Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Basically not tons more, but it's not going to just take an hour, either.
I hear that a lot but if you just bum-rush the story, it's not all that long. It just can feel long because of all the talktalktalk exposition...
Much of what remains is mostly story and skits, sooooo many skits. Did I mention a lot of skits? We're talking like often 2-3 at a time with one point even having, literally, 11 in about a two room travel (final dungeon's start) plus story bits between that. Also, until you hit the final dungeon the main story stuff has basically only one super tiny area of combat and a normal dungeon from here on... so yeah, lots of story.
It is so anti-climactic the way they did it.
Those first five lords, I enjoyed that process. And I like goofing around with the combat, the campfire and humor bits. The rest...meh.