Tales of Arise

Tales of Arise

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KOBE SUCKS Oct 3, 2021 @ 10:09pm
Double damage artifact makes this game so easy
Doesn't feel like a double-edged sword. More benefits than disadvantages.
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Showing 1-15 of 18 comments
Xengre Oct 3, 2021 @ 10:37pm 
It doesn't make the game any easier. In reality, with the damage amp allowing bosses to effectively instant wipe your entire party (unless you are playing on some silly easy difficulty while posting this), especially for your AI, and the fact that if you can win fights with this it means you could already win the fight to begin with just a little slower equates to it simply making the game statistically harder. The only benefit it offers it making a fight you already walked all over faster.
Someone Oct 4, 2021 @ 12:13am 
not really,
It is actually easier if you already play the game on hard
because on hard, most of the enemies will 1 hit or 2 hit you dead
adding double damage will not make any difference

it is more benefit because we can make double damage

see my post on how easy I am to kill the final boss with double damage on
HeeRoTH Oct 4, 2021 @ 2:02am 
Don't forget, once you've double damage. You also get double damage, not just double damage.
larcek Oct 4, 2021 @ 5:51am 
might depend on your level respectively to enemies. if you're still in the story progression and not overleveled then the artifact might be wiping your party more often, though the player itself can likely dodge more easily and survive longer, dealing more damage alltogether. it does bring down bosses in lategame or even postgame easily though if you have a strong attack.
KOBE SUCKS Oct 4, 2021 @ 8:31am 
Originally posted by Xengre:
It doesn't make the game any easier. In reality, with the damage amp allowing bosses to effectively instant wipe your entire party (unless you are playing on some silly easy difficulty while posting this), especially for your AI, and the fact that if you can win fights with this it means you could already win the fight to begin with just a little slower equates to it simply making the game statistically harder. The only benefit it offers it making a fight you already walked all over faster.
Played on Chaos difficulty the whole way through, and it makes everything die in just about one hit with Alphen's fire technique.
Jargous Oct 4, 2021 @ 9:28am 
We all know that Alphen is OP. Try it with someone like Law/Kisara. Suddenly, it's no longer the same. Nobody has the burst damage that Alphen can unleash. I wonder how many when Devil Arms is unlocked will have somebody with a higher attack stat overall compared to Alphen. It's pretty rare to see when the next option(s) are Shionne (heals) and Rinwell (magic). Using any of the others is extremely niche as a main despite having their own unique style of fighting.
KOBE SUCKS Oct 4, 2021 @ 10:20am 
Originally posted by Jargous:
We all know that Alphen is OP. Try it with someone like Law/Kisara. Suddenly, it's no longer the same. Nobody has the burst damage that Alphen can unleash. I wonder how many when Devil Arms is unlocked will have somebody with a higher attack stat overall compared to Alphen. It's pretty rare to see when the next option(s) are Shionne (heals) and Rinwell (magic). Using any of the others is extremely niche as a main despite having their own unique style of fighting.
If I play Shionne, then I can't heal my party (I mean I can, but the AI does a better job for the most part and doing it myself means I'm basically playing healer for the most part) unless I have Dohalim. But Dohalim is not as good as Shionne in terms of healing. But yes, any other character besides Alphen kinda sucks for this.
Xengre Oct 4, 2021 @ 10:31am 
Originally posted by Someone:
not really,
It is actually easier if you already play the game on hard
because on hard, most of the enemies will 1 hit or 2 hit you dead
adding double damage will not make any difference

it is more benefit because we can make double damage

see my post on how easy I am to kill the final boss with double damage on
If you are dying in 1-2 hits on hard this is a you issue. You should probably get some armor that isn't from Calagia and for bosses use the appropriate accessory elemental resistance because you definitely do not die in 1-2 hits on hard normally. With this accessory what you are suggesting, if you are already dying in 2 hits, would guarantee you die 100% of the time in 1-hit which means you couldn't use AI because they would all die instantly and in worst case your entire party would die instantly with no chance of any survivor to revive anyone.

As for killing the final boss super easily with it you are talking about farming up at the very end of the game with an optimized build. Here is the problem with your statement. If you can kill the final boss so easily with your setup then... you can kill the final boss so easily with your setup without the accessory just by doing the action a mere second time. The difficulty wont go up, it will just take you slightly longer, unless somehow you intend to claim you will die before using a second attack...

