Tales of Arise

Tales of Arise

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Tales Of Arise a subpar RPG.
I played around ~10 hours and I beside the graphics I don't think i saw any positive element during my playtime... It wasn't awful but it wasn't good either.

The begining of the game is very straight forward, but don't give the player the narrative to sustain such level design.
Everything is meh, everything is already seens in another JRPG 10 times before... If you watch some anime it's even worse.
The mysterious waifu, the amnesic gentle hero, the friendly mentor... Aerith? Cloud? Barret? the resistance... Oh wait did I mixed the plot with another game? :D

Anyway let's talk gameplay and "technik" first what struck you is the beauty of the game, finally Tales of is beautiful! Yeah we waited 10 years but we got it. (though i HAD TO DOWNLOAD A MOD TO UNLOCK MOST OF THE GRAPHICS PC FEATURE........)
But at what cost? All environement are filled with invisible wall, you can't interact with anything, there is a bit of verticality but there is no sense of exploration like a Xenoblade game could provide.
The worst part is probably the MIni-map! I mean it's a straight line 90% of the time, but they still IMPOSE you a mini-map to be sure you don't get lost in that straight line......... and you can't disable the map! Just unbelievble.

While the character look pretty cool, the enemy look goofy and exagerated, the Zeugle and the huge knight don't really feel intimidating because of that.

The begining of the game spam you with new ability while you barely used the previous ones, it also give you a confusing skill tree with no "tree" ... you can even unlock ability by getting some DLC costumes...
Which lead to this issue, the game seems to have in the end rather few equipmement variety but instead a lot of cosmetic stuff... RPG wise it's a huge issue, stats, build, optimisation is a major thing but here it's just about look and of course DLC/micro transaction content.

The game is also incredibly EASY, i played without any spoiler, without listening any tutorial, in the highest Difficulty and only died ONCE on Mantis boss monster that was Lv43.
Battle have no engagement system, they are about spaming ability, they are not bad, nor good, they are also quickly confusing but since they are rather stylish i guess people like it.

In the end, I couldn't feel the need to keep playing, the main plot is way too predictable, the world supposed to be harsh about slavery is so toned down with censorship everywhere that you just can't believe it or care for the people.
When our main character bleed at the begining of the game the blood is BLACK! i though it was oil and it's only because the PC told that it was blood that i understood -_-"

Quest? it's subpar fedex MMORPG style, literaly the worst kind.
Your first MAIN quest is even to go retrieve a dress for your mean waifu in an empty dungeon, rarely saw such low effort in the begining of a game, most of the room will be empty with a chest in the middle.
You could say : "well it's old place, everything been moved or destroyed" but when you raid the main vilain FORTRESS it's almost has empty, a table, a bed, two chairs and that's it!

The usual little dialogue scene between characters are still there, it's unfortunatly quickly dull since the main protag got the personality of a lemming.

Obviously it's just my opinion, many people will probably tell me that the game become better after a while, it's probably true but i doubt the game drasticaly change and since the begining is so bland the game fail his most important mission, getting the player hooked.
I hope now that BAMCO have finally a proper engine, they will be able to make a good JRPG next time, TOA was a "beta" Tales let's say.

My Tales game reference are Abyss and Vesperia.

PROS :
-Character design
-Graphics/engine

CONS :
-Everything else.
Τελευταία επεξεργασία από Fei; 20 Φεβ 2022, 23:25
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Εμφάνιση 1-15 από 50 σχόλια
10 hrs gameplay...
"I only died once with lv 43 <Boss> Mantis"...
Sure champ.

You are not wrong but that is an obvious lie.

:whitestar:/ 5 for effort.
Τελευταία επεξεργασία από TotemMX; 20 Φεβ 2022, 23:43
OP, I'm curious where you played the game. Console right and you are totally posting it here cause... right?

I'm uncertain how you could possibly think FF7's plot or cast is even remotely similar to the plot and cast here. It isn't even close.

To be fair you just described the level design of basically every Tales of game, except maybe Abyss which has slightly more elaborate but still very short dungeons so it doesn't matter much. None of the Tales of franchise, or heck, JRPGs in general could really compare to the level design much less scale of any Xenoblade game. In fact, you could take the entire combined Tales of franchise and it would be physically smaller than a single Xenoblade game, especially Xenoblade Chronicles X which completely dwarfs Skyrim, the Witcher 3, and many other super sized open world games.

