Phasmophobia

Phasmophobia

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2024年1月3日 6時03分
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2024 Roadmap and beyond | Development Preview #16
What's coming next? Find out below...

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https://steamcommunity.com/ogg/739630/announcements/detail/3883856311504002775
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скучаю по старой фазме
BluD の投稿を引用:
WolfLink0370 の投稿を引用:
Except your comparing games with two entirely different core gameplay genres - Lethal Company can get away with it as it is more of an action/arcade styled gameplay loop... Phasmo doesn't want them at all because it's got more of a puzzle/logic solving loop.
that doesnt make any sense. Having custom maps wouldnt change the same generic puzzle solving that already exists. The devs need to add more than one update every 4-6 months. Mods fix the stop gap and add new content on the daily. but im done arguing with a LVL 0 bot.

They should add mod support at 1.0 or every post will be "oh no, new update broken X mod, pls stop"
BluD の投稿を引用:
WolfLink0370 の投稿を引用:
Except your comparing games with two entirely different core gameplay genres - Lethal Company can get away with it as it is more of an action/arcade styled gameplay loop... Phasmo doesn't want them at all because it's got more of a puzzle/logic solving loop.
that doesnt make any sense. Having custom maps wouldnt change the same generic puzzle solving that already exists. The devs need to add more than one update every 4-6 months. Mods fix the stop gap and add new content on the daily. but im done arguing with a LVL 0 bot.
Mods are not the solution to everything - and in terms of Custom Maps that is a hard no purely because of the ghost itself: it is an actual entity roaming about, and would need to be fully tested on ALL aspects (not just path-finding, but also things like line of sight detection and prop interaction)
Nico 2024年1月3日 8時34分 
Releasing on the consoles this early was a greedy mistake, you should've developed the full 1.0 game for PC before even thinking about console release. Now your core fanbase has to wait longer because you're ♥♥♥♥♥♥♥ around co-developing on console.

Right now this game coming out of EA is a pipedream. I won't believe for a minute all of this stuff comes out in 2024.
FontyR の投稿を引用:
BluD の投稿を引用:
that doesnt make any sense. Having custom maps wouldnt change the same generic puzzle solving that already exists. The devs need to add more than one update every 4-6 months. Mods fix the stop gap and add new content on the daily. but im done arguing with a LVL 0 bot.

They should add mod support at 1.0 or every post will be "oh no, new update broken X mod, pls stop"
If mod support ever were added (huge if), it wouldn’t be until after 1.0 as you described. And would have to be on private servers with no anti cheat. Sort of like how Master Chief Collection handles them.

The issue with opening those floodgates is that any person with an ounce of unity programming experience can break the game and consequently the servers which is what happened back when people were running modded lobbies with like 8-10 people. In short, the few bad eggs ruined modding for the many and I completely understand why the devs chose their hardline approach.
最近の変更はCool Cerealが行いました; 2024年1月3日 8時58分
AAAAAA SO EXCITED :GhostFlowerHappy:
Johan の投稿を引用:
Looks promising. Just hope those gruesome radio-like ghost box samples will be fixed. :D

that is literally how a spirit box works in real life it scans radio frequencies and spouts random radio channels that people interpret as a "ghost" speaking to them. So no it's not going away nor should it.
Nico の投稿を引用:
Releasing on the consoles this early was a greedy mistake, you should've developed the full 1.0 game for PC before even thinking about console release. Now your core fanbase has to wait longer because you're ♥♥♥♥♥♥♥ around co-developing on console.

Right now this game coming out of EA is a pipedream. I won't believe for a minute all of this stuff comes out in 2024.
You didn't read the news post apparently - console has been moved to a side update that will release when it is ready.

As for the major updates... we are no longer being given a predictive release window. As such, this roadmap should stay relevant up until the game leaves Early Access
Cool Cereal の投稿を引用:
FontyR の投稿を引用:

They should add mod support at 1.0 or every post will be "oh no, new update broken X mod, pls stop"
If mod support ever were added (huge if), it wouldn’t be until after 1.0 as you described. And would have to be on private servers with no anti cheat. Sort of like how Master Chief Collection handles them.

The issue with opening those floodgates is that any person with an ounce of unity programming experience can break the game and the consequently the servers which is what happened back when people were running modded lobbies with like 8-10 people. In short, the few bad eggs ruined modding for the many and I completely understand why the devs chose their hardline approach.

if they added mod support i'd rather it be just like a map maker and published on steam workshop nothing crazy it would help with the games longevity.
Luna Sky の投稿を引用:
Johan の投稿を引用:
Looks promising. Just hope those gruesome radio-like ghost box samples will be fixed. :D

that is literally how a spirit box works in real life it scans radio frequencies and spouts random radio channels that people interpret as a "ghost" speaking to them. So no it's not going away nor should it.

Short version its has bunch streamers sounds so it not going. Real life thermos and candles says Hi btw .
FR35H 2024年1月3日 9時18分 
all seems interesting, too bad a bunch of these were things should've been in months ago, and you not even giving us estimated release windows is just another ♥♥♥♥♥♥♥ excuse to not do work until last second, AGAIN. and it will be followed by more delays, AGAIN. do better.
Mods are meh.. As long as they keep adding new content.. The problem is .. the content drip has BEEN slow as all heck.. An its mostly just ' re-working ' already existing maps.. For what is pretty much a live service.. the content output has been kinda weak.. again.. People say ' small developement team '.. bla bla.. who made TENS of MILLIONS .. an keep making more.. So its not like they dont have the ABILITY or incentive to pick up the pace.. /shrugs Either way its still a fun game.. especially with friends.. Which is the real reason it caught fire.. lets see how long it can keep burning.. =)

As for comparing it to Lethal Company.. There is no real comparison.. This game set a bar for a whole new genre of games.. An LC.. with its extremely limited content.. Took that bar, an kicked it into orbit.. They aren't different games.. Its about a bunch of people.. doing stupid crap.. an having a blast doing it.. an the reason both are so popular.. No ones playing a ' ghost hunter/crap collector ' game by the numbers.. its all about the random experiences.. an ' OMFG ' moments =)
another year, another roadmap, with no release dates. How can It take so long to release so little lol
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