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I'm not sure it really is more cutscene heavy overall. Maybe someone has outright timed them all, I dunno. As for skits, one thing to remember is that in other titles, it was basically impossible to get EVERY skit in one playthrough, not without a guide. Like, quite a few would usually get missed. Here, nah. Even ones you deliberately skip can still be seen later. Some need to be unlocked but it's not tricky or hidden how to do it; just do all the other things the game has and talk to everyone at campfires. So other games might have more, or the same amount, but you actually see fewer of them.
But definitely, the pacing was poor towards the end. And it did have an occasional problem of repetition. I see this alot in Japanese media; sometimes they repeat things very frequently, and I've seen it often enough that I wonder if it's literally a cultural difference in how they look at writing, like they just don't see it as a problem to constantly reference certain plot points or thematic elements directly like that. I mean, anime isn't exactly known for subtlety in general.
Yeah, everything about Lenegis is weird. Like, I get why everything is messed up, but we just talk to people milling around empty nothing space. And then when we get to fighting, it's just "Some enemies are here because...uh, you're probably bored of talking, just be grateful and move on." Lenegis should have been as involved as every region on Dahna was, but it was just so on-rails and the fighting seemed tacked-on. It's why I feel like the script was written but there wasn't time to build a world-space, dungeons, add quests, and so on, so we got enough dialogue for an entire region but crammed in to a small area.
I skipped the entire end. As soon as i arrived on the second world i noped out and uninstalled.
I was already bored out of my mind before but it got so much worse then.
Arise is pretty and has a fun combat system but its a terrible JRPG if you like good story, characters and dungeon design.
That's basically like the last hour of the game, and that's mostly combat. Dungeon design was lackluster but I can't remember the last time I saw a JRPG that wasn't; it's just not a focus anymore, I feel (then again, I don't play as many as I used to, so maybe I'm wrong). Story and characters are great though; it's just proof that pacing is important, and that if something doesn't end great, it leaves a bad taste that colors how you feel about the rest of the experience.
Yeah, sorry, hard disagree. Maybe because i just finished a marathon run through all the "Trails of" JRPG right before playing Arise but those crap all over Arise in character development, story and world building.
Its like reading a novel compared to a picture book for 5 year olds.
The world building in Arise is atrocious, entire countries are like 3 screens and a village with 5 people standing around.
Everything is rushed, nothing has time to build up, the only character development is that they spout the same stuff again and again and again in each skit like the player is a total imbecile who needs these facts hammered in.
The Tales games always have very weak stories and world building but Arise was one of the worst i played of the franchise. They put all their money into the new engine, the pretty world and the flashy combat and grabbed some script from the bargain bin for the story.
If you liked the story/characters, thats fine, more power to you but i thought it was one of the worst JRPG stories i experienced in many years.
I played two games in the Trails series; the first was fantastic, the second was terrible. BUT, assuming the second was a fluke and the other games were like the first (as I am often told), I'll grant it's superior. But that's a little unfair to say "If it's not the #1 best, it's trash." Set Trails aside, what's really better? Dragon Quest is fun to play but usually has way more flat and 1-dimensional characters and developments. Final Fantasy has a few good titles but mostly overly-dramatic garbage with no depth. Persona is fine but it's a school anime. Arise's story wasn't the best in the series, but it's not the worst, and the characters were, as always, great, as characters have long been the focus of the entire series. Few games try to develop them and their relationship this much.
BTW, it's cool we disagree, I'm not trying to fight you on this, I just enjoy the conversation.
Its actually the highest regarded game in the series by the fanbase and usually in the top 10 best JRPG of all time in Japanese fan polls.
I am a bit baffled that you did not like it because i thing SC does everything better then the first game and sets up so much future storylines and worldbuilding.
But after looking through your reviews i think we just have different expectations of JRPG, most of the ones you gave a negative review to are among my most favorite games of all time ( Trails SC, Nier Automata, Valkyria Chronicles and so on) while many of the ones you gave positive reviews are the ones i think are mediocre to terrible.
Which is interesting because i think we both a older generation that grew up with gaming in the 80/90s.
Just a case of different tastes i think. ^^
In general, that made the info dump bearable.
Lenegis really needed at least one or two more dungeons and/or areas to improve the pacing. At the very least a zeugle fight - which the NPCs even hinted at, but nothing came of it.
I don't think the dialogue was bad or anything tho.
I got the same bonding feeling I got from Final Fantasy XV (granted, I'm not gonna be depressed like many were after finishing XV lmao.)
It's just...if you've played JRPGs (and sounds like many of us had), we knew we were gonna beat the ♥♥♥♥ out of the last boss and game is over. So stfu and let me play a new game lol
I could see newer/younger gamers enjoying the constant bonding.
I don't know how you can make that comparison with a straight face lol
Trails is 3 + 2 + 4 + 2 games at 40-70 hours each and almost 2 decades of work/writing now.