Originally posted by INTENTIONAL FEEDER:
Originally posted by Xengre:
It doesn't make the game any easier. In reality, with the damage amp allowing bosses to effectively instant wipe your entire party (unless you are playing on some silly easy difficulty while posting this), especially for your AI, and the fact that if you can win fights with this it means you could already win the fight to begin with just a little slower equates to it simply making the game statistically harder. The only benefit it offers it making a fight you already walked all over faster.
Played on Chaos difficulty the whole way through, and it makes everything die in just about one hit with Alphen's fire technique.
So you are running a hyper optimized flaming sword build on Alphen and spamming it on enemies, throughout the game, who are effectively very under leveled for your end game build?

Have you considered doing this without the artifact? Odds are you are still going to 1-shot them the overwhelming majority of the time with your optimized build. The ones you don't will die from a second cast, thus you are only speeding the process up, not making it easier. This is more of a speed running advantage than a combat performance advantage.

Agreed, Shionne is surprisingly a good healer in comparison to some past Tales of games (excluding OP Tear).
Jargous Oct 4, 2021 @ 11:29am 
Originally posted by INTENTIONAL FEEDER:
Originally posted by Jargous:
We all know that Alphen is OP. Try it with someone like Law/Kisara. Suddenly, it's no longer the same. Nobody has the burst damage that Alphen can unleash. I wonder how many when Devil Arms is unlocked will have somebody with a higher attack stat overall compared to Alphen. It's pretty rare to see when the next option(s) are Shionne (heals) and Rinwell (magic). Using any of the others is extremely niche as a main despite having their own unique style of fighting.
If I play Shionne, then I can't heal my party (I mean I can, but the AI does a better job for the most part and doing it myself means I'm basically playing healer for the most part) unless I have Dohalim. But Dohalim is not as good as Shionne in terms of healing. But yes, any other character besides Alphen kinda sucks for this.

AI can't use her passives as good as an actual player, but the reverse argument is that an actual player will always have a delayed reaction when ally's HP is below a certain threshold.

Use a skill, then follow up with a heal arte, and watch how quickly that spell comes out. I'm a bomb fanatic when it comes to using her, but when you chain her heal artes with those skills, somehow you can become an evasion healer. If you got what it takes, go with an impact ring, increased aggro (or decreased aggro if prefer not to be a target) L, CP -20% and another slot of choice and you'll have a blast of a time with her as the AI will just rip into the enemy because you'll always armor break. For bosses, just use the standard arte CP accessory.

Law/Kisara are outright terrible for this accessory because their only hope to survive is to use a mystic arte.

Dohalim would be your mixture of Shionne/Law/Rinwell (arguably the hardest to use of all due to his massive jack of all trades style).
Revy Oct 4, 2021 @ 2:50pm 
Originally posted by INTENTIONAL FEEDER:
Doesn't feel like a double-edged sword. More benefits than disadvantages.
dont use it then lol
KOBE SUCKS Oct 4, 2021 @ 4:16pm 
Originally posted by Revy:
Originally posted by INTENTIONAL FEEDER:
Doesn't feel like a double-edged sword. More benefits than disadvantages.
dont use it then lol
Not my job to balance the game
Doom_Cookies Oct 4, 2021 @ 4:28pm 
Originally posted by INTENTIONAL FEEDER:
Originally posted by Revy:
dont use it then lol
Not my job to balance the game

True. But it is your job to make choices within the game, so you can very well choose not to use it. :P

But yes, I agree that it makes it easier...in some scenarios. When you're dramatically underleveled and fighting a boss that would one-shot you regardless, for example. Looking at you, superbosses on Chaos difficulty near the end of the game before entering the final dungeon. <.<
Last edited by Doom_Cookies; Oct 5, 2021 @ 12:28am
D-Burgundy Oct 4, 2021 @ 5:26pm 
I like the double damage artifact. Makes battles even faster and hits your party even harder. If you get hit you die pretty much. Unknown difficulty should kick things up further on 7 Oct.
Someone Oct 4, 2021 @ 7:33pm 
Originally posted by Xengre:
Originally posted by Someone:
not really,
It is actually easier if you already play the game on hard
because on hard, most of the enemies will 1 hit or 2 hit you dead
adding double damage will not make any difference

it is more benefit because we can make double damage

see my post on how easy I am to kill the final boss with double damage on
If you are dying in 1-2 hits on hard this is a you issue. You should probably get some armor that isn't from Calagia and for bosses use the appropriate accessory elemental resistance because you definitely do not die in 1-2 hits on hard normally. With this accessory what you are suggesting, if you are already dying in 2 hits, would guarantee you die 100% of the time in 1-hit which means you couldn't use AI because they would all die instantly and in worst case your entire party would die instantly with no chance of any survivor to revive anyone.

