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Right now I'm on a tablet so I wouldn't be able to try the demo and I thought I would just get some feedback and people's general impressions on the game.
Let's say I got feedback from twenty people and fifteen of them enjoy Tales thinking it's a good game then I would probably pick it up since I take into consideration the majority consensus of the average user over any review and most of the time the consensus is right.
If you have any thoughts or impressions on the game then please by all means I would genuinely like to hear it.
However, Tales is one of the most popular JRPG series in Japan. This poll by famitsu in 2015 reveals that Tales ranked at 4th place just right after Dragon Quest, Final Fantasy, Pokemon. https://nintendoeverything.com/japans-top-10-rpg-series-as-ranked-by-famitsu-readers/
Therefore, getting into the Tales series will be a solid pick because it is pretty unique compared to other JRPG (which is more true back then since there weren't much JRPG with action combat). Tales series basically feels like a "Playable Anime", but with a more toned-down anime tropes so that it felt more realistic and relatable. And with the "skit" system in the game, you can feel more connected to the characters because we can see the interactions or banter among the cast.
But in recent years especially due to Arise, the oversea fanbase has grown much more compared to before. Hopefully this almost means that there are more chance for them to remaster those untranslated tales games.
What's your must-have in a JRPG? If you feel that Arise has it based on what you've seen, then go for it and don't sweat the smaller details since no game can do it all. For an entry point to the series though, I'd suggest Tales of Berseria, which is IMO a much stronger title (and most likely cheaper one too).
One thing the series has become known for often starting off fairly predictable and generic and subverting that later, but doing it in a way that fits and makes perfect sense. Little seeds are planted early on that seem like they mean nothing as you approach the climax suddenly become important when you pass the climax and get into what is actually the entire second half of the game or so, and much of what you thought you knew and understood, well, there's more to learn and ponder. I quite like that; it has the "anime tropes" as a base but still often delivers really solid, intelligent development beyond that.
I'm still working on Arise and so far it's...one of the more mediocre titles. I'm still enjoying it, but it's definitely struggling to grab me like previous games, and the only title I've ever had to consistently play with the control layout to make it functional. I second Tales of Berseria as perhaps a better starting point, because it actually has THE best story I've ever seen in a JRPG, perhaps in video games, once you get further into it.
no1schmo Explains how the "Tales of" series works narratively well. I am no expert as I have not played most of them but I very much enjoyed my time with Tales of Arise. The combat especially as combos are more clear for when they start and when they must end.
If you're like me and not overtly harsh with your games unless you find them truly awful Tales of Arise is a fine pick up in my opinion. I did not regret the time I spent with it (I played the PlayStation 5 version).
For anyone curious I played.
Tales of Xillia
Tales of Xillia 2
Tales of Zestiria
Tales of Berseria
Tales of Arise
Also please share with us if you decided to pick up the game or not.
But the combat is where it stops being fun.
You either play on story mode, or if you play on normal, all bosses are always 5 level above you while the small mobs are you level. Which makes it very hard to get to the level of the boss, which is mandatory or you just get two shot. Items are way too broken.
The combat flow is just a real pain and the one thing that keeps me from loving this game.
I would have refunded already, but i cant and now im kinda forcing myself through.
Fair point, but there are reasons for that. One is that the games always tend to start off fairly obvious in their themes and narrative; we're good, they are bad, go kill. So characters reflect that. Then it gets...complicated. Nuance starts to be introduced. Those same 1-dimensional characters start to ask questions. But the characters are still written to be consistent and understandable; they don't become opaque, confusing, deliberately withholding major internal changes for narrative convenience (mostly). Having them continue the same themes even while the narrative spins into new directions keeps the audience grounded; it's more like watching the scene unfold on stage, instead of going along for the ride which is more how western media tends to be. Another reason is they still use some anime-trope-ish writing, so one's subjective taste for that is going to factor in--I personally enjoy it so long as it's not TOO MUCH, like NIS games often are. I also think age has something to do with it; Tales games are accessible and understandable to younger audiences, while still having more depth and nuance to interest older ones. So they have to keep the characters, at least on a superficial level, fun and light-hearted and simpler, even when grappling with more complicated questions.
I want to make clear I didn't write this to argue with you, but to give more information for TC.