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Aside from Dohalim's which are technically amazing on paper, but he is a horrible healer compared to Shionne and one of the worst fighters in the game and usually used as a pure caster, his abilities are of very questionable value to most players. They are okay if you are a huge fan of Dohalim and want to play him specifically, or use him specifically, at the cost of combat efficiency as he can till be setup to be competent, though inferior to alternatives. His skills are a notable stand out, though. The rest are not.
Many of the ones listed as amazing might sound good but aren't in practice. Such as boosts while surrounded where you would only be surrounded by trash mobs and thus they're already pretty easy so its benefit is questionable. The issue of the range of the effect in this game's combat and odds of actually being surrounded is also up for debate. Last, any of the offensive boosting ones are generally for effects that aren't that important (counter edge boost, nice extra but not that good) or effects that you wouldn't learn early due to being inferior to other options and too costly but later on are pointless because you already 1-2 shot everything so they don't actually statistically contribute to improved performance.
Last are the ones that are a slight boost and actually legitimately kind of good but they're just stacking on top of an already fully built and very competent character at that point making the game slightly easier than it already should be by then such as weak point damage and down damage. They fall into the prior mentioned category of being learned too late to be overly relevant but they can make NG+ harder difficulty runs a little easier for those struggling and in general, but aren't exactly that big of a deal offering only minor improvements.
As for skills, aside from the aoe heal on Dohalim lumped in the Dohalim specific mention prior, Divine Streak & Divine Saber is fairly powerful and competent in some cases for a ground based Rinwell. Still, she has some comparable options to this in many cases anyways so without a direct comparison it is hard to say too much on this as I lack the DLC, myself, but based on what I've seen on video of the abilities they shouldn't be noticeably better and might even not be better at all compared to alternative options or even basic tier wind spam (Windblade or whatever it was called) for single target and some other AoE alternatives. She is one of the weaker DPS in the game, anyways, so I think only a huge Rinwell main fan would even be concerned over it but it does not appear that important.
Kisara's look to be mainly for Kisara mains, exclusively, or otherwise not very good for some skills while the rest might only see true benefit in a Kisara solo challenge run and not having any real world meaningful impact.
Overall, I don't think these are a big deal. Having skills locked behind a DLC is definitely not new in the industry, and while I'm not a fan of games doing this I am at least pleased they didn't screw us over in this case. I don't entirely agree with your ratings, but I do think your post is nice for those curious about the DLC content and considering buying.