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When you compare their animation to the ever changing and generally better looking in-game graphics it starts to become a bit of a startling juxtaposition.
Like Tales of Xillia was nice looking and all, but you can tell it was an early 2010s game and the anime custcenes almost seemed to compliment the somewhat less sophisticated graphical style, but now as in-game rendering and graphics continue to improve animation looks a big jarring in comparison.
Honestly I feel like the days of in-game animation in JRPGs needs to go away. Or at least when mixed with in-game rendering. You can have a game that basically almost solely relies on animation, but sprinkling animation inside of titles like the Tales games should probably become a thing of the past, but that's just my two cents.
I feel like the animation quality of Japanese Anime has gradually gone done hill even before the pandemic hits. But you got a point.
Ufotable used to be one of the few studios that can put out consistently high quality animation, especially action scenes. Even Veteran studios like Bones has made meh quality animation in the past. It really does not good for traditional 2D animation these days, especially when 3D animes are getting cheaper and faster to make.
I think 3D anime cannot fully replace 2D hand drawn anime. However, if most Japanese 3D Anime can reach the quality of ToA cutscene level, I would not mind 3D at all.
I feel like Ufotable has done better opening and cutscene for ToZ and ToB when compares to ToA. Or maybe it's the difference of art style, ToA's anime cutscene characters looks way too different than the in game model. Overall it just looks cheap by Ufotable standard when compares to any of the TypeMoon stuff.
But enough whining. I am really impressed by the cutscene's face animation in ToA. I don't often see this much effort put into face animation in an anime game. I agree if they can make high quality game cutscene, then we don't really need anime cutscene.
You could be right. I'm not really a connoisseur of animation or anything, so it may have honestly just slipped my untrained, amateur eyes. As others have said, it could simply be result of lacking manpower or budget cuts related to Covid.
On one hand you yourself state you haven't watched much anime these days but on the other hand state the animation has gone downhill. When we had shows like Jujutsu Kaisen, Kimetsu no yaiba, Voilet Evergarden, Vivy, The Ancient Magus bride and many more in recent years just from the top of my head.
As for 3D replacing 2D? That ain't gonna happen anytime soon unless there's gonna be a huge leap in quality in the next years which i doubt's gonna happen. The thing with 3D is that many of the more experienced animators etc. are just simply more used and have more experience with 2D compared to 3D which naturally means they favor doing 2D over 3D which often times turns out ♥♥♥♥. Just look up Berserk or for a more recent example Ex-Arm.
I hope you are right, the last anime I watched is Evangelion reboot series which I feel like the animation has keep going down hill since 2.0. Mecha anime these days are just using cheap 3D whenever possible which makes the Gundam series really stands out because it still mostly using 2D.
I feel like Unreal engine 5 could be use to make good quality 3D animation because it has packed a lot of features to make it easier to animate the characters. But I have yet to seen UE5 makes good cel shaded anime style stuff. And I have no clue what tools the Japanese Anime studio use for their 3D stuff.
Thanks for the suggestion btw, will watch the anime you mentioned when I got the time.