If you are looking for level design like Xenoblade Chronicles you are looking at the wrong franchise. It would be cool but that is unlikely for most developers to attempt much less this one, as unfortunate as it is. It isn't really a valid "negative" in this sense. It is far more appropriate to compare it to relatable JRPGs on this end.

The enemies look... just like every other Tales of enemy has largely looked. It is the same rehashed enemies carried over, except the knights which are large due to their special armor from Lenegis.

The skill tree is not at all confusing. This is a you problem, not the game problem. It is also pretty obvious what deserves skill points and what doesn't, but you are free to spec towards your play style though I feel pretty confident that there is mostly a one proper way to unlock skill progress due to clear best choices to spend SP on as you progress and what can wait or isn't good (which is kind of unfortunate limitation of the skill tree).

Who cares if DLC has skills. They tend to largely suck compared to what is in the base game and are a huge SP trap. Get them if you want to not do well early on. :) Later on they still don't add much.

I also found the game to be absurdly easy, even on hard for my first run. Still, clearly many others feel otherwise even on normal. A mere differene of skill level. I also find games like Dark Souls, Sekiro, Nioh, Ys, etc. typically very easy, too, despite typically doing freaking challenge runs on my first playthrough while others find these games to be brutally difficult. If you find it easy simply turn up the difficulty, but at some point you are going to have to decide what you are purchasing a game for. JRPGs, such as the final fantasy series or this, are typically not bought for their challenge or combat. The combat just adds some mildly entertaining fluff to break up the story and give a breather at times compared to something like a visual novel.

Yes, this game is largely about spamming the same abilities due to some balance woes despite a partially well designed but thrown aside combat system. Then again, about 85%+ of all JRPGs are the same exact way and often devoid of any real need for strategy since the way to win is simple, reliable, and easy.

Ah chill with the censorship complaint. It isn't a big deal. Heck, most Tales of games don't even act like you kill anyone except Abyss which does initially but then doesn't make it obvious for the rest of the game. In fact, most JRPGs, period, are like this. What were you expecting? You are demanding a lot of absurdities from this game. Go play the Witcher 3 or another appropriate title for this need or go watch Elfen Lied lol. As for the dark tone and slavery, from what I've seen it seems more people have issues accepting the emphasis on the darker tone than not, often not quite appreciating the severity of the situation or how this has negatively impacted the world and its citizens. Any more severe, however, would probably run afoul of censorship issues and also not be well received by the average consumer.

The first quest with the outfit was kind of dumb. I admit. Most are not like that, but they're also not exactly all taht amazing, either. It is a bit lower quality effort with regards to many subquests and some main plot quests.

The main character is kind of an empty slate early on due to his amnesia, but I'd say Shionne and Rinwell add more than enough personality early on lol and later Kisara and Dohalim are rather eccentric in their own right. It isn't as good as some other Tales of games but you should have played a bit further at least. I'm kind of amazed from the sound of it it appears you didn't likely get too far in your first 10 hours.

To be fair, your opinion is a bit excessive because of some unreasonable takes. You also did not actually make any comparisons, at all, to other Tales of games... but rather to completely unrelated games like Xenoblade Chronicles or gore oriented games. Even if you had made comparisons, while the game does get better after you get further in especially in the 3rd realm and beyond if you are going to compare it to Tales of Abyss and Vesperia which are some of the best in the franchise it is going to be pretty rough since it isn't quite on the level of those two.
Τελευταία επεξεργασία από Xengre; 21 Φεβ 2022, 1:22
Αναρτήθηκε αρχικά από Xengre:
The main character is kind of an empty slate early on due to his amnesia.
No he's directly good and a savior, he isn't what could be compared as Neutral in any other RPG.
If Namco wanted to make that "empty" slate actually pertinent, they would have provided dialogue choices, but it's only 2022 for Namco, feature like this who are barebone of RPG like Dragon Age or Mass Effect from 15years ago are way to elaborate...

What i'm saying is this Tales of is subpar, it's not even a very good Tales of, while Tales of are except a few already rather mainstream RPG in general.
I was expecting an evolution in the recipe with that new engine, but like you said this is EXACTLY the same thing we already been served, with just fancy graphics.

