Tales of Arise

Tales of Arise

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RoyalTavern Sep 9, 2021 @ 3:26pm
10
7
Why no Ultrawide support?? This is 2021 !
The game has black bars not just on cut scenes but also during normal gameplay. Why no ultrawide support, This is terrible!
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Showing 31-45 of 394 comments
FoxiFae Sep 9, 2021 @ 5:20pm 
Originally posted by Mentalone:
well i am not shocked at all honestly ..... you can get a LG C1 for the price of a higher end ultrawide that looks like hell with haloing all over the place just go LG CX or C1 and your fine like forever bros !

Imagine spending all that money on an OLED though and have to place anti burn in measures. Always have that in the back of your mind, is this games UI going to stay on the screen forever?
Talk about something that should not exist in 2021
Last edited by FoxiFae; Sep 9, 2021 @ 5:21pm
Geroya Sep 9, 2021 @ 5:46pm 
Follow this thread for a fix coming soon. There are temporary edits that work in the replies as well.
https://steamcommunity.com/app/740130/discussions/0/3042733612659222797/
Mad Hawaiian Sep 9, 2021 @ 5:52pm 
Originally posted by Descepticon:
umm I have a ultrawide and everyone I know has one. So why no Ultrawide people need to stop making excuses why games don't support it.

This. All the people who I know that are into gaming (even some non-gamers who work from home) have UW monitors. Even when I go into my office at work I have two UW monitors. Really, the only people I know that don't have them are people who are saving up for a new gaming tower + gaming setup (which will have 2-3 UW monitors).

I guess there are a few people at work who prefer the old 1920x1980 monitors, but their average age is over 60, so they definitely aren't in the gaming market (we do play D&D/Shadowrun on lunches though).

Though as was said, Japanese Developers are slowly becoming irrelevant in the world of gaming, so they will either change with the times or die out (like several Japanese Developers already have recently). Heck a few Japanese Developers moved their headquarters to the EU/Americas already.
IndigoAK Sep 9, 2021 @ 5:55pm 
Originally posted by Walle:
Yeah, literally don't understand why its only Japanese studios that do not support a very common aspect ratio now. I stopped supporting most.

Because these games aren't developed with the Western market in mind. They're still very much targeted at the console and Japanese markets. Steam is a global platform and only 3% of its users have an ultrawide monitor. How many Japanese gamers, PC gamers even, do you think that translates into? A few thousand?

Originally posted by Mad Hawaiian:
Though as was said, Japanese Developers are slowly becoming irrelevant in the world of gaming, so they will either change with the times or die out (like several Japanese Developers already have recently). Heck a few Japanese Developers moved their headquarters to the EU/Americas already.

This is ludicrous. Four of the ten best-selling games released in 2020 were developed in Japan. Two more are in the top 20.
Last edited by IndigoAK; Sep 9, 2021 @ 5:58pm
TheFawz Sep 9, 2021 @ 5:56pm 
I really hope they add UltraWide support, or more realistically we get a mod that fixes it (Along with some of the terrible pop-in). It's the only reason I'm holding off buying the game. I knew that them not releasing a Demo on PC or showing any of the PC specifics before launch was sure to mean the port wasn't great
Aphelium Sep 9, 2021 @ 5:58pm 
Brand-Sales- Growth, This shows that UW monitor sales are not growing... AT ALL Except dell all other brands have been deminishing ion sales, but hey, everyone you guys know has one, right?. You all must be hoarding them.
Dell 6.4 million 1.1%
HP 4.6 million -1.9%
TPV 4.3 million- 8.9%
Lenovo 3.0 million-5.8%
LG 2.5 million-3.3%
Others 9.2 million-7.3%
Total 30.1 million-2.2%
Last edited by Aphelium; Sep 9, 2021 @ 6:00pm
Geroya Sep 9, 2021 @ 6:00pm 
Originally posted by TheFawz:
I really hope they add UltraWide support, or more realistically we get a mod that fixes it (Along with some of the terrible pop-in). It's the only reason I'm holding off buying the game. I knew that them not releasing a Demo on PC or showing any of the PC specifics before launch was sure to mean the port wasn't great

Reiterating my post above

Follow this thread for a fix coming soon. There are temporary edits that work in the replies as well.
https://steamcommunity.com/app/740130/discussions/0/3042733612659222797/
nikos Sep 9, 2021 @ 6:15pm 
Originally posted by Aphelium:
Brand-Sales- Growth, This shows that UW monitor sales are not growing... AT ALL Except dell all other brands have been deminishing ion sales, but hey, everyone you guys know has one, right?. You all must be hoarding them.
Dell 6.4 million 1.1%
HP 4.6 million -1.9%
TPV 4.3 million- 8.9%
Lenovo 3.0 million-5.8%
LG 2.5 million-3.3%
Others 9.2 million-7.3%
Total 30.1 million-2.2%

I have a 21:9 38" Alienware, 21:9 34" LG and two 32:9 49" Samsungs. Guess I am hording them. People who continuously ♥♥♥♥ on ultrawide threads, which pretty much exist in every game's forum (that alone should tell you something), are more obsessed with these monitors than we are.
Geroya Sep 9, 2021 @ 6:16pm 
Originally posted by nikos:
Originally posted by Aphelium:
Brand-Sales- Growth, This shows that UW monitor sales are not growing... AT ALL Except dell all other brands have been deminishing ion sales, but hey, everyone you guys know has one, right?. You all must be hoarding them.
Dell 6.4 million 1.1%
HP 4.6 million -1.9%
TPV 4.3 million- 8.9%
Lenovo 3.0 million-5.8%
LG 2.5 million-3.3%
Others 9.2 million-7.3%
Total 30.1 million-2.2%

I have a 21:9 38" Alienware, 21:9 34" LG and two 32:9 49" Samsungs. Guess I am hording them. People who continuously ♥♥♥♥ on ultrawide threads, which pretty much exist in every game's forum (that alone should tell you something), are more obsessed with these monitors than we are.

