Tales of Arise

Tales of Arise

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Bests ACC stats and best way to level up Devil Arms
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Showing 1-15 of 18 comments
The Tempted Man Sep 28, 2021 @ 2:55am 
Kill people
fade2black001 Sep 28, 2021 @ 3:43am 
Originally posted by The Tempted Man:
Kill people
............................
Uzkniso o.o Sep 28, 2021 @ 5:46am 
I have leveled Shionne and Alphen to 9999 already.
The best way is to spam "Novice" difficulty training battle for each character. Make sure you do those herb challenges too for extra stat buffs each hour.

As for accs, on Alphen I use:
-20% physical dmg, increase aggro L, counter dmg +30%, penetration +120, BG charge +8%;
Shionne AI:
arte cp -20%, cp -10%, decrease aggro L, bg charge +8%, casting time -5%;
Shionne when I control:
casting time -20%, casting time -5%, smack down, counter dmg +30%, BG charge +8%;
Rinwell:
casting time -20%, casting time -5%, move/escape spd +15%, decrease aggro L, BG charge +8%;
Law:
-20% physical dmg, alertness, counter dmg +30%, penetration +120, BG charge +8%;
Dohalim AI:
arte cp -20%, cp -10%, casting time -5%, half AG cost 20%, BG charge +8%;
Dohalim when I control:
casting time -20%, casting time -5%, counter dmg +30%, half AG cost 20%, BG charge +8%;
Kisara:
-20% physical dmg, increase aggro L, counter dmg +30%, resistance +120, BG charge +8%;

You can ask me why I chose something specifically.
Last edited by Uzkniso o.o; Sep 28, 2021 @ 5:49am
fade2black001 Sep 28, 2021 @ 6:51am 
Originally posted by Uzkniso o.o:
I have leveled Shionne and Alphen to 9999 already.
The best way is to spam "Novice" difficulty training battle for each character. Make sure you do those herb challenges too for extra stat buffs each hour.

As for accs, on Alphen I use:
-20% physical dmg, increase aggro L, counter dmg +30%, penetration +120, BG charge +8%;
Shionne AI:
arte cp -20%, cp -10%, decrease aggro L, bg charge +8%, casting time -5%;
Shionne when I control:
casting time -20%, casting time -5%, smack down, counter dmg +30%, BG charge +8%;
Rinwell:
casting time -20%, casting time -5%, move/escape spd +15%, decrease aggro L, BG charge +8%;
Law:
-20% physical dmg, alertness, counter dmg +30%, penetration +120, BG charge +8%;
Dohalim AI:
arte cp -20%, cp -10%, casting time -5%, half AG cost 20%, BG charge +8%;
Dohalim when I control:
casting time -20%, casting time -5%, counter dmg +30%, half AG cost 20%, BG charge +8%;
Kisara:
-20% physical dmg, increase aggro L, counter dmg +30%, resistance +120, BG charge +8%;

You can ask me why I chose something specifically.
sounds good to me. I jsut have to see if I am able to makes those. I feel like I have A LOT of ore farming to do
Zombina Sep 28, 2021 @ 6:57am 
Originally posted by Uzkniso o.o:
I have leveled Shionne and Alphen to 9999 already.
The best way is to spam "Novice" difficulty training battle for each character. Make sure you do those herb challenges too for extra stat buffs each hour.

As for accs, on Alphen I use:
-20% physical dmg, increase aggro L, counter dmg +30%, penetration +120, BG charge +8%;
Shionne AI:
arte cp -20%, cp -10%, decrease aggro L, bg charge +8%, casting time -5%;
Shionne when I control:
casting time -20%, casting time -5%, smack down, counter dmg +30%, BG charge +8%;
Rinwell:
casting time -20%, casting time -5%, move/escape spd +15%, decrease aggro L, BG charge +8%;
Law:
-20% physical dmg, alertness, counter dmg +30%, penetration +120, BG charge +8%;
Dohalim AI:
arte cp -20%, cp -10%, casting time -5%, half AG cost 20%, BG charge +8%;
Dohalim when I control:
casting time -20%, casting time -5%, counter dmg +30%, half AG cost 20%, BG charge +8%;
Kisara:
-20% physical dmg, increase aggro L, counter dmg +30%, resistance +120, BG charge +8%;

You can ask me why I chose something specifically.
Why you build your accessories like that?
ArchAnge1LT Sep 28, 2021 @ 7:15am 
What's the point of leveling devils arms? So you can one shot everything before they touch you and call it interesting gameplay?

Originally posted by Uzkniso o.o:


As for accs, on Alphen I use:
-20% physical dmg, BG charge +8%, BG charge +8%, BG charge +8%, BG charge +8%; BG charge +8%

There fixed it for you.
Last edited by ArchAnge1LT; Sep 28, 2021 @ 7:17am
Zombina Sep 28, 2021 @ 7:34am 
Originally posted by ArchAnge1LT:
What's the point of leveling devils arms? So you can one shot everything before they touch you and call it interesting gameplay?

Originally posted by Uzkniso o.o:


As for accs, on Alphen I use:
-20% physical dmg, BG charge +8%, BG charge +8%, BG charge +8%, BG charge +8%; BG charge +8%

There fixed it for you.
I dont use devil weapons,it's dumb lol . i prefer to use the last weapons you craft . it's more fun
Uzkniso o.o Sep 28, 2021 @ 8:00am 
Originally posted by fade2black001:
sounds good to me. I jsut have to see if I am able to makes those. I feel like I have A LOT of ore farming to do

It's not hard if you use cooking recipe with more ore or increased rarity.

