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Just go watch some videos of people playing this game and see if you like it or not.
FFV7 is only part 1 of what is supposed to be 3 and all those games will cost you plus the added wait time for the next two games. If you want to run the game at the highest quality settings you will need a PC that well exceeds what the other games ask for and that might require an upgrade.
Nier Replicant was good, it could be a toss up of either honestly, I prefer the more traditional progression of Arise thematically but it could be argued for either.
1) HP SPONGES: Bosses and even regular enemies have stupidly high hp, even if you are overlevelled with the best equipment available, and playing on a lower difficulty. To put this into numbers I was level 45 and level 25 enemies had more than double my HP (3k vs 8k) and every party member was doing on average 100-200 per hit. Most story bosses have 150k - 250 k hp. Some normal enemies at endgame have like 80k hp when you still have 3k and still do 100-200 damage. There's a stagger system of sorts (called enemy down and initiated by specials called boost strikes) but it last around 5 seconds so barely even noticeable
2) GAME DESIGN: Designing a game around the face buttons being used for artes (triangle square circle cross) and then mapping jump to one of them, giving you 3 artes instead of 4. Some will counter this by saying "you get 6 cause of aerial artes). This brings me on to my next point.
3) AERIAL ARTES: they have their own list. The idea is you use ground artes to launch enemies, then use aerial artes. However many of the ground artes don't launch the enemies high enough or at all so the aerial artes frequently just hack away at thin air miles above the enemy. The button you use to switch is also mapped to the same button for using benched characters specials (boost strikes).
4) CHARACTER COMBAT STYLES: The "best mage in the series" in the "fastest combat in the series" has annoying gameplay imo. Basically you charge up her spells. For example cast sharpness then charge up then cast sharpness again to get sharpness ALL. Same goes for the weakest water spell. Cast it 3 or 4 times with a charge inbetween to do tidal wave. This isn't "fast" to me. Alphen has to "kill himself" to be relevant. His attacks are slow charge ones that can be interrupted that lower his hp (to 1 eventually so you have to back out and wait for a heal. Again not fast combat. Kisara is made out to be this monstrous tank with a huge shield yet she dies just as easily as any other character
5) It's a lot of flashy animations and no actual substance imo. They even have these QTE's that make no sense, when an enemy is at 1hp it suddenly starts taking 0 damage until the game decides to give you a dpad prompt to finish it. This happens at 50% too.
6) DIMINISHING RETURNS: If you keep using the same arte over and over it gradually gets weaker. Clearly this is an attempt to stop players just spamming the arte that does the most damage. However if the enemy is weak to a certain element its just natural for every player to spam the arte that is associated with that element
7) Crafted accessories abilities don't even work as they're supposed to. For example I gave Kisara (the supposed tank character) Increased Aggro L, and Rinwell Decreased Aggro L. I controlled Rinwell and got into a battle...enemies kept rushing Rinwell. Getting the abilities you want is mainly luck anyway from ores at gathering points mmo style. You can later choose 1 ability from a maxed out accessory but that uses pretty much all of your ores so obviously it's a grind fest
8) Dialogue to combat ratio. If for some reason you do actually enjoy the combat you have to deal with systematically being spammed with 3-4 skits every new zone (and sometimes even worse). Campfires also have affection mechanics for each character which is more long cutscenes. Most often they are very long and boring info but whats even worse sometimes they repeat themselves. Sometimes it makes no sense like Alphen swims with the blazing sword but "a little water isnt gonna hurt it". Nor is is hand damaged. He has an iron mask but somehow gets aroused after "seeing shionne in a dress". They take all of this nonsense to the extreme after a certain part of the game because it literally becomes a talking/walking sim as you get bombarded with 5 hours of back to back dialogue without a single battle, then in the final dungeon you are spammed with ridiculous hp sponges in a long dungeon
9) ABANDONED THEIR IDENTITY: it just doesn't feel like a tales game. Even if you just treat it as a standalone action rpg it's nowhere as good as titles like YS8/9 etc
I could go on about everything that is wrong about Arise but meh I have better things to do
Even if the graphics are impressive, I'm not -at all- into the art direction. It's been sitting on my wishlist for a while now, and I hesitate every time I go to purchase it because it just looks like generic mobage trash. Tales lost a lot of it's character when Fujishima retired as character designer. At least Sakura Wars got another notable mangaka, Tite Kubo, to help reboot the series - and while it's still an adjustment, he succeeded wonderfully IMO. Exploring Taishō era steam-punk Tokyo is a real joy. Shame the gameplay and the story were a huge letdown.
I might actually get Arise this time around with the deep discount, but my god - Bamco, PLEASE for the love of god - either have Iwamoto evolve the classic art design, or find a talented and well-known artist to take the reigns.
It's the combat for me that falls short. It's all flash and no substance (with hp sponge enemies as well amd a plethora of badly implemented things even for a standard arpg). It doesn't feel like a tales game to me but like some generic action mmo. Compared to any other arpg it's not even good. Titles like YS8, Nier Automata, Trials of Mana, Kingdoms of Amalur, Valkyrie Elysium etc there are just much better games out there
The story is not bad by any means. The character chemistry is great, even though there are some anime-cliches that come along. Combat is satisfying and graphics are beautiful. Worth a buy if the demo (I believe there is / used to be one) is at all gripping you.
It's a deceiving demo that makes you think it's better than it really is because the full game starts out very strong, then gradually slides down a steep ramp, before eventually falling of a cliff. The game has many issues that are just unredeemable (one of them is abandoning many tales staples but its not even good as a standalone arpg when you consider the competitors) considering its budget and being released in 2021
It does its job, but no more.
That ff7 remake isn't even the full game...part 2 and 3 are sony exclusives so you wont see 2 and 3 on steam for a long time, I should have refunded when i found that out but i had over 2 hours into the game...