Tales of Arise

Tales of Arise

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Gab Oct 11, 2021 @ 2:35pm
Devil's Arm Weapon
I saw a guide about the Devils Arms weapon but according to the guide also
that need to be at least level 55+ before doing the entering the place because the mobs there is range between that level to 90. If that the case..the question is the level cap is 100 ? wearing that equipment is so close to end game ? or is that game design to get for 2nd play? How about for player who don't plant to play again? or can someone tell me what level should I get that? hehehe

Thank you folks ^__^
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Showing 1-15 of 20 comments
Xengre Oct 11, 2021 @ 3:01pm 
I haven't done this part, yet, but I can tell you that devil arms should basically be the last thing you try to finish in the game. Literally, THE last thing. This is because of their design.

Devil Arms are basically designed as the final piece of strengthening your combat ability in the franchise, and to be more precise they aren't usually intended for even NG+1 much less NG (not even NG post game). Basically, how they work is every kill you get adds +1 to your attack/elemental attack stat. This includes kills from before getting them even the start of the game. However, this also means that any characters who haven't been very active or getting much kills can often result in the DA being much weaker than even some of their mid range weapons, not to mention late game weapons. Even for major DPS characters your DA might not be stronger than your late game weapons. In many Tales of games, aside from masochistic grinding it will take usually 2-3 NG+s to really make them good, or nearly a full NG & NG+ before they start maybe being better than your late game weapon. From what I've heard from others based on average kill count you can potentially expect just your MC to really have one that slightly edges out (or still comes out behind) your late game best weapon by the time you get it. Thus, typically, even in Arise they are intended to be NG+ weapons at the earliest. This is even before factoring in these weapons are almost always gated behind the hardest superbosses (probably a similar situation in Arise, too).
Gab Oct 11, 2021 @ 3:06pm 
Originally posted by Xengre:
I haven't done this part, yet, but I can tell you that devil arms should basically be the last thing you try to finish in the game. Literally, THE last thing. This is because of their design.

Devil Arms are basically designed as the final piece of strengthening your combat ability in the franchise, and to be more precise they aren't usually intended for even NG+1 much less NG (not even NG post game). Basically, how they work is every kill you get adds +1 to your attack/elemental attack stat. This includes kills from before getting them even the start of the game. However, this also means that any characters who haven't been very active or getting much kills can often result in the DA being much weaker than even some of their mid range weapons, not to mention late game weapons. Even for major DPS characters your DA might not be stronger than your late game weapons. In many Tales of games, aside from masochistic grinding it will take usually 2-3 NG+s to really make them good, or nearly a full NG & NG+ before they start maybe being better than your late game weapon. From what I've heard from others based on average kill count you can potentially expect just your MC to really have one that slightly edges out (or still comes out behind) your late game best weapon by the time you get it. Thus, typically, even in Arise they are intended to be NG+ weapons at the earliest. This is even before factoring in these weapons are almost always gated behind the hardest superbosses (probably a similar situation in Arise, too).


okay Thank you, so basically if we want to get that weapon and use it for end game we have to grind it to the death to surpass the other current weapon we can get or use it for 2nd play And if we able to grind it to be better than other current weapon then the stat of weapon carried to next play ? so if that stat is OP means we gonna be OP in our next play?
Last edited by Gab; Oct 11, 2021 @ 3:08pm
Goilveig Oct 11, 2021 @ 3:10pm 
In this game, if you've been maining one character, that character should see a significant boost from the Devil's Arm even without grinding. All other characters are likely to see significantly worse results. (I was about 200 kills behind breaking even on using the devil arms with the character who was 2nd in terms of total kill count).

To answer the question - you can't even enter the dungeon that holds the devil arms before the postgame, and if you're MC is Alphen, his Devil Arm requires beating a level 90 boss that is either a DPS race or an HP check, depending on whether you have the DPS to burst it down before it does a killer move (which you can only survive with high enough party HP).

It's not quite the last thing you'll do in the game - there's a final boss rush side-quest that you should do after finishing the postgame dungeon - but it's very close to it.
Last edited by Goilveig; Oct 11, 2021 @ 3:11pm
Rayne_2007 Oct 11, 2021 @ 3:25pm 
Originally posted by Goilveig:

...a level 90 boss that is either a DPS race or an HP check...

If you are talking about what I think you are, that attack is actually dodge-able..... You might just have to spam dodge a little bit at first, but once you get the pattern and timing down (to a few second long window, at least), its usually not a very damaging attack at all...
Xengre Oct 11, 2021 @ 3:30pm 
Originally posted by Gab:
Originally posted by Xengre:
I haven't done this part, yet, but I can tell you that devil arms should basically be the last thing you try to finish in the game. Literally, THE last thing. This is because of their design.

