Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The fundamental issue is this: The game detects your highest available resolution and sets it to this by default. But if your display cannot in fact display what it detects, it gets very confused and defaults to 1080p, ignoring everything you tell it, including the config file.
The solution is to force Windows to understand that your display cannot, in fact, output 4096x2160. The only way to do this is with an app called CustomResolutionUtility.
The details of achieving this are provided here:
https://www.monitortests.com/blog/guide-how-to-remove-4096x2160/
But I need to underscore an important point that the above link fails to mention. *You will need CustomResolutionUtility v1.2 specifically.* (Edit: Try 1.4.1 if you still don't see it.) Otherwise, the needed settings may not show up. The reason I know this is because I had already had to use CRU years ago to fix the fact that Nvidia cards deal poorly with TVs and literally cannot output 4:4:4 color to them until you've tweaked things in a very specific way with CRU. And the only version of CRU which even contained this functionality was v1.2. All the versions are available on the same page, which is here:
https://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU
I already tried the latest, v1.5.1, and you can't do what needs to be done with that version. Don't ask me why. I don't know.
The bottom line: Locking the resolution like this is a failure of the game. It sucks that PC users still have to deal with horse---- on a AAA release. I'll be keeping an eye on this issue to see how they handle it. That said, the game runs at a silky smooth 4K60 now, which is far more than I can say about any other Tales release.
This is bunk. UE4 supports DPI awareness if the developer enables it. It's up to Namco to fix this.
I don't have this particular issue, but I wanted to thank you for coming back to post your fix to help out others with the same issue. I wish more people did this. This is the kind of thing I like to see in help threads.
Is there any way you can explain this a bit simpler? The guide you linked to doesn't match the available options in 1.2, I don't have a tv resolutions data block or anything like that. Nor can I delete anything to do with hdmi, all that happens for me is I either have to reset my computer because no signal comes up, or it locks me out of the resolutions I should be able to use. I'm just so confused.
Also why not just double the resolution scale instead of doing all that?
Let's get a point of confusion out of the way right off the bat: The graphics setting Bandai Namco has designated "resolution scale" is what the rest of the world calls "supersampling", so when you change it to 200%, what you're telling the game to do is render at 4x your resolution and then downscale that render to fit your display.
So. Maybe you're saying you have a 4K display, the game's bug is defaulting to 1080p, but you're supersampling that 1080p (to 4K, since that's 4x 1080p) and the result looks fine to you. Well, I'm sorry to be the bearer of bad news, but I just tried that out, and the game doesn't give you 4K with that. The game is, after all, downscaling its 4K render to 1080p in the end. Because it's a downscale, it has a bilinear-filtered look which the game's true 1080p lacks, but the measurable detail is still just 1080p.
Until you work around the game's resolution bug, that's all you'll get. Of course, I am assuming you have a 4K display when I say all this, since after all the only people likely to be affected by this issue are TV users.