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What's after it is then rather sadly rushed and messy third acts affect almost every tales game, even the popular ones like Vesperia
They all had an interesting enough plot that helped shape the characters and their motivations based on their place in the world. The ONLY character I get a sense of that from in Arise is Dohalim and even then, I'd argue that Rokubro has more character than he does. Arise excels with the battle system, but falls HEAVILY short in both story and character development. They just feel empty.
Destiny is basically just fight off an evil guy who wants to take control of the world. Legendia's 1st half of the game is just a generic save-the-girl because kidnapped by an evil guy. Graces is power of friendship saves the day.
And personally, I feel like Vesperia's story is slightly lacking even though the setting is interesting. I wish they could have explored more into the guilds and empire and such. Xillia is a solid title, but I also heard people complaining the final arc felt a bit rushed. As for Xillia 2, the main story is just wayyyyy too short, and many people disliked the debt-system. So yeah, Xillia 2's story has interesting concept but execution is weak. Because of that, Zestiria is slightly better than Xillia 2 in that regard.
TLDR:
What I meant was, stories in most tales games are good. But only a few games have particularly strong stories. That's why I don't think the story is the main charm of tales.
I just feel that Arise is such a heavily missed opportunity. When I see people say THIS is the JRPG of the Year etc. and it has such a good story, gives me a moment of pause and just go "really?" Sure, it's fun, but this game isn't groundbreaking (well... it is for putting eyes on the Tales series, but I hope you get my drift).
I just wished the pacing near the beginning arcs were longer
I can actually agree with you in regards to the beginning arcs. I feel that Alphen and Shionne were too potent, too quick. I would have liked... was it the Crimson Crows? I forget. To literally struggle, fail and reform until Balseph is defeated. That would have made his defeat that much more potent and satisfying, and actually make it feel like that victory is earnt, as opposed to gifted to you on a silver platter.
That could actually help establish the reason why you are freeing Cyslodia, as there would now be a decent rebellion force to keep their oppressing forces busy until you free them, and basically keep up the momentum.
Then **SPOILER** having Zephyr who leads the rebellious force get captured and killed. Because I felt NOTHING at his death. Sure it led into a slight bit of character development for Law, but that's it. **END SPOILER**
Again, missed opportunities... I don't mind the concept, I just feel they could have told it better *shrug*.
Just a tip, you won't miss out anything by not reading the skits, even if you do, it only serves to annoys you