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r.LightMaxDrawDistanceScale=3
r.StaticMeshLODDistanceScale=0.001
r.SkeletalMeshLODBias=-2
r.ViewDistanceScale=3
foliage.DensityScale=10
grass.DensityScale=10
foliage.LODDistanceScale=10
r.Shadow.DistanceScale=3.0
r.EmitterSpawnRateScale=10.0
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.DepthOfFieldQuality=0
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=3
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6.0
add that to the bottom of the engine.ini should solve some issues except for the character pop in.
I shouldn't be surprised that the PC port of a fundamentally console game doesn't include any built-in settings to control these things, and that its default settings are so vividly cautious. I read that the game can't do 4K60 on either the PS5 or XBX, although the latter does a significantly better job of it, as usual.
In GameUserSettings.ini there are these options:
DrawDistanceNPC=0
DrawDistanceObject=0
DrawDistanceGrass=0
Don't know if it works but it may resolve the NPC pop in.
Not for performance reasons but it makes particles spawn from emitters 10x faster and makes some scenes look absolutely hilarious. Eg fires emit Amber's like they're sprinkers with this on.
If you like the game that way that's fine but I find it way over the top.
C:\Users\user\AppData\Local\BANDAI NAMCO Entertainment\Tales of Arise\Config\WindowsNoEditor
I only cut out the r.Emitter scale changes.
Thanks a ton
add that to the bottom of the engine.ini should solve some issues except for the character pop in. [/quote]
♥♥♥♥♥♥♥♥♥, I thought the game looked and ran good already, but with these setting and 200% texture resolution is looks amazing and crisp
I only cut out the r.Emitter scale changes.
Thanks a ton [/quote]
200% texture resolution?
I saw theres setting for 200% resolution, for polygonal models, but it doesn't increase texture resolution, compared multiple screenshots and they're the same.
Given how much that drops my framerate of a 3090 when playing at 4k, I'm pretty sure all that does is raise/lower the internal rendering resolution, doesn't change the textures or models themselves. If that's not the case, be great to see some screenshots to compare against my own.