Majority of people are happy with that, good for them... I'm not, and i found this insulting for a branch like Tales of to not evolve after like 10? 15 titles over more than 20 years.
This game absolutely don't deserve any praise, or the ridiculous rating we can see everywhere. Arise doesn't do anything good except being another Tales of!
I'm judging this game within the spectrum of all games, and all RPG, not only within the spectrum of Tales of series.
Αναρτήθηκε αρχικά από Dawnrazor:
Why are you judging the game "within the spectrum of all games, and all RPG, not only within the spectrum of Tales of series."?
Because i play all kind of game and RPG? And this is exactly why i have the necessary "knowedge" to judge the game and his lackluster evolution.

In 2022 you can't have a chair that block a character from going somewhere, in 2022 you can't have fire that actually don't burn your character when walking in.
In 2022 you can't have an "open world" that only revolve around corridors and a mini map.
Oblivion is 15years old! This is 10 times better level design wise than Arise... Xenoblade(to stay in the JRPG scope) is 10 years old and also way better.

Quest and narration in that Tales of are disastrous, none of the sidequest are voiced!
Elex from PiranhaByte which is a not very good game is still better than Tales Of Arise feature, deph and functionality wise as a RPG, and it's made with 10 times less money!

The shallowness of Arise in 2022 is insulting, It sadden me people accepted this as a "signature" for the serie and just bear with it because it's a Tales.
I think most of the people forget what developers wanted/expected from this title: "make a Tales of game for the masses". Of course this is not the best Tales of, but if this game makes more people try out (at least on Steam) Tales of Vesperia or Tales of Berseria witch are way better than this... I think this game is doing its job well.

The JRPG genre is not popular and the sales they do are small. So Tales of Arise selling over 2m copies, is a big succes, not just for the franchise, but the entire genre.

BTW, The Tales of Arise awards are for being the "best RPG of 2021", not for being the best RPG "ever".
Αναρτήθηκε αρχικά από TotemMX:
I think most of the people forget what developers wanted/expected from this title: "make a Tales of game for the masses". Of course this is not the best Tales of, but if this game makes more people try out (at least on Steam) Tales of Vesperia or Tales of Berseria witch are way better than this... I think this game is doing its job well.

The JRPG genre is not popular and the sales they do are small. So Tales of Arise selling over 2m copies, is a big succes, not just for the franchise, but the entire genre.
.
You can't be serious... Tales Of series is literaly the definition of Mainstream JRPG, there is no other serie that focus more the masses lol.

Also JRPG genre is VERY popular, a game like Persona 5 sold millions while it's a niche genre compared to Tale serie.
Guess why? Because Persona games actually get way better one after another.

Tales Of Arise is the best RPG of 2021 if you never played another RPG and if you didn't played anything else in 2021.
Pathfinder Kingmaker is 100 times better that Arise on EVERY single feature, except graphics, but you know what the mainstream media didn't allowed Pathfinder to compet in those fake awards.

I'm far to be a Tales of hater, i still remember the fun i had on Abyss, Vesperia and even on Xillia... But man it's 10 years ago! We can't keep giving Namco pass for such subpar product no matter how good it looks on screenshots.
Τελευταία επεξεργασία από Fei; 21 Φεβ 2022, 5:28
Αναρτήθηκε αρχικά από Fei:
You can't be serious... Tales Of series is literaly the definition of Mainstream JRPG, there is no other serie that focus more the masses lol.

Also JRPG genre is VERY popular, a game like Persona 5 sold millions while it's a niche genre compared to Tale serie.
Guess why? Because Persona games actually get way better one after another.
Wrong.

Final Fantasy Franchise is the definition of mainstream JRPG. After FFVII success, it becomes part of popular culture. Most of people knows something about FFVII.

Tales of franchise sales = 25 millions
Kingdom Hearts franchise sales = 35 millions
Dragon Quest franchise sales = 70 millions
Final Fantasy franchise sales = 150 millions

There is no comparation.