If it wasn't ♥♥♥♥♥♥♥ god like it'd be dead already lol
I suppose so. One of the things about me is that I prefer a simple story told well, over a more complex story that, usually, winds up having too many contrivances, if not outright plot holes. I like steady, relatable character growth, not crazy twists and secret double lives or whatever. And that applies even to gameplay, in a way; I've had some games I've had to just put down because the mechanics were so out-there I couldn't enjoy them, it felt like work just to understand them and utilize them even to a mediocre level (sure, if you're on the highest difficulty, I expect to get whipped until I master it, that's fine). I would argue that alot of that stuff is objectively bad, and it gets away with it because of the razzle-dazzle of it's themes or presentation. Just like with movies; alot of movies get credit for being "deep" and "clever" and if you don't like it then you "just didn't understand it", when in reality the attempt to be clever just made it contradictory, and the supposed depth is just incoherent "I'm 14 and that's deep" level ramblings, or they deliberately leave out essential info and claim it's "mystery".
So yeah, I suppose I go against the grain. Tell me, would the rest of the Trails games be good to me, or do they follow a pattern set by SC?
A lot of the metaphors and symbolism I didn't totally understand until i spent a decade working full time, pouring my heart and soul into "gitting gud" and making more money; it is impossible to work without conflict over a long period of time. Somebody is going to push/break/bend your boundaries and you will have to fight back (or be a doormat.)
The political setup in SC2 is actually a GREAT example of the above, clashing conflicts and just how far people will go because "♥♥♥♥ you and your feelings, my goal is more important."
I've also found many of the characters relatable or drawing parallel to my real life friends; Estelle and Ries, for example, have very similar traits to my real life fiancee. Estelle has a scene in "the Third" where she refuses to give up on Joshua while Joshua remains cold. That scene brought a tear to my eye because it is literally what my fiancee has been doing for years, knowing I am emotionally blunted from childhood abuse....like Joshua lol
Kevin is another amazing example (which you won't know because his backstory isn't explained until 75% into the Third); his character is based on a very common childhood abuse trope that I and a few other friends had the "pleasure" of being raise through; what happened to Kevin's personality is more or less us. The abuse molded us....and the archetype is accurate.
I've started Zero now and loving the building already; I would actually be Randy's friend irl because he's the kind of idiot you can rely on on a Friday night to be very entertaining if you hang out with him.
So long story short: Trail games, imo, is like Final Fantasy XIV. The characters grow, the plot is all intertwined, but it heavily draws from mature themes that need real life experience or thinking to get a hand of.
This doesn't sound like it's your thing, whether it's due to not wanting to think, lack of experiences/reflection, or whatever.
To compare: I found Alphen in Arise nearly insufferable. Put me in Alphen's shoes and there would've been blood, everywhere, from all sides, because ♥♥♥♥ the pain that I feel, I only have hatred after all that betrayal and suffering.
Being corrupted from suffering is very common...not an unbending hero.
EDIT: Oh, as for overpowered characters? Try fighting a boss you hate irl lol. Your only choice is to change jobs or usurp them if you have leadership capabilities and the team has your back (like being an MC in a game.) This is like video game bosses: uphill battle or flee.
From your review and your description of what you like, most likely no.
The whole point of the Trails games is that its a interconnected universe with a overarching background story. This is a story that is planned to run over the course about 20 games, and just reached a bit over the halfway point ( in Japan).
The worldbuilding and mystery is one of the major draws for me and stuff you hated like the "bad guys" Oroborus who manipulate everything in the background being unexplained powerful is something that will only be explained gradually over the course of the franchise.
Even 12 games in and a lot of stuff has not been explained yet but its still all planned out according to the director.
One of the things i love about the series is how so many things are planned out in advance and may only make sense 5 games later down the line but if you see everything click into place you literally go " hooooooly ♥♥♥♥! O.O" when you realize some connections and such.
Personally i love that.
Also all the characters from all the games constantly appear in the other games and interact, so the main characters from Sky appear in Azure and Cold Steel and its not only a small cameo but they are important to the plot or may even join the party.
Hell, by game 10 you had 56 party members to choose from.
It makes the world feel "alive" to have this ongoing story over hundreds and hundreds of hours and a dozen games with the same characters.
Its like watching a long running tv series you are invested in.
One of the critic points you brought up, those of the antagonists being too strong and smacking down the party a lot storywise, yeah, that will happen. A lot.
No other way to build up persistent antagonists over a dozen games.
You have to make them really strong.
BUT, when you then finally come around to kick their ass it feels all the sweeter in my opinion.
Overall i dont really know if you would enjoy the rest of the Trails series, you definitely would need to be open about the complex overarching story and NOT getting everything that happens explained, sometimes not for multiple games in a row.
I can just say i started playing the Trails game in May 2021 and played through 8 games in a row till August, then imported the next game as a Japanese import and played it with a fantranslation spreadsheet because i was so invested.