Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The best way is to spam "Novice" difficulty training battle for each character. Make sure you do those herb challenges too for extra stat buffs each hour.
As for accs, on Alphen I use:
-20% physical dmg, increase aggro L, counter dmg +30%, penetration +120, BG charge +8%;
Shionne AI:
arte cp -20%, cp -10%, decrease aggro L, bg charge +8%, casting time -5%;
Shionne when I control:
casting time -20%, casting time -5%, smack down, counter dmg +30%, BG charge +8%;
Rinwell:
casting time -20%, casting time -5%, move/escape spd +15%, decrease aggro L, BG charge +8%;
Law:
-20% physical dmg, alertness, counter dmg +30%, penetration +120, BG charge +8%;
Dohalim AI:
arte cp -20%, cp -10%, casting time -5%, half AG cost 20%, BG charge +8%;
Dohalim when I control:
casting time -20%, casting time -5%, counter dmg +30%, half AG cost 20%, BG charge +8%;
Kisara:
-20% physical dmg, increase aggro L, counter dmg +30%, resistance +120, BG charge +8%;
You can ask me why I chose something specifically.
There fixed it for you.
It's not hard if you use cooking recipe with more ore or increased rarity.
Looks like someone hasn't played any resident evil games. Most (if not all) resident evil games have such unlockables: OP weapons with unlimited ammo. It's like an endgame thing, you don't have to use them if you don't wanna.
I understand why, but nah.
Aggro control does help. I like it when AI rarely touches squishy characters and the characters that can take a hit - more. Most damage, believe or not, is physical in this game, so that explains -20% p. dmg. -cp is good for healing and buffs. If you know how to dodge then you will make use of the +30% counter dmg. As for penetration - once you unlock a title skill that restores AG on critical, the atk power becomes useless. It's better to deal bit less dmg and more crits - that's where penetration comes in. Law is all about dodging so alertness is great on him and Kisara needs to take less dmg so I gave her resistance. Also -20% flat damage reduction will always be better than a stat increase, which is why +30% resistance acc sucks. And I don't need to explain cast time and BG increase, right?
Physical dmg-20%/Increased agro L for alphen/kisara because alphen can tank a bit like kisara .I use elemental defense x3 to reduce the damage of artes .
shionne : revival ring / cp -30% / casting time -5% . she is an healer,no need to be dps because a support in the team is big carry. I prefer revival ring more than faerie ring on both healers (dohalim and shionne) because it allow me to revive if I die on a strong enemy without having to waste an item . And decreased agro doesnt work on active chars . only passive . even with decreased agro L on shionne she still aggro which is dumb the way it's made .
but for law its -20% phy damage and penetration with decreased agro L
rinwell Casting time -20 / decreased agro L / -15% casting time
but i like to use Alphen as support more and i never use dohalim(he is support as well)
since the support don't die . I can spam alphen boost attack every 3/5 sec(10 seconds when the boss enter in a weird mode that disable stun) . honestly it's so funny to spam abuse the bosses,they can't do anything . I feel like they could have done it much better the accessories . early game is more fun but late game after you reach 5th lord area you can spam stun with alphen and take everything easily .
I'm @5500ish on Rinwell atm. I would say it takes roughly 6 hours per character, can't tell for sure as the game is on, but sometimes I leave to do other stuff. Just don't do it if it gets too boring/annoying and continue another time.
Also, having it at 9999 will not make you 1-shot endgame mobs. Starting area mobs though - sure.
It cramps up my fingers after a while doing this. It's a long boring tedious process to do.