Devil Arms are basically designed as the final piece of strengthening your combat ability in the franchise, and to be more precise they aren't usually intended for even NG+1 much less NG (not even NG post game). Basically, how they work is every kill you get adds +1 to your attack/elemental attack stat. This includes kills from before getting them even the start of the game. However, this also means that any characters who haven't been very active or getting much kills can often result in the DA being much weaker than even some of their mid range weapons, not to mention late game weapons. Even for major DPS characters your DA might not be stronger than your late game weapons. In many Tales of games, aside from masochistic grinding it will take usually 2-3 NG+s to really make them good, or nearly a full NG & NG+ before they start maybe being better than your late game weapon. From what I've heard from others based on average kill count you can potentially expect just your MC to really have one that slightly edges out (or still comes out behind) your late game best weapon by the time you get it. Thus, typically, even in Arise they are intended to be NG+ weapons at the earliest. This is even before factoring in these weapons are almost always gated behind the hardest superbosses (probably a similar situation in Arise, too).


okay Thank you, so basically if we want to get that weapon and use it for end game we have to grind it to the death to surpass the other current weapon we can get or use it for 2nd play And if we able to grind it to be better than other current weapon then the stat of weapon carried to next play ? so if that stat is OP means we gonna be OP in our next play?
Yes. Once you get it high enough it will simply break the game except perhaps on Unknown (haven't played it so idk what the scaling is, but I imagine trying to not die and inflated enemy HP will help counter balance it some... but then again with the fast attack rates in this game it might still be absurdly broken once you grind high enough especially something like 9999 or you abuse Alphen's flaming sword for 1-shot styled builds).

Goilveig's post is excellent for setting some expectations about the matter. Now, keep in mind players who skip small mobs heavily will really suffer from low kill counts, as will players who swap characters a ton or main several different characters and thus may fall well short of general expectations so keep in mind this for expectations. Once you get it you can just check and if it isn't at a powerful enough state forget it exists and if you ever bother to play NG+s you can periodically check for when it finally reaches the point of caring about (note, it wont matter much in NG+s until later on anyways by which point you probably have at least one character sizeably boosted by it as enemies are not boosted in NG+ so you will roll back over into NG+ vs weak enemies and rofl stomp them using even just the late game weapons and by the time you reach tougher enemies you will have accumulated nearly two playthroughs worth of kills).
Goilveig Oct 11, 2021 @ 3:49pm 
Originally posted by Rayne_2007:
If you are talking about what I think you are, that attack is actually dodge-able..... You might just have to spam dodge a little bit at first, but once you get the pattern and timing down (to a few second long window, at least), its usually not a very damaging attack at all...

I was talking about his time stop ability.. Granted I only did the fight once, but I didn't think there was anything I could do except tank it and wait for it to end.
Doom_Cookies Oct 11, 2021 @ 5:41pm 
Originally posted by Goilveig:
Originally posted by Rayne_2007:
If you are talking about what I think you are, that attack is actually dodge-able..... You might just have to spam dodge a little bit at first, but once you get the pattern and timing down (to a few second long window, at least), its usually not a very damaging attack at all...

I was talking about his time stop ability.. Granted I only did the fight once, but I didn't think there was anything I could do except tank it and wait for it to end.

Yeah, amusingly, you can dodge it. If you're in the middle of your dodge's iframe when it goes off, he'll just constantly miss until it's over.
Goilveig Oct 11, 2021 @ 6:09pm 
Originally posted by Doom_Cookies:
Originally posted by Goilveig:

I was talking about his time stop ability.. Granted I only did the fight once, but I didn't think there was anything I could do except tank it and wait for it to end.

Yeah, amusingly, you can dodge it. If you're in the middle of your dodge's iframe when it goes off, he'll just constantly miss until it's over.

Okay, that's pretty dang funny.
Uzkniso o.o Oct 12, 2021 @ 1:05am 
Originally posted by Gab:
the question is the level cap is 100 ?

Yea, max level is 100 in this game.

Originally posted by Gab:
wearing that equipment is so close to end game ? or is that game design to get for 2nd play?

It's a simple reward for finishing the endgame dungeon. You will also have to power them up to 9999, which means getting 9999 kills on each character.

Originally posted by Gab:
or can someone tell me what level should I get that?

The endgame dungeon is a difficult challenge: mobs hit hard, have high HP and higher level than your party. You should start by getting higher level than the mobs in the area. After that it should be possible to beat each boss.
Last edited by Uzkniso o.o; Oct 12, 2021 @ 1:05am
Zombina Oct 12, 2021 @ 8:32am 
the level start at 70 . you can use EXpfood buff on a team lvl 60 and go in . then use the potion battle for blue bonus for increased exp . you will level up fast . then move to next area etc
but devil arms are useless for a playthrough . you can one shot everything . honestly I prefer to play with normal weapons . no fun in one shot everything D
Last edited by Zombina; Oct 12, 2021 @ 8:33am
Sage Pirotess Oct 12, 2021 @ 10:52am 
Was kinda bummed by the time I got these alphen had maxed it out and Rimwell was over 9k.