Other long time sagas like Atelier, Legend of Heroes or Ys doesnt have those numbers. Sp JRPG genre, in general is not popular, but it does have some popular games.
Αναρτήθηκε αρχικά από Dawnrazor:
? I think games should be judged on what the game developers want their game to be rather then if they are mix of the "current year standards". Oblivion was/is garbage game so really low bar you got there.
You make no sense... Game developpers wants? They don't "create" game since two decade(beside indies), it's publishers who ORDER games, and you know what publisher wants? fast money back on investment, they don't want a good product, they don't even know what a good game is.
Just wake up.
Oh and Oblivion is a better RPG feature wise on every single aspect, while it's 15 years old.
You may dislike it though, as you wish.

But Tales of Arise, doesn't even have voiced sidequest, and you literaly have chairs that block the player from taking some way in that "open world".
Τελευταία επεξεργασία από Fei; 21 Φεβ 2022, 8:42
Αναρτήθηκε αρχικά από Fei:
Αναρτήθηκε αρχικά από Xengre:
The main character is kind of an empty slate early on due to his amnesia.
No he's directly good and a savior, he isn't what could be compared as Neutral in any other RPG.
If Namco wanted to make that "empty" slate actually pertinent, they would have provided dialogue choices, but it's only 2022 for Namco, feature like this who are barebone of RPG like Dragon Age or Mass Effect from 15years ago are way to elaborate...

What i'm saying is this Tales of is subpar, it's not even a very good Tales of, while Tales of are except a few already rather mainstream RPG in general.
I was expecting an evolution in the recipe with that new engine, but like you said this is EXACTLY the same thing we already been served, with just fancy graphics.

Majority of people are happy with that, good for them... I'm not, and i found this insulting for a branch like Tales of to not evolve after like 10? 15 titles over more than 20 years.
This game absolutely don't deserve any praise, or the ridiculous rating we can see everywhere. Arise doesn't do anything good except being another Tales of!
I'm judging this game within the spectrum of all games, and all RPG, not only within the spectrum of Tales of series.
Uh, what about the rest of the post?...

As for the main character he can't feel pain but sees his people suffering all around him so he is a blank slate but leaning towards the disposition of good nature. This doesn't go against what was stated prior. As you complained about his lack of personality and that he follows others as a lemming (which is an incorrect application in this Renan ruled scenario btw, but that aside). I didn't mean he literally is completely blank, but for the most part is a blank drawing board initially open to influence. If he didn't have Zephyr there to guide him, also pushing him forward morally, and help him see that he had to think for himself and make his own decisions for the most part and not completely blindly listen to Zephyr or anyone else, he would likely have ended up a much different character due to his initially malleable nature.

Dialogue choices? Name one Tales of game with meaningful dialogue choices. Exactly. Now explain how you expect a linear game telling specific type of story to have dialogue choices and also not overwhelmingly clash with the party's personality or story beats. Exactly. If you want dialogue choices go play a Growlanser game. They have like 300+ of them and actually change the story, too. You can even be the villain and kill your party members.

The Tales of isn't the best, but it isn't horrible either. You obviously stopped before getting to judge its overall quality, and ironically tossed Abyss as a comparison (even though you did not directly compare anything from it lol...) which is famous for its exceedingly slow start and awful initial main character that actually made much of its fan base consider quitting before he began to get better. They did improve on the formula in various ways as well as graphically, but balance clearly had a negative impact on many of these changes. I expect the next entry to, hopefully, be more refined and see this as more of merely "okay" prototype to what they have in mind going forward.

You aren't happy because you quit near the start of the game during its weaker period of the game, just like *cough* Tales of Abyss you raved quite ironically as previously indicated as an odd conflicting statement. You also are trying to compare it in completely absurd ways like to Xenoblade Chronicles or expecting blood and gore from this franchise. I mean, really? Those aren't just reaches. That deserves a padded room and a warm embracing jacket, no offense. I understand wanting some improvements but this is completely absurd. Then again, I'm sure you realize that which is why you skipped over my entire post and tried to target the one thing you felt maybe you could, Alphen.

