Tales of Arise

Tales of Arise

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Gab Oct 11, 2021 @ 7:10pm
Artes Should use through out the game
Anyone can tell me which Artes should I keep leveling/using through out the game in each characters?
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Showing 1-15 of 27 comments
Xengre Oct 11, 2021 @ 9:01pm 
Alphen - Reigning Slash. Demon Fang/Double Demon Fang if you need ranged (say to maintain a burst strike build up or cheese arena earlier, or free damage while boss does AoE or you wait to get healed while being safe). 98% Reigning slash tho. Aside from one of Law's later moves, and really even more than it due to minor details, it is the best non-flaming sword/ability in the game. As you level it, and really even basically super early, its damage output is obscene and genuinely broken. Against bosses you can just spam it and get the equivalent of 3-8 seconds worth of DPS for only 2 AG and thus drastically out DPS any other alternative (example: another ability or basic attack might do 50-200 dmg while Reigning slash might do 700-2k... but in a single quick hit.). Against normal mobs it will randomly launch them so if you get used to using it you can learn to not button spam too back to back so if they do end up launched you can run to the enemy and follow up. This is definitely faster than an actual combo on Alphen. The exception is waaaay late game when you can transfer abilities and get the proper artifact (a mask that boosts dmg dealt/taken) and the right HP sacrifice skills, and... have the money/CP and strong enough Shionne healing to support your constant HP loss then Flaming Sword beats everything in the game no exception. Period. Flaming sword, however, is super cheesy and basically ruins combat at that point so might not be worth it. Also, reigning slash is just boring... so also this entire concept might not be justified if you want to actually combo and use other moves even if it isn't as remotely close to as efficient lol.

Law - He has a few and none are necessarily THE best. You will probably use more variety of moves on him than anyone else, tbh. Steel = dmg boost. Inspiration = self heal. Both cost CP btw, albeit 10 CP. Steel stacked with awakening oriented bonuses beef up his damage nicely. You can opt to play him adequately or the AI does a pretty solid job, probably second only to Shionne for AI control.

Dohalim - learn his casting moves and make him a caster. His melee sucks, like it is actually genuinely garbage due to its flashy nature, often many skills miss and are so long in animations that they are more of a risk... However, if you want a good DPS staff skill until you unlock his spells and get him properly setup to cast (accessory/skill casting perks) the Seismic Rupture technique is actually decent in the arena assuming you can time it and find the right openings (and if you cannot it cranks all the bad about him to 11 with that skill, missing, long AF animation, unsafe).

Shionne - all her healing abilities, obviously. In fact, she is so good as a healer that even if you had Dohalim on your team odds are he will rarely get to actually cast. She is simply faster, her AI is better at it, she is able to avoid better and not get interrupted as much, and she has better healing abilities (values/earlier AoE and not DLC). Her burning strike ability is good, like absurdly good and you get it at basically the very start of the game. Highly spammable, very good damage, potential to down enemies. The only weakness is its targetting but if you can learn to use it right the ability is a top tier single target DPS (or small AoE). It puts most DPS from almost anyone to shame for a good chunk of the game, and in terms of single target DPS makes Rinwell look like a clown for a very long time (but lacks Rinwell's AoE mob potential). She has some good gun moves, too, but I don't play her much to really speak too much about her, especially because she is the most AI capable character in the game by far. Explosion is a good DPS later on if you build her right for fast enough casting. I hear people swear by her aerial Tres Ventos as being a top tier DPS skill in the game (never used it myself tho), but you have to main her as it is aerial and unlike Law she doesn't ever act in the air with the AI (mine has 1 cast, ever, on her own lol). Annihilation is a nice mini aoe small dodge skill to slap on extra DPS and try to do mild crowd control. Probably a lot more with her to look over if you wanted to main her, but otherwise just let the AI do w/e it wants with her. My only real complaint about her, and it is more about a spell in general that she and Rinwell both have, is Freeze Lancer is dog poo of the smelliest kind. Horrible spell.