Fun times, first playthrough

I did whole game besides final boss. I got up to boss, was low on supplies. Couldn't warp out. Killed the 6 bosses to open warp. Went down cleared all postgame excluding 6 dimensions as that's after.

I did grind a bit while played though.
Last edited by Sage Pirotess; Oct 12, 2021 @ 10:54am
Xengre Oct 12, 2021 @ 11:29am 
Originally posted by Sage Pirotess:
Was kinda bummed by the time I got these alphen had maxed it out and Rimwell was over 9k.

Fun times, first playthrough

I did whole game besides final boss. I got up to boss, was low on supplies. Couldn't warp out. Killed the 6 bosses to open warp. Went down cleared all postgame excluding 6 dimensions as that's after.

I did grind a bit while played though.
Uh, did you use some auto grind method? Most people kill around 1.2-2.5k enemies per playthrough so 9k or 9999 (not to mention per character...) is like 10+ playthroughs worth of kills. O.o
Sage Pirotess Oct 12, 2021 @ 12:21pm 
Originally posted by Xengre:
Originally posted by Sage Pirotess:
Was kinda bummed by the time I got these alphen had maxed it out and Rimwell was over 9k.

Fun times, first playthrough

I did whole game besides final boss. I got up to boss, was low on supplies. Couldn't warp out. Killed the 6 bosses to open warp. Went down cleared all postgame excluding 6 dimensions as that's after.

I did grind a bit while played though.
Uh, did you use some auto grind method? Most people kill around 1.2-2.5k enemies per playthrough so 9k or 9999 (not to mention per character...) is like 10+ playthroughs worth of kills. O.o


No but I semi treated it like dynasty warriors. Hence hours at a few spots where exp was quite high.

Example, before first fight of mysterious swordsman, that zone gives insane high exp. So did that. Later in the game where lvks flew by, the cave where legendary fish pond. Those leaches were lvl 54, and much higher if gold. Those worked from 44 to 66 or so. And the campfire at end by boss blocking pond was great, easy.

There were a few other spots at well. And I did have exp food while grinding.

Also grinded those mobs for gold tags a long time as they were good gold, easy warp in and out.

Kunogi Oct 12, 2021 @ 12:29pm 
Originally posted by Sage Pirotess:
Originally posted by Xengre:
Uh, did you use some auto grind method? Most people kill around 1.2-2.5k enemies per playthrough so 9k or 9999 (not to mention per character...) is like 10+ playthroughs worth of kills. O.o


No but I semi treated it like dynasty warriors. Hence hours at a few spots where exp was quite high.

Example, before first fight of mysterious swordsman, that zone gives insane high exp. So did that. Later in the game where lvks flew by, the cave where legendary fish pond. Those leaches were lvl 54, and much higher if gold. Those worked from 44 to 66 or so. And the campfire at end by boss blocking pond was great, easy.

There were a few other spots at well. And I did have exp food while grinding.

Also grinded those mobs for gold tags a long time as they were good gold, easy warp in and out.
I did it quite simple, ended the game around level 60, then went to chronos and got to 100 in few battles.
Sage Pirotess Oct 12, 2021 @ 12:37pm 
Originally posted by Kunogi:
Originally posted by Sage Pirotess:


No but I semi treated it like dynasty warriors. Hence hours at a few spots where exp was quite high.

Example, before first fight of mysterious swordsman, that zone gives insane high exp. So did that. Later in the game where lvks flew by, the cave where legendary fish pond. Those leaches were lvl 54, and much higher if gold. Those worked from 44 to 66 or so. And the campfire at end by boss blocking pond was great, easy.

There were a few other spots at well. And I did have exp food while grinding.

Also grinded those mobs for gold tags a long time as they were good gold, easy warp in and out.
I did it quite simple, ended the game around level 60, then went to chronos and got to 100 in few battles.

Yea I read post game lvls go fast. And I agree. But honestly it feels they shortchanged the game.

The fact you can go 60 90 in one hour or less.

I cleared all content before endless, it actually felt like it was meant to be done that way. I also looked up my other tales games to see my end lvl from boss all 70 to 90. So this game felt messed up, patched and such.

All the 4 lights bosses, earth shrine, and that bird at wind tower, beat earth shrine to unlock portal, the extra quest for zugals that finish off toon stories.... all done before endless. Like letter to law.

But that's a perfect example. The game has it postgame but it's clearly part of story. Same for the one quest all toons get to finish story.

I think the game had to be pu ssd hed out and covid lockdown, work from home then patch up all content made to make a game by devs submitted possibly happened.

Funny thing.... dena fight. I beat her, didn't rest, talk to her again, what starts yet the fight over again. Beat her again but lesson learned. Out of all dimensions fights she was only hard one.

Only really hard content was the marathon where you refight all bosses lvl 95 bo break for me.

I played on hard.
Last edited by Sage Pirotess; Oct 12, 2021 @ 12:43pm
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Date Posted: Oct 11, 2021 @ 2:35pm
Posts: 20