Originally posted by ArchAnge1LT:
What's the point of leveling devils arms? So you can one shot everything before they touch you and call it interesting gameplay?

Looks like someone hasn't played any resident evil games. Most (if not all) resident evil games have such unlockables: OP weapons with unlimited ammo. It's like an endgame thing, you don't have to use them if you don't wanna.

Originally posted by ArchAnge1LT:
There fixed it for you.

I understand why, but nah.

Originally posted by Elfaniel:
Why you build your accessories like that?

Aggro control does help. I like it when AI rarely touches squishy characters and the characters that can take a hit - more. Most damage, believe or not, is physical in this game, so that explains -20% p. dmg. -cp is good for healing and buffs. If you know how to dodge then you will make use of the +30% counter dmg. As for penetration - once you unlock a title skill that restores AG on critical, the atk power becomes useless. It's better to deal bit less dmg and more crits - that's where penetration comes in. Law is all about dodging so alertness is great on him and Kisara needs to take less dmg so I gave her resistance. Also -20% flat damage reduction will always be better than a stat increase, which is why +30% resistance acc sucks. And I don't need to explain cast time and BG increase, right?
Zombina Sep 28, 2021 @ 10:10am 
Originally posted by Uzkniso o.o:
Originally posted by fade2black001:
sounds good to me. I jsut have to see if I am able to makes those. I feel like I have A LOT of ore farming to do

It's not hard if you use cooking recipe with more ore or increased rarity.

Originally posted by ArchAnge1LT:
What's the point of leveling devils arms? So you can one shot everything before they touch you and call it interesting gameplay?

Looks like someone hasn't played any resident evil games. Most (if not all) resident evil games have such unlockables: OP weapons with unlimited ammo. It's like an endgame thing, you don't have to use them if you don't wanna.

Originally posted by ArchAnge1LT:
There fixed it for you.

I understand why, but nah.

Originally posted by Elfaniel:
Why you build your accessories like that?

Aggro control does help. I like it when AI rarely touches squishy characters and the characters that can take a hit - more. Most damage, believe or not, is physical in this game, so that explains -20% p. dmg. -cp is good for healing and buffs. If you know how to dodge then you will make use of the +30% counter dmg. As for penetration - once you unlock a title skill that restores AG on critical, the atk power becomes useless. It's better to deal bit less dmg and more crits - that's where penetration comes in. Law is all about dodging so alertness is great on him and Kisara needs to take less dmg so I gave her resistance. Also -20% flat damage reduction will always be better than a stat increase, which is why +30% resistance acc sucks. And I don't need to explain cast time and BG increase, right?
No need, I use Bg+8% x4 on alphen for the stun abuse every 3-5 seconds,so the endgame became boring when the boss doesn't move .
Physical dmg-20%/Increased agro L for alphen/kisara because alphen can tank a bit like kisara .I use elemental defense x3 to reduce the damage of artes .
shionne : revival ring / cp -30% / casting time -5% . she is an healer,no need to be dps because a support in the team is big carry. I prefer revival ring more than faerie ring on both healers (dohalim and shionne) because it allow me to revive if I die on a strong enemy without having to waste an item . And decreased agro doesnt work on active chars . only passive . even with decreased agro L on shionne she still aggro which is dumb the way it's made .
but for law its -20% phy damage and penetration with decreased agro L
rinwell Casting time -20 / decreased agro L / -15% casting time
but i like to use Alphen as support more and i never use dohalim(he is support as well)
since the support don't die . I can spam alphen boost attack every 3/5 sec(10 seconds when the boss enter in a weird mode that disable stun) . honestly it's so funny to spam abuse the bosses,they can't do anything . I feel like they could have done it much better the accessories . early game is more fun but late game after you reach 5th lord area you can spam stun with alphen and take everything easily .
Last edited by Zombina; Sep 28, 2021 @ 10:16am
さまよう侍 Sep 28, 2021 @ 4:55pm 
I use training ground so I can get those perma stats boost at same time.
Last edited by さまよう侍; Sep 28, 2021 @ 4:56pm
Cat Sep 28, 2021 @ 8:44pm 
About how long does it take to do?
Uzkniso o.o Sep 29, 2021 @ 2:28am 
Originally posted by Sunricer:
About how long does it take to do?

I'm @5500ish on Rinwell atm. I would say it takes roughly 6 hours per character, can't tell for sure as the game is on, but sometimes I leave to do other stuff. Just don't do it if it gets too boring/annoying and continue another time.

Also, having it at 9999 will not make you 1-shot endgame mobs. Starting area mobs though - sure.
fade2black001 Sep 29, 2021 @ 5:18am 
Originally posted by Uzkniso o.o:
Originally posted by Sunricer:
About how long does it take to do?

I'm @5500ish on Rinwell atm. I would say it takes roughly 6 hours per character, can't tell for sure as the game is on, but sometimes I leave to do other stuff. Just don't do it if it gets too boring/annoying and continue another time.

Also, having it at 9999 will not make you 1-shot endgame mobs. Starting area mobs though - sure.
You could always just hack and increase the speed unless you really like doing this at real time speed then you're just crazy but whatever.

It cramps up my fingers after a while doing this. It's a long boring tedious process to do.
Cat Sep 29, 2021 @ 8:40am 
How does devil arms power up in this one? Per enemy killed or per battle won?
Uzkniso o.o Sep 29, 2021 @ 9:14am 
Originally posted by Sunricer:
How does devil arms power up in this one? Per enemy killed or per battle won?
Per enemy kill. Each kill adds +1.
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Date Posted: Sep 28, 2021 @ 2:44am
Posts: 18