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Not to offend anyone, but a lot of people nowadays are just too busy to read in-game help and tutorials and think they know everything.
Achievement Unlocked. Dodged the tutorial.
It does throw a lot at you, and oddly mid battle without any pause at times which is a bit bleh but yeah it really helps they have a side menu shortcut to access this stuff and dodging is one of the neatest part of this Tales release, imo at least (glad it ended up featuring aerial dodge as well). People really should read those in-game tips.
But to throw you a bone; It's combat takes some time getting used to from your usual tales games. I've had to adjust for the lack of being able to dodge out of attacks and i've underestimated how long i'm stuck in my attacks animation wise, causing me to get hit.
On hard he also pretty much one shots you with his regular attacks. But as you said, the accessoire does help a ton.
Anyway, for such a early boss fight, he's deff tough and very punishing if you get hit even once, that coupled with it being somewhat of a ''revamp'' combat wise, I can see why people struggle.
But don't pretend this wasn't a brag thread either. For everyone ''hes too hard'' thread, you'll get a couple ''omg its so easy I was expecting more'' from the very first boss in the game? You're either terrible at balance (if you truly wanted it harder) or you're just bragging.
I assume the latter.
Yeah i kept dodging -> Counter Attacking him lol, he was the EASIEST boss out of all the bosses i faced... like god... he was super easy i yawned during the fight..
You mention "stuck in the animation" and I quite clearly pointed out how to fix that with the input queue setting, which I reiterate was the only other reason I could imagine someone struggling on that boss but gave the tip on how to fix it for their future combat encounters.
This boss most definitely does not 1-shot you on hard. I was level 9 for this fight, and it is very unlikely the average player was lower level than that because I did not grind. I didn't get hit by every attack so many there is the odd one that does 1-shot like some of the jumping ones (?) but those are even easier to dodge so its non-issue and at worst you can just revive with some life bottles or Shion from the odd death.
You claim its a brag thread but you are over here exaggerating the fight and indicating you weren't dodging because you were locked into spamming attacks. You are exactly the type of person I'm making this thread to point out how to fix your issues so you stop struggling on a fight that sincerely was non-issue.
This wasn't a boss that was fast, had difficult to discern cues, or 1-shot (contrary to your claim), nor was it even an aggressive boss. Maybe tunnel vision less with spamming that next attack and leave some breathing room to react. Do the input queue suggestion as well. We see this in games like Dark Souls, too, because people get greedy on a boss or silly mob and die because they just had to get that last hit in. Patience. This isn't Megaman Battle Network where you gotta kill the boss in 0.32 seconds to get S rating.
I feel ya. I haven't quite gotten down those abs of steel to stop a massive battle axe so I'm gonna stick to dodging, myself.
If you come into the discussions before getting to Balseph, you see more he is so hard threads. You then think you are heading into ridiculous Dark souls fight. You could also play on "normal" which is the default, instead of going on hard mode.
If anything maybe people should start saying if they are playing hard mode or normal mode when they make these too hard or too easy threads. It would clear up some misunderstandings probably.
You're just proving you weren't listening to what I said, I assume.
When I am talking about animation canceling, I am talking about dark souls vs monster hunter world. No idea if you've played either, but in dark souls, you can freely dodge at any given time regardless of what action/attack you perform. You can INSTANTLY dodge no matter what attack you're in. This is what we refer to as no animation lock, as in, you are not committed to your attack.
In monster hunter world, i'd argue it's probably the best argument to show what animation lock is. A lot of the attack you do, you are stuck in your animation. The moment you start swinging your weapon, you will finish that attack. There are some attacks that don't do this but that's technical mechanical stuff. Overall once you start an attack, you are locked into that attacks animation until it's finished, then you can dodge.
Arise follows more so the World approach. Naturally i am not comparing the games directly, just that specific part. Once you, for example, use an arte or R1, you cannot dodge out of it (so far i've noticed) until your character finished his or her attack. This isn't a delay in dodging, this is literally not possible until your character finished his animation.
Which is unlike other tales games, where you can randomly and freely dodge instantly no matter what you're doing. This can throw people off. I know it threw me off.
We also have a misunderstanding when it comes to difficulty, it seems. The boss punishes you hard in one hit. Not everyone is of equal skill. When a boss can kill you in one hit, he's pretty punishing until you perfectly execute, which is near impossible the first time unless you play like a literal chicken. But to each their own.
You're also assuming I haven't beat him or had terrible difficulty with him? I did not. You can check my achievements and you'll see i've beat him. I didn't say he was hard in your sense of the word, but that he can be punishing. Nor was I directly referencing myself, since I am capable of empathy, I can understand why others have had troubles with him even i I didn't struggle too much myself.
Just because you're able to do something, doesn't suddenly mean it's a cakewalk just because you managed. That's as idiotic as a professional soccer player saying ''man soccer is so easy'' when he literally trained most of his life on it.
Not saying you trained most of your life on this, but I hope you understand what i'm getting at.