Rinwell - AoE. More AoE. AoE everywhere. She is no Jade. She isn't going to be topping the DPS chart for basically the entire core game. She adds minor crowd control stagger (or a lot if intentionally utilized for it to trash mobs not that it matters, at least below chaos). She slaps extra safe damage with her ranged magic, and does AoE dmg. It adds up while being relatively low maintenance. She is a solid AI character. She has an exploitative aerial trick but that is an exploit so I wont discuss it too much. Elemental damage doesn't matter a ton in this game, rather base values for damage is most important. This often means even same elemental spells, if the damage is high enough, matter more than the right element... I suggest disabling all of her techniques and leaving only her ranged artes on if AI will control her. She has some beastly basically end game/post game (NG+) technique builds if manually controlling her, but otherwise should typically be AI. Even then, her caster builds can compete with those techniques anyways, with them kind of being overrated and hyped but often good specifically against just very large enemies due to hit boxes... Meteor Storm is, ironically, non-elemental, one of her best spells and... scales off attack not elemental attack just a heads up... later on when you farm your proficiency through the roof to learn her hidden moves so that you don't need to combo combine them to cast. As for her normal spells all of her elements have value, though she has very few fire moves. She has very very few spells, overall, though. In terms of casting variety she might be the least varied caster proper in the entire franchise even (no promise, but it is quite limited). She has plenty of strong builds so just spam... everything. Learn what works for what situation.

Kisara - DPS = Lions Howl which is super super fast and spammable and so far in my limited use of her (though I'm pretty sure I've tested most of her abilities so far) puts most of her DPS abilities to complete shame (most of them are quite awful, unfortunately). Guardian Field heals so... yay for the tank character. She can get very tanky later on but due to her non-dodge nature and bad moves she is recognized as one of the worst characters for most people to have in their party. She gets very powerful, however, near end of game if built right (or carry over skills/accessories in NG+ with level reset so she wont suck from the start lol).

Welp, those are my thoughts so far.
Zombina Oct 12, 2021 @ 8:35am 
Originally posted by Gab:
Anyone can tell me which Artes should I keep leveling/using through out the game in each characters?
you can try them out to build your own combos,it's totally up to you . there is no best artes,just find your combo,which one you like and fit your gameplay etc
Xengre Oct 12, 2021 @ 9:17am 
There are most definitely "best artes". There are a number of them that are, quite literally, stronger than entire combos or any other possible choice, so potent they are indisputably the optimal option. Are they necessary? No, you can get by with less ideal artes in the game, but that isn't quite what OP asked to be fair.
Gab Oct 12, 2021 @ 9:56am 
Originally posted by Xengre:
Alphen - Reigning Slash. Demon Fang/Double Demon Fang if you need ranged (say to maintain a burst strike build up or cheese arena earlier, or free damage while boss does AoE or you wait to get healed while being safe). 98% Reigning slash tho. Aside from one of Law's later moves, and really even more than it due to minor details, it is the best non-flaming sword/ability in the game. As you level it, and really even basically super early, its damage output is obscene and genuinely broken. Against bosses you can just spam it and get the equivalent of 3-8 seconds worth of DPS for only 2 AG and thus drastically out DPS any other alternative (example: another ability or basic attack might do 50-200 dmg while Reigning slash might do 700-2k... but in a single quick hit.). Against normal mobs it will randomly launch them so if you get used to using it you can learn to not button spam too back to back so if they do end up launched you can run to the enemy and follow up. This is definitely faster than an actual combo on Alphen. The exception is waaaay late game when you can transfer abilities and get the proper artifact (a mask that boosts dmg dealt/taken) and the right HP sacrifice skills, and... have the money/CP and strong enough Shionne healing to support your constant HP loss then Flaming Sword beats everything in the game no exception. Period. Flaming sword, however, is super cheesy and basically ruins combat at that point so might not be worth it. Also, reigning slash is just boring... so also this entire concept might not be justified if you want to actually combo and use other moves even if it isn't as remotely close to as efficient lol.

Law - He has a few and none are necessarily THE best. You will probably use more variety of moves on him than anyone else, tbh. Steel = dmg boost. Inspiration = self heal. Both cost CP btw, albeit 10 CP. Steel stacked with awakening oriented bonuses beef up his damage nicely. You can opt to play him adequately or the AI does a pretty solid job, probably second only to Shionne for AI control.