I'm also a little confused why you are complaining about their efforts when this is their biggest overhaul in the franchise since what Symphonia? Yes, parts of the game aren't as good but it isn't because the story or characters are bad but because the game is simply too short in terms of actual story which hurts it so it can't develop in the way something like Tales of Abyss can. It does well with the limitations it has, but obviously will not be up to their level in story. As for characters it is a polarizing environment and theme and has caused prejudice from characters, has Shionne being very rough around the edges and while it is shown subtly and even blatantly at tiems she is definitely a good person and not being unreasonable (typically its those around her that are unreasonable, in fact) she does get a lot of hate and is still a prickly character early on. You didn't get far enough to even see them change. In fact, from what you described you haven't even gotten Rinwell based on your party personality complaints.

Besides, you're expecting a company that has never been one to develop especially cutting edge or complex titles to do that very thing? I mean, that alone is strange. Make that complaint to Square Enix about their games, but it isn't appropriate here. You can give reasonable feedback about changes you would like to see but not like this. This is without question an unreasonable complaint thread you started. As for advancing technologies, complex gameplay, etc. some people actually prefer to make certain sacrifices in their JRPG if it means the story, characters, and world are good and while this doesn't flawlessly hit that beat it isn't horrible. We also would prefer if they cut some corners, so long as not excessively impacting quality, if it means they can release games in a reasonable time frame and not once every 7-12 years...

By your own complaints and standards not only would even Xenoblade Chronicles franchise fail to pass the 10 hour mark, but I don't think any existing JRPG would pass. That is a bit... extreme. What you are asking for is things that would make a game the peak of their genre in every way while also asking for elements like gore that are very uncommon in this genre, but not from a company that is known to be leading like Square Enix but rather from a fairly conservative developer Bandai Namco.
Αναρτήθηκε αρχικά από Fei:
Αναρτήθηκε αρχικά από Dawnrazor:
Why are you judging the game "within the spectrum of all games, and all RPG, not only within the spectrum of Tales of series."?
Because i play all kind of game and RPG? And this is exactly why i have the necessary "knowedge" to judge the game and his lackluster evolution.

In 2022 you can't have a chair that block a character from going somewhere, in 2022 you can't have fire that actually don't burn your character when walking in.
In 2022 you can't have an "open world" that only revolve around corridors and a mini map.
Oblivion is 15years old! This is 10 times better level design wise than Arise... Xenoblade(to stay in the JRPG scope) is 10 years old and also way better.

Quest and narration in that Tales of are disastrous, none of the sidequest are voiced!
Elex from PiranhaByte which is a not very good game is still better than Tales Of Arise feature, deph and functionality wise as a RPG, and it's made with 10 times less money!

The shallowness of Arise in 2022 is insulting, It sadden me people accepted this as a "signature" for the serie and just bear with it because it's a Tales.
You totally can. Look at Final Fantasy VII Remake which did rather well with its open yet linear environments and strong story telling.

Now look at Final Fantasy XV which was a fragmented mess with a lot of extra but not enough story and character development.

How about Xenoblade Chronicles X, the franchise you keep going on about, which offers a world literally larger than several of the other biggest highest rated open world RPGs yet it has nearly no existing story or character development unlike the first Xenoblade game.

Personally, I would absolutely prefer older a bit more linear games like Final Fantasy 7, 8, 9, Legend of Dragoon, Star Ocean, etc. as long as the story and characters are very good, the gameplay is decent, and they can be of good length due to not being cutting edge graphics. Even better if they have a far shorter development period than the games that are taking 7-12 years but still not good as one of those older games. In fact, I know I'm not the only one who feels this way, either. I do enjoy some aspects of the Xenoblade Chronicles series as they're really amazing, but you also have to recognize they're insanely niche for a reason because developers aren't willing to put forth the resources and effort on something like that when they can take an easier route that will probably be just as popular. The only game comparable I've seen even coming up is the new Star Ocean game. It just isn't a thing that happens in the industry, typically. Your only other option is to get this type of experience from a more lifeless western RPG, but often the vibe and experience is very different and lacks the same atmosphere/themes/world design focusing frequently on grimy medieval/post apocalyptic period.

Some side quests are not voiced while others are. It isn't a big deal and the entire main story is voiced. If this is your complaint you are actually in the wrong video game genre, entirely. You ought to stick to waiting for reviews before purchasing games, too, if this is a huge negative for you but I noticed you never mentioned it in the original post so odds are it is just something extra to tack on as you sling mud to see what sticks. You can't claim the story, characters, or side quests are disastrous, either, as you have no right to do so. You only made it 10 hours in, and from what it sounds like you didn't make it far in that 10 hours, either, going slower than normal.