As for killing the final boss super easily with it you are talking about farming up at the very end of the game with an optimized build. Here is the problem with your statement. If you can kill the final boss so easily with your setup then... you can kill the final boss so easily with your setup without the accessory just by doing the action a mere second time. The difficulty wont go up, it will just take you slightly longer, unless somehow you intend to claim you will die before using a second attack...

it dont actually farm anything
just defeat enemies as story progress

with double damage, i can 1-hit ko the boss (for its each stage)
the longer the time we needed to kill a boss, the harder it will get because it gives the boss more time to cast spell, going overlimit, etc

with double damage, i can kill them before they even act

so you motion is actually false
armor arent really usefull in hard mode (perhaps you never have play it before)

i always update my armor to the highest one and still got 1-2 hit killed

I always evade so double damage not really a problem to me
Last edited by Someone; Oct 4, 2021 @ 7:34pm
Xengre Oct 4, 2021 @ 8:11pm 
Originally posted by Someone:
Originally posted by Xengre:
*snip*

it dont actually farm anything
just defeat enemies as story progress

with double damage, i can 1-hit ko the boss (for its each stage)
the longer the time we needed to kill a boss, the harder it will get because it gives the boss more time to cast spell, going overlimit, etc

with double damage, i can kill them before they even act

so you motion is actually false
armor arent really usefull in hard mode (perhaps you never have play it before)

i always update my armor to the highest one and still got 1-2 hit killed

I always evade so double damage not really a problem to me
However, none of this makes the game "easier". Only more efficient/faster for speed running. If you have a NG+ or late game optimized build that can 1-shot with this artifact than you are going to still 1 or 2 shot it without it. What is the difference between spending an extra 3-4 seconds on killing a boss and still 1 shotting most if not virtually all mobs?

You can pull that off before the boss even acts at that point. That isn't easier. Easier is avoiding/reducing/negating the causes of failure in combat, aka team wide death. This does not assist in that and, in fact, actually makes it far easier unless you can already crush the boss to begin with. Without it a teamwide instant wipe is nearly impossible, especially if you equip the proper accessory (which this artifact would invalidate).

Armor is very practical in hard mode. I've never played anything less than hard mode and everyone else here can verify you don't die in 1-2 shots in hard mode (unless fighting something that is like 20+ levels above you). The fact that you claim they do 1-2 shot you means either "you" did not actually play hard mode or you failed to upgrade your equipment. I can also point out I did not even grind, nor have I struggled with dying or damage in hard mode.

As for always evading your teammates wont, however, and run the risk of being instantly wiped thus cutting into your overall DPS unless using a cheese 1-shot build, aka NG+/ultra late game optimized build that is outside this very topic because it is not a typical player use scenario. Using your suggestion means virtually heavy cuts to CP's value due to only being usuable on resurrect since healing would be meaningless most of the time, increased AI downtime (thus only practical in glass cannon Alphen type scenarios), and further increased down time due to how long it takes to resurrect each character, and healing HP gels would be effectively 0 because they don't get used, and thus you only have life bottles of which the supply is more limited so your effective recovery rate is drastically diminished. I can see you aren't familiar with optimizing builds in games as your very suggestion usually is not ideal which is why bruiser metas in online and single player games exist, except in oddball niche cases like extreme dodge, retain 1 hp, etc. setups. And this is coming from someone who is probably more adept at dodging than you (no offense) because I recognize the value my AI members contribute to DPS outside your niche cheese flaming 1-shot build.

Sorry to say but confusing cheese 1 shot builds and other steamroll stats as "being easier" when you are already steam rolling isn't making something easier. It is just more efficient. Have you even played on hard, naturally, btw? It sounds like you haven't per your descriptions so far...
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Date Posted: Oct 3, 2021 @ 10:09pm
Posts: 18