 2021 @ 7:08am 
I mean seriously the voice acting for what the side quests entail wouldn't matter....since they are literally bog standard side quests that don't overlap into the main story arc at all. Might even be easier to have them not voiced so you can skip to the collect x or kill x screen lol.
rasabt Sep 16, 2021 @ 7:08am 
i'd rather like to see em take a look at their soundtrack(s)
i'm not saying they are bad, each entry has an absolutly fine OST
but, games like Nier(franchise) showed how much diverse musical influences can do for a game's athmosphere. and Tales soundtracks are usualy very 1 dimensional (atleast the newer games).
something like a Jade Cocoon-esque tune for jungle areas
a more electronic base for the sci-fi parts
perhaps some western-european, middle-age music for rural towns
just some more diversity would be nice.
★Chelsea★ Sep 16, 2021 @ 7:20am 
Originally posted by rasabt:
i'd rather like to see em take a look at their soundtrack(s)
i'm not saying they are bad, each entry has an absolutly fine OST
but, games like Nier(franchise) showed how much diverse musical influences can do for a game's athmosphere. and Tales soundtracks are usualy very 1 dimensional (atleast the newer games).
something like a Jade Cocoon-esque tune for jungle areas
a more electronic base for the sci-fi parts
perhaps some western-european, middle-age music for rural towns
just some more diversity would be nice.
I think that's just a sign of the times. Lots of movies and games used to have distinct soundtracks, but nowadays tons just use fairly generic music.

I can remember nearly every piece of music from the older Final Fantasy games, while for recent RPGs or even games in general I can barely recall a few. It's almost like they're afraid to do anything that stands out anymore.

Everyone remembers the themes from Indiana Jones, Jurassic Park, Back to the Future, Titanic, Harry Potter, etc. Same with games. Final Fantasy, Halo, Kingdom Hearts, Mario, Zelda, Metal Gear Solid. All memorable. Nowadays it seems like it's almost all tried and true focus-tested music that's so safe and generic barely anyone remembers it.
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Date Posted: Sep 16, 2021 @ 5:56am
Posts: 23