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Alphen
Warrior Emblem
-Attack 15%
-Attack +60
-Penetration +120
-Counterattack damage +120
-Counterattack damage +120
(For fun can just roll 4 x 15% fire damage in end game or NG+. +60 attack not that important once you get Devil Arms weapons)
Shionne
Mystic Crest
-Casting time -20%
-Decreased aggro L
-CP cost -10%
-Penetration +120
-Casting time -5%
Kisara
Resist Ring
-All elemental damage -20%
-Max HP +400
-Defence +60
-Resistance +120
-Increased aggro L
Law
Warrior Emblem
-Attack +15%
-Attack +60
-Penetration +120
-Resistance +120
-BG Charge rate +8%
Rinwell
Magic Emblem
-Elemental attack +15%
-Down damage +10%
-Penetration +120
-Decreased aggro L
-Light damage +15% (because i use almost only light damage skills)
Dohalim
Faerie Ring
-Arte CP cost -20%
-Resistance +120
-Penetration +120
-Decreased aggro L
-Dark damage +15% (As above with Rinwell but dark skills)
Hope this helps
If you want all rounder, and what I ultimately decided on. I did the Mystic with - cast time..... allows you to cast level 4 artes almost instantly when you store a level 1 spell to start off your combo/battle.
Also fun is putting +15% water damage x4 + elemental dmg boost 15% then just use Ice Prison while you fly around the battlefield... this is your best antiboss strat.
I literally did the 'super hard' boss rush and level 100 fight at level 70 using Rinwell and the latter strat. She can fly forever using crits and ally artes to keep her afloat.
But if you want to control her, put everything into Elemental Attack. Her biggest dps comes from the mid-air ice move, and being mid-air (especially with double jump) keeps you out of most attack range. Aggro doesn't amount for much when the enemy can't reach you.
Just curious...what does 'DA' refer to?
Devil Arm which is the standard end game Tales weapon that increases attack dependent on how many enemies each character takes down meaning everyone can do 9999 if you want to grind it out. You get them from a post game side quest in this case.