Elex was made with less money? That does not surprise me because the game looks it. What an odd comparison and it doesn't really fit your agenda in terms of quality so I'm not sure why you compared an inferior game with a bland open world with indie quality results that looks like a alpha/beta state game to this. That is too much of a stretch. Most are not stating this game is a "signature" Tales of, either. Most seem pleased, overall, but accept it isn't perfect but still tend to find Vesperia/Berseria and others as the defining gems of the franchise, not this. The narrative you are constructing in your head isn't real.

TotemMX makes a great point about your misunderstanding of expectations and mainstream from Tales of franchise. This isn't super mainstream, but more like a gateway mainstream title fledgling not on the level of the giants.

You pointed out Persona 5 reaching 5 million sales as proof of success. To show just how distorted your take on this, in addition to what Totem already pointed out... Persona 5 released in 2016, over 5 years ago and has achieved around 5 million across two versions of the game (a normal plus enhanced). Tales of Arise released around 5 months ago and already has over 1.5 million sales...
Αναρτήθηκε αρχικά από Xengre:
You pointed out Persona 5 reaching 5 million sales as proof of success. To show just how distorted your take on this, in addition to what Totem already pointed out... Persona 5 released in 2016, over 5 years ago and has achieved around 5 million across two versions of the game (a normal plus enhanced). Tales of Arise released around 5 months ago and already has over 1.5 million sales...
Well if you can't read.... I'm not making that comparison, look what the other user said.
We were talking about popularity of JRPG, not in therm of quality/sell rate.
Persona was the perfect exemple of a "recent" JRPG niche licence that aclaimed and also only increase in quality over time.

But It valids even more my points, it's unbeliveable to have such subpar game selling so much.
Mainly thanks to fancy trailer, new graphics and sellout reviews... Because feature and gamedesign wise Tales of Arise is still stuck in ice age.
Doesn't matter how much people like the game or that you are fan of the game, People like Fast And Furious, it sells millions tickets but they still bucket movies.

I didn't read the rest of your wall of test, your line about Elex sum your ignorance about game in general, so excuse me to think that argue with fanboys is pointless.

If i make a conclusion of what you are saying it's : "Tales of Arise is subpar, because it's how Tales of should be and we like it that way."
Ok guys.
Τελευταία επεξεργασία από Fei; 21 Φεβ 2022, 17:46
Αναρτήθηκε αρχικά από Fei:
Αναρτήθηκε αρχικά από Xengre:
You pointed out Persona 5 reaching 5 million sales as proof of success. To show just how distorted your take on this, in addition to what Totem already pointed out... Persona 5 released in 2016, over 5 years ago and has achieved around 5 million across two versions of the game (a normal plus enhanced). Tales of Arise released around 5 months ago and already has over 1.5 million sales...
Well if you can't read.... I'm not making that comparison, look what the other user said.
We were talking about popularity of JRPG, not in therm of quality/sell rate.
Persona was the perfect exemple of a "recent" JRPG niche licence that aclaimed and also only increase in quality over time.

But It valids even more my points, it's unbeliveable to have such subpar game selling so much.
Mainly thanks to fancy trailer, new graphics and sellout reviews... Because feature and gamedesign wise Tales of Arise is still stuck in ice age.
Doesn't matter how much people like the game or that you are fan of the game, People like Fast And Furious, it sells millions tickets but they still bucket movies.

I didn't read the rest of your wall of test, your line about Elex sum your ignorance about game in general, so excuse me to think that argue with fanboys is pointless.

If i make a conclusion of what you are saying it's : "Tales of Arise is subpar, because it's how Tales of should be and we like it that way."
Ok guys.
I read just fine. I pointed out that your comment about its sales did not validate your stance. I never said that Persona 5, itself, did not actually get better, however, just that your logic wasn't adept.

