Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hell, he's one of the easiest bosses to kill as long as you don't run in him and get spagetti'd
Bro I hit a point where I discovered Rinwell was the best character when they forced me off Shionne prior to the water area.... Rinwell was all kinds of broken. I 100%-ed the game using Rinwell, I even cleared the 'super-hard level 99/100 boss rush thing' with Rinwell and co at like level 70... she is super cheesy if you know how to make her fly indefinitely, andwith double jump pretty much 80%-90% of enemy attacks will not hit her. You just have to memorize the dodge patterns that will!
Lmao I didn't see your post but I literally just posted the same thing. Rinwell cheese is so strong. She is literally the strongest character in the game once you learn how to cheese with her, and if you spec her with Mystic Crest I believe (or Farie can't remember) -cast time and use accessory combining cast times for OP tier 4 arts is almost instant when you store a tier 1 spell to cutcast times even further (the item can be -40% cast time) + the time reduction from storing a spell!
Spam Meteor is hilarious.
I played most of game as Shionne(when she was in the party) on hard because of that and the only bosses that gave me any trouble were those with multiple adds which left me barely any time to throw out heals in the early game (Ganabelt and the slime boss before that).
Once I got the skill to reduce my cast time with increasing combo length the game became a cakewalk (also reducing 3 or 4 AG damage spells to roughly a second of cast time without any gear is a nice bonus as well).
To get actual damage on him I only ever attacked after using either Alphen or Do's boost attack to stagger him for a few seconds. I would stagger than attack with an easy move that leads into whatever blazing sword move I thought I could get off and basically waste all my HP charging for that one attack and than dodge away and wait to be healed so I could do the whole thing again.
The end of the fight when he starts glowing you basically just want to run until he stops glowing like all other bosses, you won't stop his special attack on hard mode so best option is this dodge, stagger, blazing sword combo imo first time through the game.
---
side note - he's still easier than that stupidly poorly balanced slime in the sewers on hard mode....
This
Hardo modo I still think that giant slime in the sewers was the hardest boss.
Hilarious.
That being said like others, to me Vholran was still not close the hardest boss encounter, but probably because by the time I was fighting him I had learned and fully understood how to handle the scenario and stopped running into damage. Honestly, the first encounter with Vholran I found harder than the following one. Him being a small boss means it's universally harder to see his attack animation visually, especially when there are a lot of effects on the screen blasting him to astral space. It feels bad to just run around defensively for a while, but you need to do this to establish his attack patterns clearly and react. When you're able to see the cues for boss attacks, they go from what seems like relentless attacking to "wow, this guy is actually very stupid." Maybe there's a nasty sequence here or there, but it's all very predictable.
I don't think having 50% water reduction is critical in this fight. His actual water moves weren't the highest risk to me. Though large, his water spells are easy to see coming, dodgable, and most importantly, Rinwell can cancel them and that boost attack should be reserved for doing this. His sword is nasty though so defense can help.
I like the Rinwell strategies posted here and they are absolutely true and part of the beauty/fun of this battle system that makes fights fun and varied. Because he's a short boss with few jumping attacks or high reaching projectiles characters who can hit him from the air are super safe regardless of what he's doing. Dohalim has at least one arte that he can use from mid air, and Shionne has plenty as well of course. On the flipside, as Law or even Alphen, if you're in the air the only way you hit targets on the ground is if you are coming down yourself. And Kisara just doesn't really jump all that much...so.
As for Vholran, a few boost attacks bring him into downed state: Alphens and Dohalims (can't remember if someone elses worked like that). Cycle between them for an easier fight.
This 100% I found Vholran significantly easier than the previous boss. In fact I exhausted nearly all consumables against the previous boss on a blind run and was able to beat Vholran with the fraction of items I had left.