Dohalim - learn his casting moves and make him a caster. His melee sucks, like it is actually genuinely garbage due to its flashy nature, often many skills miss and are so long in animations that they are more of a risk... However, if you want a good DPS staff skill until you unlock his spells and get him properly setup to cast (accessory/skill casting perks) the Seismic Rupture technique is actually decent in the arena assuming you can time it and find the right openings (and if you cannot it cranks all the bad about him to 11 with that skill, missing, long AF animation, unsafe).

Shionne - all her healing abilities, obviously. In fact, she is so good as a healer that even if you had Dohalim on your team odds are he will rarely get to actually cast. She is simply faster, her AI is better at it, she is able to avoid better and not get interrupted as much, and she has better healing abilities (values/earlier AoE and not DLC). Her burning strike ability is good, like absurdly good and you get it at basically the very start of the game. Highly spammable, very good damage, potential to down enemies. The only weakness is its targetting but if you can learn to use it right the ability is a top tier single target DPS (or small AoE). It puts most DPS from almost anyone to shame for a good chunk of the game, and in terms of single target DPS makes Rinwell look like a clown for a very long time (but lacks Rinwell's AoE mob potential). She has some good gun moves, too, but I don't play her much to really speak too much about her, especially because she is the most AI capable character in the game by far. Explosion is a good DPS later on if you build her right for fast enough casting. I hear people swear by her aerial Tres Ventos as being a top tier DPS skill in the game (never used it myself tho), but you have to main her as it is aerial and unlike Law she doesn't ever act in the air with the AI (mine has 1 cast, ever, on her own lol). Annihilation is a nice mini aoe small dodge skill to slap on extra DPS and try to do mild crowd control. Probably a lot more with her to look over if you wanted to main her, but otherwise just let the AI do w/e it wants with her. My only real complaint about her, and it is more about a spell in general that she and Rinwell both have, is Freeze Lancer is dog poo of the smelliest kind. Horrible spell.

Rinwell - AoE. More AoE. AoE everywhere. She is no Jade. She isn't going to be topping the DPS chart for basically the entire core game. She adds minor crowd control stagger (or a lot if intentionally utilized for it to trash mobs not that it matters, at least below chaos). She slaps extra safe damage with her ranged magic, and does AoE dmg. It adds up while being relatively low maintenance. She is a solid AI character. She has an exploitative aerial trick but that is an exploit so I wont discuss it too much. Elemental damage doesn't matter a ton in this game, rather base values for damage is most important. This often means even same elemental spells, if the damage is high enough, matter more than the right element... I suggest disabling all of her techniques and leaving only her ranged artes on if AI will control her. She has some beastly basically end game/post game (NG+) technique builds if manually controlling her, but otherwise should typically be AI. Even then, her caster builds can compete with those techniques anyways, with them kind of being overrated and hyped but often good specifically against just very large enemies due to hit boxes... Meteor Storm is, ironically, non-elemental, one of her best spells and... scales off attack not elemental attack just a heads up... later on when you farm your proficiency through the roof to learn her hidden moves so that you don't need to combo combine them to cast. As for her normal spells all of her elements have value, though she has very few fire moves. She has very very few spells, overall, though. In terms of casting variety she might be the least varied caster proper in the entire franchise even (no promise, but it is quite limited). She has plenty of strong builds so just spam... everything. Learn what works for what situation.

Kisara - DPS = Lions Howl which is super super fast and spammable and so far in my limited use of her (though I'm pretty sure I've tested most of her abilities so far) puts most of her DPS abilities to complete shame (most of them are quite awful, unfortunately). Guardian Field heals so... yay for the tank character. She can get very tanky later on but due to her non-dodge nature and bad moves she is recognized as one of the worst characters for most people to have in their party. She gets very powerful, however, near end of game if built right (or carry over skills/accessories in NG+ with level reset so she wont suck from the start lol).

Welp, those are my thoughts so far.


