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Докладване на проблем с превода
Filter on[i.ibb.co]
Filter off[i.ibb.co]
You can download 3Dmigoto 1.3.7 and replace the config/shader files with {ПРЕМАХНАТА ВРЪЗКА} this if you don't want to hunt for the shader. And it works along with the Arise-SDK mod so you can use both.
Edit: Steam in its infinite wisdom won't let me link to the files, so just download this[pastebin.com] as a file and put it in the ShaderFixes folder, then add
[ShaderOverride_filter]
hash = 90d5fa1afb1e8a11
to the end of the d3dx.ini.
If anyone has any idea how much HP/attack/defense increase when levelling up please let me know.
E: Here's a list of the params, not sure how complete it is though, but there's 262 entries here:
https://docs.google.com/spreadsheets/d/10yShndeggT-lWrQduI4uqf8MpzvSYzAI65RhrxY2PwM/edit?usp=sharing
(e: updated with boss flags, might explain some of the outliers)
Would be grateful if anyone could work out some method for calculating those just from the Lv param, tried doing some things with finding the slope & line-of-best-fit but values from that don't seem to match up that well, probably the outliers messing up the results...
Fixes an issue with monsters despawning when the height-difference from them is too great, by updating the "HalfHeight" spawn-distance value, thanks to IronyTaken on NexusMods for reporting this!
Not sure if there's any side-effects from updating that though, so making this a test-release for now, please let me know if you notice any other weirdness with the monster spawning!
(e: seems atenfyr's UAssetGUI[github.com] can edit ToA database assets fine)
Messing with some of the other StageEdge* vars shows theres still something there affecting it, haven't found how to disable it all yet though, maybe the StageEdgeColor* stuff could do it, but might be easier to just disable it with 3dmigoto instead.
So it's a choice between improved input latency + audio/video sync, and killing the black outlines. Unless Kaldaien knows of a way to make the two handshake.
Edit: To clarify, while the two apps seem to load properly (I can tell I have better input response, and 3Dmigoto's "Stereo Disabled" notice appears at the bottom if I leave it in diagnostics mode), the only one that actually does anything is SpecialK. The black outlines are still there, unless I run the game without SpecialK.