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but let's be fair 90% of JRPG suffer from this
like an incomplete story
when rinwell cs reach ganabelt castle
from his reaction, definitely rinwell notice something about ganabelt (few second before fight)
but from early to end game, didnt explain anything
and when ganabelt lose this fight his talk something about fellow dahnan
he collects a lot of dahna artifact too
but this game never explain anything again
WTF !!!
-------------------------------
https://www.youtube.com/watch?v=4VwpGzi-VS0
rinwell reaction 1:19
I think the final dungeon has a super cool setting but the design is lackluster, unfortunately.
I've played plenty of jrpgs in general but they barely gave me these types of feelings. I can't pinpoint exactly what it is, except for; dull, boring enemy designs, takes too long to fight them (on hard) and there's just something about it I genuinely hate.
Feels long. Especially compared to the other dungeons in the same game. And the same old 2/3 skits after every cutscene explaining what I just watched.
It feels long ,is maybe a better word.
Agreed. The last dungeon was definitely a bit unspired and therefore it felt like an endless drag. They should have put in a bigger variety of mobs or change up the environment more. But well, we did it
Simply put this area felt really boring to a point where I'm struggling to continue playing. I open Steam with the intention of finally finishing the game and my brain just says nope, anything but that.
I mean, most of the time it's manageable and ok, but during this fight I wanted to break my keyboard lmao.
It's as if they didn't play-test this particular fight or something, I dunno.
It was explained in the game, she noticed his crest.
This is important later on.
For this one, It was boring, uninspiring and the final act contained one of the most dumb moments I've seen in video games, hands down.
The final boss design is probably one of the worst they could've opted for considering how their other bosses look and a lot of those are just reskins, but let's take a look at a few bosses that they did quite a bit better job on (spoilers ahead for those that haven't done it yet):
The 4 "Light" bosses, particularly, the Wind boss.
The design itself is quite fearsome, and while the fight wasn't too hard or inspiring it shows they could've tried a little harder.
But you'd think for the final act that they'd at least make it more "epic" or give them a more unique design, but no, apparently not lol.
Nothing is gonna beat out the slog that is Star Ocean's Sphere 211 though, which is... you guessed it, 211 floors and each one is randomly generated and specific ones have amazing post game skills and rewards... However, it has a series of epic quality boss fights during the later floors every like 10 floors making it worth while. Parasite Eve's Crysler tower sucked too... similar situation and very bland.