Tales of Arise

Tales of Arise

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Dregora Sep 24, 2021 @ 6:34am
That final story ''dungeon'' is one of the most unfun one i've ever seen (end game spoilers)
I thought the game overall was pretty decent. Obviously not the best jrpg around, but combat is good, graphics is good, story, while not perfect, was okay enough to deal with. I actually enjoy the characers in most cases too.

But holy that final dungeon to the end boss is the most uninspiring boring piece of content i've had in Tales games. Especially because the dungeons, if you can call them that, before the lords weren't even that long. So the entire game the game tells you ''hey our lead ups aren't super long'' just to hit you with that final one that is just endless walking towards the same looking corridors with the same looking ''how many annoying hp sponges can we fit in the room'' enemies without any break in dialogue aside from rehashes of what i've been doing this entire time.

I've stopped during this slog two times. I think i'm nearing the end but jesus, what a terrible final few hours for an otherwise pretty good/serviceable game.


Yes this is a rant. No I don't care.
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Showing 1-15 of 20 comments
Endarion Sep 24, 2021 @ 7:50am 
yeah i agree the last dungeon was really bad, the same corridors and same enemy over and over again. at every door it was like : please god just let it end!

but let's be fair 90% of JRPG suffer from this
Last edited by Endarion; Sep 24, 2021 @ 7:51am
Treskittle Sep 24, 2021 @ 7:58am 
You're yelling about a "slog" that's maybe an hour long, tops. With cutscenes it's maybe an hour and a half, possibly 2 if you also want to get all treasures.. This is not a slog, this is a typical dungeon in most older JRPGs... I honestly don't remember the dungeon being that long.
Lunarre Sep 24, 2021 @ 7:59am 
story okay? i think mediocre or completely trash
like an incomplete story

when rinwell cs reach ganabelt castle
from his reaction, definitely rinwell notice something about ganabelt (few second before fight)
but from early to end game, didnt explain anything


and when ganabelt lose this fight his talk something about fellow dahnan
he collects a lot of dahna artifact too
but this game never explain anything again

WTF !!!

-------------------------------
https://www.youtube.com/watch?v=4VwpGzi-VS0

rinwell reaction 1:19


Last edited by Lunarre; Sep 24, 2021 @ 8:06am
Treskittle Sep 24, 2021 @ 8:15am 
The reaction is explained by lord 4, dude. She was looking for a specific crest. As for the collecting, we see the collection and she makes note of it.
Broso Sep 24, 2021 @ 8:38am 
Originally posted by Lunarre:
story okay? i think mediocre or completely trash
like an incomplete story

when rinwell cs reach ganabelt castle
from his reaction, definitely rinwell notice something about ganabelt (few second before fight)
but from early to end game, didnt explain anything


and when ganabelt lose this fight his talk something about fellow dahnan
he collects a lot of dahna artifact too
but this game never explain anything again

WTF !!!

-------------------------------
https://www.youtube.com/watch?v=4VwpGzi-VS0

rinwell reaction 1:19
Did you even play the game?

I think the final dungeon has a super cool setting but the design is lackluster, unfortunately.
Dregora Sep 24, 2021 @ 9:01am 
Originally posted by Treskittle:
You're yelling about a "slog" that's maybe an hour long, tops. With cutscenes it's maybe an hour and a half, possibly 2 if you also want to get all treasures.. This is not a slog, this is a typical dungeon in most older JRPGs... I honestly don't remember the dungeon being that long.


I've played plenty of jrpgs in general but they barely gave me these types of feelings. I can't pinpoint exactly what it is, except for; dull, boring enemy designs, takes too long to fight them (on hard) and there's just something about it I genuinely hate.

Feels long. Especially compared to the other dungeons in the same game. And the same old 2/3 skits after every cutscene explaining what I just watched.

It feels long ,is maybe a better word.
Pixelflocke Sep 24, 2021 @ 9:10am 
Originally posted by Dregora:
Originally posted by Treskittle:
You're yelling about a "slog" that's maybe an hour long, tops. With cutscenes it's maybe an hour and a half, possibly 2 if you also want to get all treasures.. This is not a slog, this is a typical dungeon in most older JRPGs... I honestly don't remember the dungeon being that long.


I've played plenty of jrpgs in general but they barely gave me these types of feelings. I can't pinpoint exactly what it is, except for; dull, boring enemy designs, takes too long to fight them (on hard) and there's just something about it I genuinely hate.

