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Devil Arms are basically designed as the final piece of strengthening your combat ability in the franchise, and to be more precise they aren't usually intended for even NG+1 much less NG (not even NG post game). Basically, how they work is every kill you get adds +1 to your attack/elemental attack stat. This includes kills from before getting them even the start of the game. However, this also means that any characters who haven't been very active or getting much kills can often result in the DA being much weaker than even some of their mid range weapons, not to mention late game weapons. Even for major DPS characters your DA might not be stronger than your late game weapons. In many Tales of games, aside from masochistic grinding it will take usually 2-3 NG+s to really make them good, or nearly a full NG & NG+ before they start maybe being better than your late game weapon. From what I've heard from others based on average kill count you can potentially expect just your MC to really have one that slightly edges out (or still comes out behind) your late game best weapon by the time you get it. Thus, typically, even in Arise they are intended to be NG+ weapons at the earliest. This is even before factoring in these weapons are almost always gated behind the hardest superbosses (probably a similar situation in Arise, too).
okay Thank you, so basically if we want to get that weapon and use it for end game we have to grind it to the death to surpass the other current weapon we can get or use it for 2nd play And if we able to grind it to be better than other current weapon then the stat of weapon carried to next play ? so if that stat is OP means we gonna be OP in our next play?
To answer the question - you can't even enter the dungeon that holds the devil arms before the postgame, and if you're MC is Alphen, his Devil Arm requires beating a level 90 boss that is either a DPS race or an HP check, depending on whether you have the DPS to burst it down before it does a killer move (which you can only survive with high enough party HP).
It's not quite the last thing you'll do in the game - there's a final boss rush side-quest that you should do after finishing the postgame dungeon - but it's very close to it.
If you are talking about what I think you are, that attack is actually dodge-able..... You might just have to spam dodge a little bit at first, but once you get the pattern and timing down (to a few second long window, at least), its usually not a very damaging attack at all...
Goilveig's post is excellent for setting some expectations about the matter. Now, keep in mind players who skip small mobs heavily will really suffer from low kill counts, as will players who swap characters a ton or main several different characters and thus may fall well short of general expectations so keep in mind this for expectations. Once you get it you can just check and if it isn't at a powerful enough state forget it exists and if you ever bother to play NG+s you can periodically check for when it finally reaches the point of caring about (note, it wont matter much in NG+s until later on anyways by which point you probably have at least one character sizeably boosted by it as enemies are not boosted in NG+ so you will roll back over into NG+ vs weak enemies and rofl stomp them using even just the late game weapons and by the time you reach tougher enemies you will have accumulated nearly two playthroughs worth of kills).
I was talking about his time stop ability.. Granted I only did the fight once, but I didn't think there was anything I could do except tank it and wait for it to end.
Yeah, amusingly, you can dodge it. If you're in the middle of your dodge's iframe when it goes off, he'll just constantly miss until it's over.
Okay, that's pretty dang funny.
Yea, max level is 100 in this game.
It's a simple reward for finishing the endgame dungeon. You will also have to power them up to 9999, which means getting 9999 kills on each character.
The endgame dungeon is a difficult challenge: mobs hit hard, have high HP and higher level than your party. You should start by getting higher level than the mobs in the area. After that it should be possible to beat each boss.
but devil arms are useless for a playthrough . you can one shot everything . honestly I prefer to play with normal weapons . no fun in one shot everything D
Fun times, first playthrough
I did whole game besides final boss. I got up to boss, was low on supplies. Couldn't warp out. Killed the 6 bosses to open warp. Went down cleared all postgame excluding 6 dimensions as that's after.
I did grind a bit while played though.
No but I semi treated it like dynasty warriors. Hence hours at a few spots where exp was quite high.
Example, before first fight of mysterious swordsman, that zone gives insane high exp. So did that. Later in the game where lvks flew by, the cave where legendary fish pond. Those leaches were lvl 54, and much higher if gold. Those worked from 44 to 66 or so. And the campfire at end by boss blocking pond was great, easy.
There were a few other spots at well. And I did have exp food while grinding.
Also grinded those mobs for gold tags a long time as they were good gold, easy warp in and out.
Yea I read post game lvls go fast. And I agree. But honestly it feels they shortchanged the game.
The fact you can go 60 90 in one hour or less.
I cleared all content before endless, it actually felt like it was meant to be done that way. I also looked up my other tales games to see my end lvl from boss all 70 to 90. So this game felt messed up, patched and such.
All the 4 lights bosses, earth shrine, and that bird at wind tower, beat earth shrine to unlock portal, the extra quest for zugals that finish off toon stories.... all done before endless. Like letter to law.
But that's a perfect example. The game has it postgame but it's clearly part of story. Same for the one quest all toons get to finish story.
I think the game had to be pu ssd hed out and covid lockdown, work from home then patch up all content made to make a game by devs submitted possibly happened.
Funny thing.... dena fight. I beat her, didn't rest, talk to her again, what starts yet the fight over again. Beat her again but lesson learned. Out of all dimensions fights she was only hard one.
Only really hard content was the marathon where you refight all bosses lvl 95 bo break for me.
I played on hard.