Thank you very much for this details information, I appreciate it and duly noted so thank you
Gab Oct 12, 2021 @ 9:56am 
Thanks guys ^__^
AH-1 Cobra Oct 12, 2021 @ 8:23pm 
Rinwell is actually the very best DPS there is in the game, but not initially. You need to build her up and get her higher tier spells, like Divine Saber, Meteor Storm, etc. Divine Streak is actually her best DPS spell on a human sized target, and it's locked behind a DLC paywall costume. You can start by leveling up air thrust, and sharpness on her.

For Rinwell, you want to use air thrust a couple times, or mix in a sharpness buff, and then start casting higher level spells with increased cast speed. The more spells she casts in sequence, the faster the cast speed (it does cap out eventually), but you can even stop casting for a moment to dodge an attack, and keep the cast speed increase.

Divine Streak is the best damage on a human sized target, Divine Saber is the best damage on a big target because it ticks more, and Meteor Storm is the best when fighting large groups of trash mobs that spread all over the map. All those spells can stack on top of each other, meaning you can have multiple casts of it ticking at the same time if your cast speed is fast enough, and that's really what makes Rinwell the best damage dealer later on in the game.
Last edited by AH-1 Cobra; Oct 12, 2021 @ 8:32pm
CatPerson Oct 13, 2021 @ 3:44am 
Hm...I think Dohalim is decent when not casting spells, but the key is you have to keep him in the air as much as possible. He shouldn't be "mostly ground melee". That said he's not the type for those that like to run in and do super damage in one big swoop. That would be Alphen or Rinwell (eventually). Dohalim's advantage is role flexibility.

I like controlling him so I can do his heals manually as backup if things get dicey (leaving Shionne on AI), because I don't use items at all (I refuse to open the menu mid-combat is all) plus I just find him really fun/interesting to play. I haven't had any issues keeping alive at all - well, outside of when I'm surprised by a side-boss who's 20 levels higher than I am. >.>.

He takes a while to build up to be all he can be tho. Penumbra --> Demon's Lance --> Soaring Blast is a good trio. His Ai initially really likes Rotating Piledriver, and it's not very good, so move away from that as fast as possible so you can uncheck it.

That's mid-late stage tho.

Demon's Lance is probably his best attack, and it can curse like his dark spells.

Anyway ... I think he's fun, even if he's not the mega-dps type.
Last edited by CatPerson; Oct 13, 2021 @ 3:45am
Livy Oct 13, 2021 @ 12:19pm 
For Shionne the wind elemental air attack is op, Annihilate is one of her fastest ground attacks and then there is the dark attack that can curse enemies.
Kryogenic Oct 13, 2021 @ 5:48pm 
When do you get Reigning Slash and Demon Fang?
Xengre Oct 13, 2021 @ 6:20pm 
Originally posted by Kryogenic:
When do you get Reigning Slash and Demon Fang?
I got both very early. You learn new skills as you progress Arte Proficiency (you can see it in main menu, the one that has items/artes/equipment see buttons at bottom for input type). In Alphen's case you need to get his sword arte stat high enough and then use sword artes to learn it. How early that will be depends on your play style. Honestly, normal attacks are mostly worthless due to their very poor damage unless you are aiming for a boost strike instant kill early on and limited by AG. There are some extremely fast artes that can level up this proficiency fast like Sonic Thrust. I know I learned it in realm 2, pretty early IIRC. Note that Reigning Slash is truly OP until end game flaming builds but it launches sometimes on normal mobs so you will have to get used to using it then pausing to see if they launch and need to chase. Even if they launch the dmg is still worth it with launch > chase > launch in worst case rather than a combo. Demon Fang is trash once you learn Double Demon Fang but if you haven't learned DDF then you don't really have a choice for a ranged attack. DF never upgrades and just remains a single weak projectile unlike DDF.
Gab Oct 15, 2021 @ 8:30am 
Originally posted by Kryogenic:
When do you get Reigning Slash and Demon Fang?


I just got mine and I got it by increasing my Sword strike arte proficiency to atleast 800. I disabled a lot of his arte list skill so can only use Sword strike arte ( auto battle)I am controlling Rinwell but I am not sure if that works since it's auto battle haha
Gab Oct 15, 2021 @ 8:33am 
Originally posted by crimsonedge11:
Rinwell is actually the very best DPS there is in the game, but not initially. You need to build her up and get her higher tier spells, like Divine Saber, Meteor Storm, etc. Divine Streak is actually her best DPS spell on a human sized target, and it's locked behind a DLC paywall costume. You can start by leveling up air thrust, and sharpness on her.