Tales of Arise is not a subpar game. Again, as it has been pointed out you barely got into the game and quit at the weakest point, the slow start. With even greater hypocrisy regarding the matter you presented Tales of Abyss as one of your references for an amazing Tales of game which is, as I am pointing out for the third time since you failed to grasp it the prior two, quite famous for its initially awful rage inducing main character that was so bad people would comment they considered dropping the game due to him early on as well as its slow start, including the stifled combat system due to early elemental circle woes. Tales of Arise is a decent game, neither subpar nor amazing. Further, comparing games to the the best of a genre or franchise doesn't make it automatically bad or subpar as you are comparing it to the very best. That is like stating a game that warrants a 92/100 is subpar because you compared it to a game that was 100/100. This is simply a flawed way of looking at it extremely prone to error.

Worst of all is you didn't even provide valid complaints which everyone pointed out. Sure, it would have been fine if you had actually introduced legitimate complaints but you had incorrect comparisons to games like Xenoblade Chronicles, outrageous demands like blood and gore which almost no JRPG has or needs, and other obscene expectations from a company that puts out decent games but is not even close to the peak of the JRPG genre as Totem pointed out to you. In fact, your comparisons and expectations were, literally, so obscenely outrageous not a single game ever created to date would have met your qualifications.

Is Tales of Arise my favorite JRPG ever? Not a chance. My favorite Tales of game to date? Nope. I still appreciate what it did, even if it was a bit flawed. The characters were okay, though Kisara and Dohalim wore on me at times, and Rinwell's blind racism was incredibly grating until she broadened her horizons, but they weren't entirely bad characters proving reasonably competent despite their flaws. Further, Shionne was an excellent character, though hilariously way misunderstood by a good amount of the playerbase. Meanwhile, Law was surprisingly the glue that held the team together, and despite his initial state and start truly changed and was a rather mature while innocent and at times childish character that helped keep the party true. Alphen was a bit goody good and unreasonably unrealistic in his attempt to do good, which Shionne had to reign in to reality at times, but he was an okay character (except the final Vholran segment which was wack). Other characters were okay, but short lived, and Zephyr was excellent.

The story had some good world building elements, impressive handling of topics without pushing it too far or mishandling it such as its themes of racism/slavery/prejudice/insecurities and its surprisingly apt portrayal of it much of the time. Pacing was balls near the end, skits weren't quite on the level of some prior games but still mostly decent, camp content was good but brief, the red so an so (no spoiler) plot twist was great, a proper conclusive handling of relationships in the game for one (finally Tales of) was nice, combat was fun but I had to treat it more like Code Vein/Dark Souls than what the developer really intended due to some poor balance (primarily skill ratios were horrific and the leading problem, Rinwell is the most underpowered mage in the franchise aside from abusing her sheer safety, Dohalim wasn't tested properly and probably mainly added late in development, and some other minor issues). Yes, the world was a bit linear and limited, with some side quests being kind of questionable or boring, but this isn't new at all for the Tales of franchise FYI. The biggest issue is they had some good stuff going but it looks like this game was kind of rushed at one point later in development and more of a proof of concept for what they'll attempt in the future. Still, it was a solid game. Try maybe actually playing it further past the worst part, the slow start, before you judge it as this is a slow starter.

Αναρτήθηκε αρχικά από Fei:
I didn't read the rest of your wall of test, your line about Elex sum your ignorance about game in general, so excuse me to think that argue with fanboys is pointless.
I'm pretty sure I lost some brain cells trying to comprehend this statement before concluding that this is a perfect summation of your behavior in this thread. Contradicting, irrelevant, and makes no sense at all. Do tell me how I'm ignorant about a subject when you didn't read what was said about the given subject.

Have you noticed not a single person agrees with you and everyone has told you that your logic makes no sense? We aren't here defending this as the greatest game ever or stating it is perfect and couldn't be improved, but rather than making a reasonable logical point you are... well I defer to the above Elex comment of yours.
this game is overhyped, but for a good reason.
How many RPG games like this have been launched last year? Exactly... It didnt have many games to fight against so that played in its favour. I also think this is not the best game but also not a bad game, is just meh... but as its the only game released last year on this genere then you could say is very good
its overrated and overhyped. mid to end game is horrendous.
Not reading that wall of text.

I am a Tales of fan and have played every single one, including the Japanese only ones.


Tales of Arise in comparison to other Tales games is:
-bland boring combat system
-horribad plot
-characters were really meh


It's only plus is pretty visuals and good VAs for both English and Japanese.
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