Tales of Arise

Tales of Arise

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patfeerick Sep 11, 2021 @ 8:15pm
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Last edited by patfeerick; Apr 28, 2022 @ 2:06pm
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Showing 1-15 of 21 comments
Jebelios Sep 11, 2021 @ 8:37pm 
It works, but it decreased my FPS from 135-139 ish to 106-109 when looking at NPC's that are rendered farther away. Granted that might just be my Ryzen 2600 struggling already.
Last edited by Jebelios; Sep 11, 2021 @ 8:43pm
Calmmo Sep 11, 2021 @ 8:41pm 
Yeah, those with mid or low specs might loose some perf. Same with the LOD fix.
Think of them as changing LOD and NPC draw distance from ultra low to Ultra
Last edited by Calmmo; Sep 11, 2021 @ 8:42pm
Jebelios Sep 11, 2021 @ 8:56pm 
If anyone finds a patch to unlock the fps on the Cinematic burst strikes let me know. They look so ♥♥♥♥♥♥♥ cool that its a shame to cap em at 60
Ciel Sep 11, 2021 @ 9:29pm 
Originally posted by Grimalkin:
If anyone finds a patch to unlock the fps on the Cinematic burst strikes let me know. They look so ♥♥♥♥♥♥♥ cool that its a shame to cap em at 60
https://steamcommunity.com/app/740130/discussions/0/3042733612659222797/
Honorable_D Sep 11, 2021 @ 9:49pm 
Nice, haven't tried it yet but will soon. It was obvious that monsters spawned way further out but NPCs were so short range...
Freddy Lee Savage Sep 11, 2021 @ 10:25pm 
I've been playing for an hour now with this and it seems to be working fantastically.

Hey everybody, here's your NPC pop in fix right here.
system2 Sep 11, 2021 @ 10:34pm 
Sweeet Thanks! One more issue solved.
fastica Sep 11, 2021 @ 10:47pm 
Works fine, at least in the first city. Thanks!
Spawncalibur Sep 11, 2021 @ 10:49pm 
Nice, hopefully more objects than just NPC's will be improved. Honestly I'd give up framerate performance for it, the pop-in is distracting especially later environments that are more big & complex.
IndigoAK Sep 11, 2021 @ 11:17pm 
Originally posted by Spawncalibur:
Nice, hopefully more objects than just NPC's will be improved. Honestly I'd give up framerate performance for it, the pop-in is distracting especially later environments that are more big & complex.

There's already another thread that fixes the foliage and environment LOD.
Stitch Sep 11, 2021 @ 11:45pm 
Originally posted by IndigoAK:
Originally posted by Spawncalibur:
Nice, hopefully more objects than just NPC's will be improved. Honestly I'd give up framerate performance for it, the pop-in is distracting especially later environments that are more big & complex.

There's already another thread that fixes the foliage and environment LOD.
It's the "List of Tweaks" thread right?
IndigoAK Sep 11, 2021 @ 11:46pm 
Originally posted by Jcost:
Originally posted by IndigoAK:

There's already another thread that fixes the foliage and environment LOD.
It's the "List of Tweaks" thread right?

https://steamcommunity.com/app/740130/discussions/0/3042733612664029906/

This one.
ommmmggggg thank you sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much for this !!!!
Diddy Kong Racing Sep 11, 2021 @ 11:56pm 
Originally posted by Grimalkin:
It works, but it decreased my FPS from 135-139 ish to 106-109 when looking at NPC's that are rendered farther away. Granted that might just be my Ryzen 2600 struggling already.
thats okay Reggie Fils-Aimé president of nintendo said the human eye can only see 15 fps anyway
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Date Posted: Sep 11, 2021 @ 8:15pm
Posts: 21