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I like playing as Law best, since his comboing is really fluid, but he really can't outdamage Alphen's blazing sword moves.
I also like subbing in Kisara during emergencies, like a mass AoE, since I know she can tank it and give me time for heals. I also enjoy playing as her, though her damage potential isn't as high as the rest of the party's.
I agree that I'm not sure what to do with Kisara, I just don't really like her moveset, same with Law although his perk is pretty fun (AI with Law is pretty good though, dodges a lot and often goes into Overlimit ;)
Dohalim can be good if you disable his skills that have excessively long animations or some of his less desirable casting abilities. Basically, anything that makes him a sitting duck and is counter-intuitive to his entire design principle to begin with. In truth, as a whole Law is arguably a better character for most players and the AI is actually surprisingly decent with him from the start. In addition, Shionne is one of the best healers this series has seen, aside from the godlike late game Tear Grants in ToA, making not only Dohalim redundant but also pulling another DPS for a healing role part of the time cutting into DPS that isn't necessary when Shionne suffices. Also, Dohalim's healing isn't particularly good in general, and while he does have a revive life bottles are far more cost efficient until later on than gels for CP recovery and the only benefit of two revivers is if you have a poor setup to begin with and see multiple people wipe at once. Even worse, Shionne is unlikely to wipe unless you are out of CP 98% of the time while Dohalim is likely to be one of the people who wipes and he can't revive himself lol.
Thus Alphen, Shionne, Rinwell, Law are the best for typical players. Meta-hyper optimization things may change up but that is irrelevant to most players.
Dohalim actually becomes a good healer if you have his DLC arte Fairy Circle, which gives him a pretty good AoE heal. It sucks that you need to get the DLC to make him more viable as a healer, but there you go.
As I mentioned above, I also keep him on to have a second healer on Alphen as he Blazing Swords everything to oblivion. That way Shionne can focus more on damaging and Dohalim can focus on keeping the Alphen train going, or the reverse.
It's probably not optimal, but honestly Alphen can take out 1/4th or 1/3rd of any boss's health bar with a fully charged Blazing sword attack. Spamming heals on him so he can keep chugging them out makes a difficult battle relatively easy.
If you do want more of a contest and more sustained DPS rather than burst, then yeah Dohalim isn't a good option. Especially if you don't have his DLC arte.
Right, if you are going for an extreme blazing niche setup there certainly can be said to be value in double dipping healing as you are basically building around a hyper carry at that point and don't need additional DPS but just recovery so I can see the value there and considering the potency of such a setup it can be said to be one type of ideal non-typical late game/NG+ setup.
Alphen, Shinonne, Dohalim, Law.
The only two I bother to control myself at this point are Alphen and Dohalim.
I personally love Dohalim. I like that he's versatile. He's sorta like a dual-class/'battle-mage', is how I see him, and I've always loved dual-classes. I do have Fairy Circle and it's powerful when he bothers to cast it, but he also learned Heal on his own after a while so far as I'm concerned he's just fine as a healer. Maybe very slightly less reactive. If I want Rinwell's big magic, I swap Shinonne out for her.
Also, while I do not play on a high difficulty - I have too many hand/arthritis issues for top-skillz timing/button presses these days - I refuse to interrupt combat with any inventory menu-ing at all and in this game that means no item use. AI is not allowed to use them either (not once I noticed how uneccesarily fast they used such up) and if I wipe I reload and readjust.
Thus I like redundancy sometimes. It's not a hardcore mindset - I just don't like interrupting visceral combat *flow* with menus/pauses and always minimize such in any game - far as I can tell there is no "use healing item" hotkeys (are there any?), thus ... I don't use items. Maybe I'm just weird, but I hate interrupting combat flow. >.>
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---Kisara's AI is too slow to attack/hardly attacks for my tastes. She's kind of paladin-like, as I see it, and I've never liked Paladins much in any game I've ever played. Not my style.
---Rinwell is fine but once I got Doh, I just liked him so much better. I like majority melee-focus for this game, I guess. I haven't found battles to be significantly longer without her (tho again, not playing on mega-hard, haven't leveled up everyone skills/artes to max for meta-comparing or anything like that etc), so...
I didn't had any issue with Kisara at all she is tanking a lot of damage and shionne focus healing all the time which is great . but I've read somewhere that Increased/Decreased Agro L only work on passive chars,not active ,so playing kisara passive is best for me so I can play Shionne manaully and heal everyone
So end of the day my main party tends to be Dohalim, Shionne, Alphen, Kisara/Rinwell
And Law waits around holding my overstuffed back of items until I need him to punch out some armor.
Well, since Alphen is constantly at 1hp the double heals is nice. You also get more blazing sword power the more health you have before you charge up, so basically you want Alphen to go from 1hp to full health ASAP. Then it’s all about staggering the boss, fully charging the blazing sword, then watching as 1/4-1/3 of the boss’s health bar goes poof.
Also late in the game you can get up to 900CP (or more?) so CP usage isn’t really a problem. And -20%CP usage accessories as well. 1-2 orange gels are usually enough for most boss fights.