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It is actually easier if you already play the game on hard
because on hard, most of the enemies will 1 hit or 2 hit you dead
adding double damage will not make any difference
it is more benefit because we can make double damage
see my post on how easy I am to kill the final boss with double damage on
As for killing the final boss super easily with it you are talking about farming up at the very end of the game with an optimized build. Here is the problem with your statement. If you can kill the final boss so easily with your setup then... you can kill the final boss so easily with your setup without the accessory just by doing the action a mere second time. The difficulty wont go up, it will just take you slightly longer, unless somehow you intend to claim you will die before using a second attack...
So you are running a hyper optimized flaming sword build on Alphen and spamming it on enemies, throughout the game, who are effectively very under leveled for your end game build?
Have you considered doing this without the artifact? Odds are you are still going to 1-shot them the overwhelming majority of the time with your optimized build. The ones you don't will die from a second cast, thus you are only speeding the process up, not making it easier. This is more of a speed running advantage than a combat performance advantage.
Agreed, Shionne is surprisingly a good healer in comparison to some past Tales of games (excluding OP Tear).
AI can't use her passives as good as an actual player, but the reverse argument is that an actual player will always have a delayed reaction when ally's HP is below a certain threshold.
Use a skill, then follow up with a heal arte, and watch how quickly that spell comes out. I'm a bomb fanatic when it comes to using her, but when you chain her heal artes with those skills, somehow you can become an evasion healer. If you got what it takes, go with an impact ring, increased aggro (or decreased aggro if prefer not to be a target) L, CP -20% and another slot of choice and you'll have a blast of a time with her as the AI will just rip into the enemy because you'll always armor break. For bosses, just use the standard arte CP accessory.
Law/Kisara are outright terrible for this accessory because their only hope to survive is to use a mystic arte.
Dohalim would be your mixture of Shionne/Law/Rinwell (arguably the hardest to use of all due to his massive jack of all trades style).
True. But it is your job to make choices within the game, so you can very well choose not to use it. :P
But yes, I agree that it makes it easier...in some scenarios. When you're dramatically underleveled and fighting a boss that would one-shot you regardless, for example. Looking at you, superbosses on Chaos difficulty near the end of the game before entering the final dungeon. <.<
it dont actually farm anything
just defeat enemies as story progress
with double damage, i can 1-hit ko the boss (for its each stage)
the longer the time we needed to kill a boss, the harder it will get because it gives the boss more time to cast spell, going overlimit, etc
with double damage, i can kill them before they even act
so you motion is actually false
armor arent really usefull in hard mode (perhaps you never have play it before)
i always update my armor to the highest one and still got 1-2 hit killed
I always evade so double damage not really a problem to me
You can pull that off before the boss even acts at that point. That isn't easier. Easier is avoiding/reducing/negating the causes of failure in combat, aka team wide death. This does not assist in that and, in fact, actually makes it far easier unless you can already crush the boss to begin with. Without it a teamwide instant wipe is nearly impossible, especially if you equip the proper accessory (which this artifact would invalidate).
Armor is very practical in hard mode. I've never played anything less than hard mode and everyone else here can verify you don't die in 1-2 shots in hard mode (unless fighting something that is like 20+ levels above you). The fact that you claim they do 1-2 shot you means either "you" did not actually play hard mode or you failed to upgrade your equipment. I can also point out I did not even grind, nor have I struggled with dying or damage in hard mode.
As for always evading your teammates wont, however, and run the risk of being instantly wiped thus cutting into your overall DPS unless using a cheese 1-shot build, aka NG+/ultra late game optimized build that is outside this very topic because it is not a typical player use scenario. Using your suggestion means virtually heavy cuts to CP's value due to only being usuable on resurrect since healing would be meaningless most of the time, increased AI downtime (thus only practical in glass cannon Alphen type scenarios), and further increased down time due to how long it takes to resurrect each character, and healing HP gels would be effectively 0 because they don't get used, and thus you only have life bottles of which the supply is more limited so your effective recovery rate is drastically diminished. I can see you aren't familiar with optimizing builds in games as your very suggestion usually is not ideal which is why bruiser metas in online and single player games exist, except in oddball niche cases like extreme dodge, retain 1 hp, etc. setups. And this is coming from someone who is probably more adept at dodging than you (no offense) because I recognize the value my AI members contribute to DPS outside your niche cheese flaming 1-shot build.
Sorry to say but confusing cheese 1 shot builds and other steamroll stats as "being easier" when you are already steam rolling isn't making something easier. It is just more efficient. Have you even played on hard, naturally, btw? It sounds like you haven't per your descriptions so far...