Feels long. Especially compared to the other dungeons in the same game. And the same old 2/3 skits after every cutscene explaining what I just watched.

It feels long ,is maybe a better word.

Agreed. The last dungeon was definitely a bit unspired and therefore it felt like an endless drag. They should have put in a bigger variety of mobs or change up the environment more. But well, we did it :tdealwithit: the whole purpose was to level your party up for the final battle and that's what it did.
Last edited by Pixelflocke; Sep 24, 2021 @ 9:10am
아줌마 Sep 24, 2021 @ 9:16am 
It was horrible (and that on top of the already horribly boring dialogues and skits before that)
Last edited by 아줌마; Sep 24, 2021 @ 9:16am
LaeLena Sep 24, 2021 @ 9:21am 
I'm not sure if I'm at the part you are talking about... but I kinda lost all the joy I had playing this game during my current area. HP sponge enemies followed by what felt like an eternity of dialogue and then just running from point A to point be for even more dialogue. I liked the story up until this point, but now it is like, and I'll quote Rinwell for this, "Blah blah blah, magic!".

Simply put this area felt really boring to a point where I'm struggling to continue playing. I open Steam with the intention of finally finishing the game and my brain just says nope, anything but that.
Uzkniso o.o Sep 24, 2021 @ 9:37am 
The worst part for me was the snowy area. The boss (actually it's 3 bosses at a time) was so OP, that the party AI just kept dying, while having higher levels and best gear. I managed to beat it on chaos, but this fight was absolutely horrible, not fun and showed how, truly, the AI sucks in this particular game.

I mean, most of the time it's manageable and ok, but during this fight I wanted to break my keyboard lmao.

It's as if they didn't play-test this particular fight or something, I dunno.
Starwolf Sep 24, 2021 @ 12:09pm 
Originally posted by Lunarre:
story okay? i think mediocre or completely trash
like an incomplete story

when rinwell cs reach ganabelt castle
from his reaction, definitely rinwell notice something about ganabelt (few second before fight)
but from early to end game, didnt explain anything


and when ganabelt lose this fight his talk something about fellow dahnan
he collects a lot of dahna artifact too
but this game never explain anything again

WTF !!!

-------------------------------
https://www.youtube.com/watch?v=4VwpGzi-VS0

rinwell reaction 1:19

It was explained in the game, she noticed his crest.

This is important later on.
ΛΞL™⚡ Sep 24, 2021 @ 12:45pm 
The final boss is the worst i was like thats it?? Even the lava boss before you find the starship felt more menacing than the "Great Spirit" and don't even get me started on Volhran appearing out nowhere the most cliche ever.
Yhwach Sep 24, 2021 @ 12:50pm 
Originally posted by OutSeal:
yeah i agree the last dungeon was really bad, the same corridors and same enemy over and over again. at every door it was like : please god just let it end!

but let's be fair 90% of JRPG suffer from this
It's the same complaint I had with Berseria but that was even more of a slog and pain to navigate and get through than this game lol.

For this one, It was boring, uninspiring and the final act contained one of the most dumb moments I've seen in video games, hands down.

The final boss design is probably one of the worst they could've opted for considering how their other bosses look and a lot of those are just reskins, but let's take a look at a few bosses that they did quite a bit better job on (spoilers ahead for those that haven't done it yet):

The 4 "Light" bosses, particularly, the Wind boss.

The design itself is quite fearsome, and while the fight wasn't too hard or inspiring it shows they could've tried a little harder.

But you'd think for the final act that they'd at least make it more "epic" or give them a more unique design, but no, apparently not lol.
Last edited by Yhwach; Sep 24, 2021 @ 12:51pm
Long hallways to more hp sponge fights over and over unfortunately
Xengre Sep 24, 2021 @ 4:20pm 
Tales of Abyss is my favorite, but having to revisit several dungeons kinda wore on me each time. In addition, the pseudo final and true final dungeons are very bland and linear while being fairly lengthy. I thought they were awful. Then again, I'm not at the final dungeon for this one so maybe it trumps it.

Nothing is gonna beat out the slog that is Star Ocean's Sphere 211 though, which is... you guessed it, 211 floors and each one is randomly generated and specific ones have amazing post game skills and rewards... However, it has a series of epic quality boss fights during the later floors every like 10 floors making it worth while. Parasite Eve's Crysler tower sucked too... similar situation and very bland.
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Date Posted: Sep 24, 2021 @ 6:34am
Posts: 20