Tales of ARISE

Tales of ARISE

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Forcing better draw distance settings?
Finally got the game to play nice with 4K60. Now I want to do what I can to improve the draw distance.

Objects/grass/etc. in the game have at least two different models they swap between based on how close you get to them, and this swap is more or less as jarring as it's ever been in the history of gaming. I'm hoping there is a setting which tweaks this. Seeing stuff visibly swap how they look when they're only like 75 feet away is pretty sad.
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C-LOS N Y C 2021年9月9日 21時24分 
2
[SystemSettings]
r.LightMaxDrawDistanceScale=3
r.StaticMeshLODDistanceScale=0.001
r.SkeletalMeshLODBias=-2
r.ViewDistanceScale=3
foliage.DensityScale=10
grass.DensityScale=10
foliage.LODDistanceScale=10
r.Shadow.DistanceScale=3.0
r.EmitterSpawnRateScale=10.0
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.DepthOfFieldQuality=0
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=3
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6.0

add that to the bottom of the engine.ini should solve some issues except for the character pop in.
Normally in unreal engine 4 games you can change this with the ini configuration file. Just go to C:\Users\[user]\AppData\Local\BANDAI NAMCO Entertainment\Tales of Arise\Demo Version\Config\WindowsNoEditor (this path is for the demo since i don't own the game but it should be something similar) and check the GameUserSettings.ini for a draw distance option. I haven't tried this but it should work.
C-LOS N Y C の投稿を引用:
add that to the bottom of the engine.ini should solve some issues except for the character pop in.
And that's why I ask the experts. Big improvement. Solves the last of my lingering doubts about the game.

I shouldn't be surprised that the PC port of a fundamentally console game doesn't include any built-in settings to control these things, and that its default settings are so vividly cautious. I read that the game can't do 4K60 on either the PS5 or XBX, although the latter does a significantly better job of it, as usual.
retsa2b の投稿を引用:
C-LOS N Y C の投稿を引用:
add that to the bottom of the engine.ini should solve some issues except for the character pop in.
And that's why I ask the experts. Big improvement. Solves the last of my lingering doubts about the game.

I shouldn't be surprised that the PC port of a fundamentally console game doesn't include any built-in settings to control these things, and that its default settings are so vividly cautious. I read that the game can't do 4K60 on either the PS5 or XBX, although the latter does a significantly better job of it, as usual.

In GameUserSettings.ini there are these options:
DrawDistanceNPC=0
DrawDistanceObject=0
DrawDistanceGrass=0

Don't know if it works but it may resolve the NPC pop in.
C-LOS N Y C の投稿を引用:
[SystemSettings]
r.LightMaxDrawDistanceScale=3
r.StaticMeshLODDistanceScale=0.001
r.SkeletalMeshLODBias=-2
r.ViewDistanceScale=3
foliage.DensityScale=10
grass.DensityScale=10
foliage.LODDistanceScale=10
r.Shadow.DistanceScale=3.0
r.EmitterSpawnRateScale=10.0
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.DepthOfFieldQuality=0
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=3
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6.0

add that to the bottom of the engine.ini should solve some issues except for the character pop in.
I would really not recommend doing r.EmitterSpawnRateScale=10.0 as a general improvement.

Not for performance reasons but it makes particles spawn from emitters 10x faster and makes some scenes look absolutely hilarious. Eg fires emit Amber's like they're sprinkers with this on.

If you like the game that way that's fine but I find it way over the top.
最近の変更はWeaverが行いました; 2021年9月9日 21時51分
C-LOS N Y C の投稿を引用:
Not for performance reasons but it makes particles spawn from emitters 10x faster and makes some scenes look absolutely hilarious.
Recommendation, then? Trying to iron out an idealized yet maximized copypasta. Haven't dipped below 60fps yet and I guess I'm not expecting to at this point.
最近の変更はretsa2bが行いました; 2021年9月9日 21時53分
Livy 2021年9月10日 1時14分 
C-LOS N Y C の投稿を引用:
[SystemSettings]

add that to the bottom of the engine.ini should solve some issues except for the character pop in.
engine.ini where? Last game i tried had it appear in multiple places.
MrFox1231 の投稿を引用:
C-LOS N Y C の投稿を引用:
[SystemSettings]

add that to the bottom of the engine.ini should solve some issues except for the character pop in.
engine.ini where? Last game i tried had it appear in multiple places.

C:\Users\user\AppData\Local\BANDAI NAMCO Entertainment\Tales of Arise\Config\WindowsNoEditor
Livy 2021年9月10日 1時43分 
thanks
C-LOS N Y C の投稿を引用:
[SystemSettings]
r.LightMaxDrawDistanceScale=3
r.StaticMeshLODDistanceScale=0.001
r.SkeletalMeshLODBias=-2
r.ViewDistanceScale=3
foliage.DensityScale=10
grass.DensityScale=10
foliage.LODDistanceScale=10
r.Shadow.DistanceScale=3.0
r.EmitterSpawnRateScale=10.0
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.DepthOfFieldQuality=0
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=3
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6.0

add that to the bottom of the engine.ini should solve some issues except for the character pop in.
♥♥♥♥♥♥♥♥♥, I thought the game looked and ran good already, but with these setting and 200% texture resolution is looks amazing and crisp
I only cut out the r.Emitter scale changes.
Thanks a ton
Sharkitect の投稿を引用:
200% texture resolution
How does one make that particular tweak, if I might ask?
TopoR 2021年9月10日 4時07分 
retsa2b の投稿を引用:
Sharkitect の投稿を引用:
200% texture resolution
How does one make that particular tweak, if I might ask?
It's in the actual graphics settings in the game.
mmm i remember that trials of mana had the same npc/texture pop-in problem and use the same engine , someone had fix it with a mod
The npc/texture pop-in is an unreal engine problem.
Locke 2021年9月10日 4時40分 
[quote=Sharkitect;3042733612660586130
add that to the bottom of the engine.ini should solve some issues except for the character pop in. [/quote]
♥♥♥♥♥♥♥♥♥, I thought the game looked and ran good already, but with these setting and 200% texture resolution is looks amazing and crisp
I only cut out the r.Emitter scale changes.
Thanks a ton [/quote]

200% texture resolution?
I saw theres setting for 200% resolution, for polygonal models, but it doesn't increase texture resolution, compared multiple screenshots and they're the same.
Given how much that drops my framerate of a 3090 when playing at 4k, I'm pretty sure all that does is raise/lower the internal rendering resolution, doesn't change the textures or models themselves. If that's not the case, be great to see some screenshots to compare against my own.
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投稿日: 2021年9月9日 21時09分
投稿数: 29