For Rinwell, you want to use air thrust a couple times, or mix in a sharpness buff, and then start casting higher level spells with increased cast speed. The more spells she casts in sequence, the faster the cast speed (it does cap out eventually), but you can even stop casting for a moment to dodge an attack, and keep the cast speed increase.

Divine Streak is the best damage on a human sized target, Divine Saber is the best damage on a big target because it ticks more, and Meteor Storm is the best when fighting large groups of trash mobs that spread all over the map. All those spells can stack on top of each other, meaning you can have multiple casts of it ticking at the same time if your cast speed is fast enough, and that's really what makes Rinwell the best damage dealer later on in the game.

Thank you very much, wrote it down the skills you mention so I can plan to get them. So far I creaste this skill Diven Saber my combining some early skills lol I thought I had to combine so many of them to get this skill "Im like wth no time to get all this skill to combine just to create this big one" but I found out you can get those skill by quest haha
Gab Oct 15, 2021 @ 8:35am 
Originally posted by CatPerson:
Hm...I think Dohalim is decent when not casting spells, but the key is you have to keep him in the air as much as possible. He shouldn't be "mostly ground melee". That said he's not the type for those that like to run in and do super damage in one big swoop. That would be Alphen or Rinwell (eventually). Dohalim's advantage is role flexibility.

I like controlling him so I can do his heals manually as backup if things get dicey (leaving Shionne on AI), because I don't use items at all (I refuse to open the menu mid-combat is all) plus I just find him really fun/interesting to play. I haven't had any issues keeping alive at all - well, outside of when I'm surprised by a side-boss who's 20 levels higher than I am. >.>.

He takes a while to build up to be all he can be tho. Penumbra --> Demon's Lance --> Soaring Blast is a good trio. His Ai initially really likes Rotating Piledriver, and it's not very good, so move away from that as fast as possible so you can uncheck it.

That's mid-late stage tho.

Demon's Lance is probably his best attack, and it can curse like his dark spells.

Anyway ... I think he's fun, even if he's not the mega-dps type.

Thank you, I have dohalim in support group along with Kisara *cry* I want to keep same group in battle all the time so I only use the support when I use their boost...Can you tell me if there would be a problem later ?
Gab Oct 15, 2021 @ 8:35am 
Originally posted by MrFox1231:
For Shionne the wind elemental air attack is op, Annihilate is one of her fastest ground attacks and then there is the dark attack that can curse enemies.

thank you I have those in my list ^__^
Xengre Oct 15, 2021 @ 9:21am 
Originally posted by Gab:
Originally posted by CatPerson:
Hm...I think Dohalim is decent when not casting spells, but the key is you have to keep him in the air as much as possible. He shouldn't be "mostly ground melee". That said he's not the type for those that like to run in and do super damage in one big swoop. That would be Alphen or Rinwell (eventually). Dohalim's advantage is role flexibility.

I like controlling him so I can do his heals manually as backup if things get dicey (leaving Shionne on AI), because I don't use items at all (I refuse to open the menu mid-combat is all) plus I just find him really fun/interesting to play. I haven't had any issues keeping alive at all - well, outside of when I'm surprised by a side-boss who's 20 levels higher than I am. >.>.

He takes a while to build up to be all he can be tho. Penumbra --> Demon's Lance --> Soaring Blast is a good trio. His Ai initially really likes Rotating Piledriver, and it's not very good, so move away from that as fast as possible so you can uncheck it.

That's mid-late stage tho.

Demon's Lance is probably his best attack, and it can curse like his dark spells.

Anyway ... I think he's fun, even if he's not the mega-dps type.

Thank you, I have dohalim in support group along with Kisara *cry* I want to keep same group in battle all the time so I only use the support when I use their boost...Can you tell me if there would be a problem later ?
You can keep the same group forever and make it work. No issue to worry about.
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Date Posted: Oct 11, 2021 @ 7:10pm
Posts: 27