Don't engage the trolls. They're just looking to argue. Go to the WIP thread posted above and a fix will be out soon
Aphelium Sep 9, 2021 @ 6:17pm 
Originally posted by nikos:
Originally posted by Aphelium:
Brand-Sales- Growth, This shows that UW monitor sales are not growing... AT ALL Except dell all other brands have been deminishing ion sales, but hey, everyone you guys know has one, right?. You all must be hoarding them.
Dell 6.4 million 1.1%
HP 4.6 million -1.9%
TPV 4.3 million- 8.9%
Lenovo 3.0 million-5.8%
LG 2.5 million-3.3%
Others 9.2 million-7.3%
Total 30.1 million-2.2%

I have a 21:9 38" Alienware, 21:9 34" LG and two 32:9 49" Samsungs. Guess I am hording them. People who continuously ♥♥♥♥ on ultrawide threads, which pretty much exist in every game's forum (that alone should tell you something), are more obsessed with these monitors than we are.
I have one, i just don't complain about a decision i made.
I knew perfectly well that most JRPGS wouldn't come with UW support, and for that reason i don't feel the need to act like a child everytime a JRPG doesn't come with it.
Originally posted by Geroya:
Originally posted by nikos:

I have a 21:9 38" Alienware, 21:9 34" LG and two 32:9 49" Samsungs. Guess I am hording them. People who continuously ♥♥♥♥ on ultrawide threads, which pretty much exist in every game's forum (that alone should tell you something), are more obsessed with these monitors than we are.

Don't engage the trolls. They're just looking to argue. Go to the WIP thread posted above and a fix will be out soon
Being reasonable is being a troll now?
Last edited by Aphelium; Sep 9, 2021 @ 6:18pm
DaemonX_HUN Sep 9, 2021 @ 6:20pm 
Anyone who knows even the most basic level of programming knows that in 99.9% of the cases, it would literally only take minutes to 1-2 hours max to add proper ultrawide support to a game.

A good engine automatically adjusts to ANY resolution/aspect ratio (4:3, 16:10, 16:9, 21:9, 32:10, 32:9 etc.) and HUD elements also automatically adjust to the sides of the screen in that case.

So just to clarify: ultrawide support is not really something that you have to specifically develop games for as opposed to some uneducated people's beliefs. Adding ultrawide support (or more specifically, support for different resolutions/aspect ratios) would literally only take a few lines of changed/added code.

If something shows how absolutely lazy developers are, than this is it.
Last edited by DaemonX_HUN; Sep 9, 2021 @ 6:21pm
Geroya Sep 9, 2021 @ 6:22pm 
Originally posted by DaemonX_HUN:
Anyone who knows even the most basic level of programming knows that in 99.9% of the cases, it would literally only take minutes to 1-2 hours max to add proper ultrawide support to a game.

A good engine automatically adjusts to ANY resolution/aspect ratio (4:3, 16:10, 16:9, 21:9, 32:10, 32:9 etc.) and HUD elements also automatically adjust to the sides of the screen in that case.

So just to clarify: ultrawide support is not really something you have to specifically develop games as opposed to some uneducated people's beliefs. Adding ultrawide support (or more specifically, support for different resolutions/aspect ratios) would literally only take a few lines of changed/added code.

If something shows how absolutely lazy developers are, than this is it.

And this is why we've been using simple UE4 engine flags to enable Ultrawide, because it's baked into the engine. I expect an official patch within a week, but an unofficial one is being already worked on in WIP thread
https://steamcommunity.com/app/740130/discussions/0/3042733612659222797/
FoxiFae Sep 9, 2021 @ 6:22pm 
Originally posted by IndigoAK:
Originally posted by Walle:
Yeah, literally don't understand why its only Japanese studios that do not support a very common aspect ratio now. I stopped supporting most.

Because these games aren't developed with the Western market in mind. They're still very much targeted at the console and Japanese markets. Steam is a global platform and only 3% of its users have an ultrawide monitor. How many Japanese gamers, PC gamers even, do you think that translates into? A few thousand?

Well no more than a few thousands millions actually given that steam data is not 100% accurate, since not everyone shares there data, but hey lets say its precise, at 120 million steam users thats 3,600,000 users with ultra wide.

I know math is hard
Last edited by FoxiFae; Sep 9, 2021 @ 6:23pm
IndigoAK Sep 9, 2021 @ 7:08pm 
Originally posted by Walle:
Originally posted by IndigoAK:

Because these games aren't developed with the Western market in mind. They're still very much targeted at the console and Japanese markets. Steam is a global platform and only 3% of its users have an ultrawide monitor. How many Japanese gamers, PC gamers even, do you think that translates into? A few thousand?

Well no more than a few thousands millions actually given that steam data is not 100% accurate, since not everyone shares there data, but hey lets say its precise, at 120 million steam users thats 3,600,000 users with ultra wide.

I know math is hard

Of which, only a fraction are in Japan. Japan is not a PC market and it never has been. Who the ♥♥♥♥ in Japan even has space for an ultrawide monitor?
Zanah Sep 9, 2021 @ 11:11pm 
Far cry 5 did support. It is a old game now. The true reason is, this is a Japanese game. Lol]
Originally posted by Sparhawk:
cause no one cares about less then 1% of owners.. deal with it and buy some proper monitor. its 2021 for ♥♥♥♥ sake.
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Date Posted: Sep 9, 2021 @ 3:26pm
Posts: 394