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Like the game runs pretty well (friend gets 1440p 144hz flawless) but wondering if that's literally from the aggressive LOD and pop in tho.
Adding r.Shadow.DistanceScale=3.0 to Engine.ini seemed to get rid of it for me, at least inside Ulzebek it helped a lot.
E: this maybe helps show it, this is with DistanceScale = 0.1: https://i.imgur.com/sqJQXem.jpeg
The small triangle part of the building is where the shadowing is applied, see how much difference there is between that & the rest of the building?
When you're running around and stuff changes between those two it almost looks like LOD levels are being changed, but it's actually just caused by the games weird shadowing.
(of course the game does use LODs & view-distances etc to change models too, but IMO this shadow issue is probably the most noticeable thing out of all of them)
Fair fair.
So with tweaks to that plus NPC pop in and stuff, how's the performance once you fix those? Like was that stuff why the game runs so well on 144hz based screens or is it like even if you fix those the performance barely gets any worse? Just wanna know before I make any commitments to tweaking the graphics further.
I don't know that much about programing, so I would like to know a couple of things:
1) What do you recommend to put in engine.ini to tweak the game?
I saw some people sharing a lot of stuff, but I would like to know which of those are really useful.
2) I am curious about something, which is that most of the times I try to access a new area or exit from it, I get a bit of stutter/hitches when I get close to it.
Like I want to get out of Ulzebek and when I get close to the gates to leave it hitches. This is happening to me even in Cysloden, every time I move between the maps. It is weird.
Can can possibly be the reason for it and Is there a way it can be fixed by tweaking anything?
Thank you before hand!
Maybe it's just that little bit of loading when you are about to get to a new place as well as once u enter it. You running the game on a HDD or SSD?
Hopefully in the next week or so it'll get ironed out eventually, now more people are getting access to console etc.
This is my current minimal INI, seems to improve the quality pretty well without too much perf hit:
If wanted you could go even more bare-bones than that though, really the only essential thing I'd say is the "r.Shadow.DistanceScale=3.0" line, that's all you need to pretty much fix the games pop-in issue (you'll still see pop-in if you scan for it ofc, but the awful pop-in issue it has right now should go away with it)
I'm not really sure about the stutters, doesn't really seem to happen for me... When I had issues with Code Vein stuttering there were a few cvars that seemed to help, haven't tried any of them with this yet though, but you can find those in the "Improved Visuals & Performance" CV mod (stuff like changing streaming strategy, increasing RAM usage, etc)
Aight so just copy paste that into my engine.ini under the Core.System and it's all gucci?
r.Shadow.MaxCSMResolution=8192 improves shadow quality pretty nicely too, but right now you can't set that from INI file, will hopefully have a new Arise-SDK release soon that can fix that.
E:
This adds a configurable Arise-SDK.ini file, and two new patches: StopMaxCSMResolutionOverwrite & StopScreenPercentageOverwrite
Enabling those patches allows you to set their respective cvar inside your Engine.ini without the game trying to overwrite it (the two cvars being r.Shadow.MaxCSMResolution & r.ScreenPercentage)
With this you should be able to set r.Shadow.MaxCSMResolution=8192 inside your Engine.ini fine (provided Arise-SDK.ini's StopMaxCSMResolutionOverwrite is enabled), giving your shadows a nice quality boost - you can confirm that the INI change was applied via the games dev-console.
This is a test release right now, if you try it out please let me know how it goes!
Also now the clothing and sword also look a bit nicer too, mainly the swords lighting.
Or if you're using older SDK you can change it thru dev console like "r.ScreenPercentage 120", but it won't stick that way
I'm currently using these are they bad? found them in another post, which should i use? i mostly only care about better draw distance specially grass/trees etc
[SystemSettings]
r.LightMaxDrawDistanceScale=3
r.StaticMeshLODDistanceScale=0.001
r.SkeletalMeshLODBias=-2
r.ViewDistanceScale=3
foliage.DensityScale=10
grass.DensityScale=10
foliage.LODDistanceScale=10
r.fog=0
r.Shadow.DistanceScale=3.0
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.DepthOfFieldQuality=0
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=3
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6.0
Would be great if someone give us tiny info what these settings does so we chose lol cuz i got no clue what do they do each
Doesn't change much though since game only uses CSMResolution (and also ignores CSMResolution inside INI, which SDK 0.1.6 fixes), so those two will get ignored anyway.
Tried changing the others in-game with dev-console and didn't really notice any difference from them, except maybe RadiusThreshold, just seemed to be taking up room in my INI so I took them out, up to you if you want to keep them or not, I'd get rid of the MaxResolution ones at least though.
I'm running a 3060ti and 5600x, 32gb of 3600mgz ram.