Tales of Arise

Tales of Arise

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retsa2b Sep 9, 2021 @ 9:09pm
Forcing better draw distance settings?
Finally got the game to play nice with 4K60. Now I want to do what I can to improve the draw distance.

Objects/grass/etc. in the game have at least two different models they swap between based on how close you get to them, and this swap is more or less as jarring as it's ever been in the history of gaming. I'm hoping there is a setting which tweaks this. Seeing stuff visibly swap how they look when they're only like 75 feet away is pretty sad.
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Showing 1-15 of 29 comments
C-LOS N Y C Sep 9, 2021 @ 9:24pm 
2
[SystemSettings]
r.LightMaxDrawDistanceScale=3
r.StaticMeshLODDistanceScale=0.001
r.SkeletalMeshLODBias=-2
r.ViewDistanceScale=3
foliage.DensityScale=10
grass.DensityScale=10
foliage.LODDistanceScale=10
r.Shadow.DistanceScale=3.0
r.EmitterSpawnRateScale=10.0
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.DepthOfFieldQuality=0
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=3
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6.0

add that to the bottom of the engine.ini should solve some issues except for the character pop in.
Jc_Soares Sep 9, 2021 @ 9:26pm 
Normally in unreal engine 4 games you can change this with the ini configuration file. Just go to C:\Users\[user]\AppData\Local\BANDAI NAMCO Entertainment\Tales of Arise\Demo Version\Config\WindowsNoEditor (this path is for the demo since i don't own the game but it should be something similar) and check the GameUserSettings.ini for a draw distance option. I haven't tried this but it should work.
retsa2b Sep 9, 2021 @ 9:43pm 
Originally posted by C-LOS N Y C:
add that to the bottom of the engine.ini should solve some issues except for the character pop in.
And that's why I ask the experts. Big improvement. Solves the last of my lingering doubts about the game.

I shouldn't be surprised that the PC port of a fundamentally console game doesn't include any built-in settings to control these things, and that its default settings are so vividly cautious. I read that the game can't do 4K60 on either the PS5 or XBX, although the latter does a significantly better job of it, as usual.
Jc_Soares Sep 9, 2021 @ 9:46pm 
Originally posted by retsa2b:
Originally posted by C-LOS N Y C:
add that to the bottom of the engine.ini should solve some issues except for the character pop in.
And that's why I ask the experts. Big improvement. Solves the last of my lingering doubts about the game.

I shouldn't be surprised that the PC port of a fundamentally console game doesn't include any built-in settings to control these things, and that its default settings are so vividly cautious. I read that the game can't do 4K60 on either the PS5 or XBX, although the latter does a significantly better job of it, as usual.

In GameUserSettings.ini there are these options:
DrawDistanceNPC=0
DrawDistanceObject=0
DrawDistanceGrass=0

Don't know if it works but it may resolve the NPC pop in.
Weaver Sep 9, 2021 @ 9:48pm 
Originally posted by C-LOS N Y C:
[SystemSettings]
r.LightMaxDrawDistanceScale=3
r.StaticMeshLODDistanceScale=0.001
r.SkeletalMeshLODBias=-2
r.ViewDistanceScale=3
foliage.DensityScale=10
grass.DensityScale=10
foliage.LODDistanceScale=10
r.Shadow.DistanceScale=3.0
r.EmitterSpawnRateScale=10.0
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.DepthOfFieldQuality=0
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=3
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6.0

add that to the bottom of the engine.ini should solve some issues except for the character pop in.
I would really not recommend doing r.EmitterSpawnRateScale=10.0 as a general improvement.

Not for performance reasons but it makes particles spawn from emitters 10x faster and makes some scenes look absolutely hilarious. Eg fires emit Amber's like they're sprinkers with this on.

If you like the game that way that's fine but I find it way over the top.
Last edited by Weaver; Sep 9, 2021 @ 9:51pm
retsa2b Sep 9, 2021 @ 9:53pm 
Originally posted by C-LOS N Y C:
Not for performance reasons but it makes particles spawn from emitters 10x faster and makes some scenes look absolutely hilarious.
Recommendation, then? Trying to iron out an idealized yet maximized copypasta. Haven't dipped below 60fps yet and I guess I'm not expecting to at this point.
Last edited by retsa2b; Sep 9, 2021 @ 9:53pm
Livy Sep 10, 2021 @ 1:14am 
Originally posted by C-LOS N Y C:
[SystemSettings]

add that to the bottom of the engine.ini should solve some issues except for the character pop in.
engine.ini where? Last game i tried had it appear in multiple places.
TealCorvus Sep 10, 2021 @ 1:40am 
Originally posted by MrFox1231:
Originally posted by C-LOS N Y C:
[SystemSettings]

add that to the bottom of the engine.ini should solve some issues except for the character pop in.
engine.ini where? Last game i tried had it appear in multiple places.

C:\Users\user\AppData\Local\BANDAI NAMCO Entertainment\Tales of Arise\Config\WindowsNoEditor
Livy Sep 10, 2021 @ 1:43am 
thanks
Sharkitect Sep 10, 2021 @ 1:50am 
Originally posted by C-LOS N Y C:
[SystemSettings]
r.LightMaxDrawDistanceScale=3
r.StaticMeshLODDistanceScale=0.001
r.SkeletalMeshLODBias=-2
r.ViewDistanceScale=3
foliage.DensityScale=10
grass.DensityScale=10
foliage.LODDistanceScale=10
r.Shadow.DistanceScale=3.0
r.EmitterSpawnRateScale=10.0
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.DepthOfFieldQuality=0
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=3
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6.0

add that to the bottom of the engine.ini should solve some issues except for the character pop in.
♥♥♥♥♥♥♥♥♥, I thought the game looked and ran good already, but with these setting and 200% texture resolution is looks amazing and crisp
I only cut out the r.Emitter scale changes.
Thanks a ton
retsa2b Sep 10, 2021 @ 3:59am 
Originally posted by Sharkitect:
200% texture resolution
How does one make that particular tweak, if I might ask?
TopoR Sep 10, 2021 @ 4:07am 
Originally posted by retsa2b:
Originally posted by Sharkitect:
200% texture resolution
How does one make that particular tweak, if I might ask?
It's in the actual graphics settings in the game.
SigDragoon Sep 10, 2021 @ 4:10am 
mmm i remember that trials of mana had the same npc/texture pop-in problem and use the same engine , someone had fix it with a mod
Coconut Sep 10, 2021 @ 4:13am 
The npc/texture pop-in is an unreal engine problem.
Locke Sep 10, 2021 @ 4:40am 
[quote=Sharkitect;3042733612660586130
add that to the bottom of the engine.ini should solve some issues except for the character pop in. [/quote]
♥♥♥♥♥♥♥♥♥, I thought the game looked and ran good already, but with these setting and 200% texture resolution is looks amazing and crisp
I only cut out the r.Emitter scale changes.
Thanks a ton [/quote]

200% texture resolution?
I saw theres setting for 200% resolution, for polygonal models, but it doesn't increase texture resolution, compared multiple screenshots and they're the same.
Given how much that drops my framerate of a 3090 when playing at 4k, I'm pretty sure all that does is raise/lower the internal rendering resolution, doesn't change the textures or models themselves. If that's not the case, be great to see some screenshots to compare against my own.
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Date Posted: Sep 9, 2021 @ 9:09pm
Posts: 29